Swordsman Archive

Thread: power hammer damage vs. bases going to be fixed?

Toxotes
Sat Nov 08, 2003 9:02 pm
#1

Just wondering? Right now my cleaver is my "base killer" weapon, which I guess is fine since it saves condition on my hammer. If they intend for power hammers to only do half damage vs. lairs, then they should say so, but that's inconsistent with the hammer's role of being a turret killer.



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Lesko - Smuggler/Commando in training
FtB
Sat Nov 08, 2003 11:57 pm
#2

The Decay-upon-death feature in the next patch will make carrying around multiple weapons a pain in the ass.

I personally have decided to stop fighting altogether because of it.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
Toxotes
Sun Nov 09, 2003 6:14 am
#3

That's nice, but how about the original question?



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Lesko - Smuggler/Commando in training
FtB
Sun Nov 09, 2003 8:07 am
#4

Oh, was it too hard for you to link my statement to the original question?

I'm sorry, I'll explain for you.

This apparant "bug" will mean that we will have to carry around a cleaver aswell (because i'm not willing, personally, to waste my 2hCurved Swords condition on base or a nest, they already run out fast enough as it is), costing me more time and money.

But once again, i'm sorry Toxotes, i'm sure you'd rather that no one bother replying to your question at all.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
FuzzyCreatureCollector
Sun Nov 09, 2003 7:31 pm
#5

Give the guy a break.


Just because you're too busy moping around because of the imminent decay rates doesn't mean flame a guy because you respond with an answer that does NOT answer his question.



HIs question in a nutshell "Hey .. Powerhammers are supposed to be turrent killers .. why would they do half damage against a cannon-fodder base"


Your answer in a nutshell "Well .. to answer your question, I'm not going to carry weapons anymore because decay rates are going to kill my weapons"


So let me ask you this .. Why did you post?


I predict your answer will be "Because mushrooms are yummy, I eat them with steak and twizzlers"



My response to his question .. Yeah it is an inconsistency .. but I know that the devs initially increased the pain to kill a lair so people wouldn't 1-shot 'em and run away with a roaming herd left in the wake. They want us to work for the money .. and that includes killin' the nasties around a lair.


Aynn
Sun Nov 09, 2003 9:34 pm
#6

I believe its a bug, my hammers all do 60% combat text spam dmg. compared to overhead vs mob/npc lairs, ex: it says i do 1000dmg vs lair, overhead it shows 600dmg. For all my swords, its regular 100%dmg,



-Expect the Unexpected.
StormtrooperCaptain
Mon Nov 10, 2003 8:45 am
#7

I have had to deal with this bug for a while. When I attack lairs I use my 2 handed curved sword instead of my powerhammer.


There is also a bug with AP in general. For some reason I tend to do more damage to enemies that haveresists to my damage type then something with no resists. Shouldn't this be the other way around?




Artisan:0,0,0,0
Master Brawler
Master Medic
Doctor:0,2,1,0
Swordsman:1,4,3,3
FtB
Mon Nov 10, 2003 10:55 am
#8

lol.

Sorry, i've gotta remind myself not to post when i'm in a shiddy mood. His whole "kthx bye" attitude got to me I guess.



FuzzyCreatureCollector wrote:

So let me ask you this .. Why did you post?





I thought my statement was in agreement with the original question. Guess it didn't come across that way.

Apologies



Syg Muhrr, Chilastran
MHS, MB, MCarbs
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