Swordsman Archive

Thread: question about area attack vs spin attack vs group sweep

IvelleloBasti
Sun Jan 04, 2004 5:02 am
#1

Well, I am a heavy swordsman 3/4/4/3, and i still dont really understand the difference between group sweep and area attack. they both lower posture of target? what is the diff? and which is better? i usually do a sweep, spin, spin, area cause i dont know. please help me! thanks



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Master Swordsman/ TKM
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"In my experience there is no such thing as luck- only highly favourable adjustments of multiple factors to incline events in one's favor."
Revonoc
Sun Jan 04, 2004 6:26 am
#2

I would like to know as well



BUMP




REVONOC TREBLA
Master Doctor
Master Creature Handler
KAURI


boodow
Sun Jan 04, 2004 6:31 am
#3

I think area is a larger diameter from you while sweep just sucks ass. IMO


Area 3 is nice though with the dizzy effect.




Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
IvelleloBasti
Mon Jan 05, 2004 1:14 am
#4

shameless bump here



when i get area 3 i will try and do some tests and figure this out.




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Master Swordsman/ TKM
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"In my experience there is no such thing as luck- only highly favourable adjustments of multiple factors to incline events in one's favor."
huan_the_destroyer
Mon Jan 05, 2004 2:20 am
#5

sweep - lame posture change suppose to be area- rarely postures down pretty much the same thing and 2handlunge1 with area


areaspinattack2 - area attack that doesnt do much


2handarea3 - area attack with the most damage - sometimes dizzies - usually doesnt - wide range of damage anywhere from 1k - 3k on anything within range



it's pretty sad that we have 3 specials that function mostly the same.


if you want a good posture down don't look for it in the swordsman profession - master brawler and use lunge2.



if you're fighting lots of targets just spam areaattack 3 and hope they don't have blasters (also hope that your weak defenses hold)



i've been playing with fencer and i have to say their area dizzy and area blind are far superior for tanking.


sure area3 does more damage - but not by much (depending on the target)- and it won't keep you alive any longer. blinding a group of npcs is amazing as far as staying alive and avoiding hits.




==================================================
WOW > SWG
raider7734
Mon Jan 05, 2004 11:57 am
#6






i've been playing with fencer and i have to say their area dizzy and area blind are far superior for tanking.

sure area3 does more damage - but not by much (depending on the target)- and it won't keep you alive any longer. blinding a group of npcs is amazing as far as staying alive and avoiding hits.






That's why I like the idea of an AOE intimidate on one of our attacks.With our modest defenses, we are easy to hit -to counter that, I'd like to be able to scare everything around me so I'm not getting hit as hard when surrounded.


I'm thinking Area3 is goodin its present form, so maybe they should just trash Sweep2 (most useless attack ever imo) and replace it with Spin3, which would have area intimidate + better damage.





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IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
LordSaibot
Mon Jan 05, 2004 1:33 pm
#7

If you have the area attacks use them. They are better damage and have some status effects. Area 3 kicks ass.




Gravis Temav
-LootTrooper-
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