Swordsman Archive

Thread: Help me with my professions please

StormTrooper60666
Fri Apr 09, 2004 9:37 am
#1


mebe TKM/Flame 4/Swordsman 0 3 4 4 Im allready TKM and rifleman 2 0 0 0 umm but I belive TKM/Flame4/Swordsman 0 3 4 4 or what ever combo in swordsman you think I should get please post here!



[Live] ZeyHon Reven of Bria, Combat Medic 4 4 0 4|Master Pikeman [/eviL]
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Mikail_Ledeuar
Fri Apr 09, 2004 10:20 am
#2

Personally I'd say if you don't want to be kited like crazy you'd be better off keeping rifleman or something similar. But if you like staying up close and personal, you can go with flame 4, but don't expect it to be the one hit wonder that some people claim it is. It is powerful in PvE but in PvP it is greatly reduced in value, especially due to the lower accuracy you'll have without the master box.


As for swordsman to go wtih it... I'd say at the least you need Tech 4 for the speed, with a power hammer it's a necessity. In addition to that I'd recommend getting at least finesse for the accuracy bonuses, and probably some of the defense line for counterattack.
StormTrooper60666
Fri Apr 09, 2004 10:50 am
#3

hmm what about Master Rifleman/master swordsman/TKM?



[Live] ZeyHon Reven of Bria, Combat Medic 4 4 0 4|Master Pikeman [/eviL]
Click here to support Glzmo's great Visions to save SWG!
"Imperial Officer: A ball My lord, roll up into a ball!"
StormTrooper60666
Fri Apr 09, 2004 10:55 am
#4

hmm what about Master Rifleman/swordsman 0 4 4 4 /TKM?




[Live] ZeyHon Reven of Bria, Combat Medic 4 4 0 4|Master Pikeman [/eviL]
Click here to support Glzmo's great Visions to save SWG!
"Imperial Officer: A ball My lord, roll up into a ball!"
Jockothemonkey
Fri Apr 09, 2004 11:14 am
#5

You probably wouldn't need full TKM. You can go 4,0,0,4 and get a pretty good benefit for swordsman. The only reason to get master tka is if you are going to use it for doing damage. With the points you save you could then take some medic skills or master brawler.



Arako Karsi

Evil pure unadulterated comes-in-bottle-or-can evil.
StormTrooper60666
Fri Apr 09, 2004 11:23 am
#6

So TKA/4 4 1 0/Master Hvy swordsman/Master Rifleman? TKA for dizzy 1 meditation 4 for forcer of will and power boost and for KD 2? Then after there KD/Dizzied I could run and do master rifleman dmg or Pullout my powerhammer and start pounding? Plus does melee mitagation from my TKM work while im lvling swordsman?



[Live] ZeyHon Reven of Bria, Combat Medic 4 4 0 4|Master Pikeman [/eviL]
Click here to support Glzmo's great Visions to save SWG!
"Imperial Officer: A ball My lord, roll up into a ball!"
Jockothemonkey
Fri Apr 09, 2004 11:40 am
#7

I'd say tka 4,0,0,4. KD2 is not as useful in pvp as it used to be with the introduction of +kd defense foods. Swordsman get a dizzy and several posture change moves which are much more effective in pvp. The only thing you would then gain from the balance tree would be state defenses and combat equilibrium. After going tka 4/0/0/4, MHS, MRM you will have 18 skill points left over. Either use these for medic 1,0,0,0 or go 4/4/0/4 tka for the extra state defenes.



Arako Karsi

Evil pure unadulterated comes-in-bottle-or-can evil.
DayWalkerRori
Fri Apr 09, 2004 1:07 pm
#8

Im going Master Carbineer - Master Swordman - TKA 4/4/0/4
jcarlson34
Fri Apr 09, 2004 11:28 pm
#9

Hmm depends on your playstyle really.


For instance my alt's playstyle:


I dont like to switch from a rifle to a sword to a rifle etc as I find I can do most things I wish with just a sword so I have gone for Defensive modifiers that compliment my swordsman's abilities.


Master Swordsman, Pistoleer 0 0 4 0 for the Def modifiers and Ranged Mitigation 1 & 2, Master Brawler (warcry/intimidate2 and lunge2 are awesome!), TKA 0 0 0 4 for Melee/Ranged Def, Fencer 4 0 0 0 for more Melee/Ranged Def, plus medic 2 0 0 0. My def mods without tapes are as follows:


Defense vs Blind +50
Defense vs Dizzy +60

Defense vs Intimidate +20

Defense vs Knockdown +75

Defense vs Posture Change +30
Defense vs Stun +90

Melee Defense +156

Ranged Defense +136

In my opinion the Def vs Stun +90 is an amazing helpin both PVE and PVP. Also the Melee/Ranged Defs make you harder to be hit with those weapons repectively, so basically a major factor in building your character will be deciding on using either Offense or Defense or a good balance of both as your highest concern. In my case I have chosen defense but as long as you have fun with whatever path you choose you really cant go wrong!


Also you should check out this site for building a character and getting a statistical breakdown of all the stats and skills you can get. http://swgcb.yogn.net/swg-cb.php

Good Luck!





Cameo - Droid Engineer | Shipwright | Artisan | Merchant
Proximo - Master Lightsaber Duelist | Force Dabbler
Octavious - Bounty Hunter | Carbineer | Pistoleer


DayWalkerRori
Sat Apr 10, 2004 5:04 am
#10

With M carbineer & M Swordsman and tka 4/4/0/4 you get the maxed counterattack with the tka CA helper, Ranged & Melee mitigation +3 , pretty godd defence mods and good offence with a Ranged wep w/ good fast specials to prevent kiting
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