Swordsman Archive

Thread: 2Handed Accuracy Cap?

1-ZeD-1
Mon Aug 02, 2004 5:56 pm
#1

If this has been posted before, link me please, but I've got about 40 extra accuracy via SEA's and i'm wondering if that's just mega-overkill?

i'm getting ready to start another swordsman character for PvP, and i need all the accuracy i can get - as the rest of us swordsmen know, usually a hammer anddefense stackers= wiff, wiff, wiff, wiff



..///[][Zeddin Hilsborne][]\\\..
''\\[||||||||||||||||||||||||||||||||][\\\\[][]|___Z-H___|[][]////][||||||||||||||||||||||||||||||||]//''
''\\\[] [VAULT] Militia - [VAULT] Sentinel []///''
"Self-Appointed Captain of the Trade Forum Police - Starsider Galaxy Trade"


glycol
Mon Aug 02, 2004 6:48 pm
#2

i heard there wasnt any cap



Y || Seph || Y
Yippy! Just the thought makes me giggle like a little school girl.

MinimeAbala
Mon Aug 02, 2004 8:46 pm
#3

thats correct. there are no offensive caps. only defensive. such as melee defense, ranged defense, defense vs knockdown, dizzy, etc...



stats such as speed, accuracy, damage, and things like that have no real cap. only general overkill limits. for example, with 2 handed swords speed, with master brawler your at +80 speed. supposidly, if you have enough tapes to reach 100 ( a +20 speed tape would be needed) then every weapon with a speed of about 6.0 or lower will swing with a 1.0 speed (roughly, i didnt do the math so it might be off, but you get the point) after a certain limit, its pointless to go any higher. sure it will still take effect, but only with weapons slow enough to use the increased speed.


same with the accuracy, your already fairly accurate, and with increased accuracy attachments, youll be even more accurat, but to much accuracy can be a waste of tapes and slots, becuase after a certain lvl, you should be accurate with preety much any sword you come across.



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
Zarqon
Tue Aug 03, 2004 2:46 am
#4

umm... there is a cap of +25 from any one type of SEA's (such as 2-h accuracy)





--------------------------------------------
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Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Nadiel26
Tue Aug 03, 2004 3:07 am
#5

yeah enhancers have a +25 cap so 15 acc in mods is wasted




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
1-ZeD-1
Tue Aug 03, 2004 5:34 pm
#6

anyone have any "from the mouth of the devs" info on this?



..///[][Zeddin Hilsborne][]\\\..
''\\[||||||||||||||||||||||||||||||||][\\\\[][]|___Z-H___|[][]////][||||||||||||||||||||||||||||||||]//''
''\\\[] [VAULT] Militia - [VAULT] Sentinel []///''
"Self-Appointed Captain of the Trade Forum Police - Starsider Galaxy Trade"


CyberBob123
Tue Aug 03, 2004 7:47 pm
#7

nothing from the mouth of the devs but it is true you can only use +25 enhancements anything else is a waste.






--Felyn Iciza--
Vendor's outside Imperial Outpost, Talus -2371 2502

MinimeAbala
Tue Aug 03, 2004 10:57 pm
#8

yes im aware that the cap on attachments is +25 and that any extra is a waste. i ment say you have a speed of 80 and put on a +20, then a +5 on a diff. piece of armor, youll have 105 speed, and it would be pointless to add the extra +5 becuase swordsman at a speed of 100 is already plenty fast enough for just about any hammer/scythe/cleaver worth using.



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
MinimeAbala
Tue Aug 03, 2004 10:59 pm
#9

edit^^^ i just figuired out what you ment i was interpreting it wrong i believe.



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
Etozae
Wed Aug 04, 2004 2:08 am
#10

100 is the speed cap on any weapon type or speed. Due to an absolutely retarded speed calculation, once you reach 100 speed you get a division by zero and the game freaks out and lets you swing at cap with any weapon. Crit failed and got 10 speed on a T21? Oh well! Still fires at 1 shot a second. Realistically, for swordsman, you need 95 speed (96 to be safe for moderate success on acklay weapons) in order to cap with any logical weapon.


As for accuracy, the only cap is the innate +25 from SEAs. Whether or not they actually DO anything at that level is up to debate. I haven't seen any tests conducted about that particular subject.



(Test Center)
Atwes Ezotae

(Lowca)
Nabe Ezotae/O'rly
Okin_Sin
Wed Aug 04, 2004 11:12 am
#11

"anyone have any "from the mouth of the devs" info on this?"


.... I trust these people here any day before the devs
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