Swordsman Archive

Thread: Are powerhammers bugged?

Stormbilly
Fri Apr 23, 2004 3:45 pm
#1


I've noticed that when I attack a creature that is vulnerable to blast damage that the AP2 on the PH doesn't seem to apply. But, when I attack something with some resistance to blast, the AP2 is applied to the damage. The end result is that when I attack something with say 15% resistance to blast, I do MORE damage to it than against something with 100% vulnerability to blast.


Anyone else have this problem?
LothNovum
Fri Apr 23, 2004 3:49 pm
#2

Its not a bug. When you attack something that is vulnerable to blast only the base damage applies. This helps those who have AP0 weapons do more damage. Their armor is not factored into the damage at all.

Now when you attack something that is not vulnerable to blast. Your damage multiplier for armor piercing kicks in and ?You will do more damage.

If you were to attack something with Heavy armor, you want it to be blast vulnerable, otherwise your medium armor piercing weapon will get damage reduced, unless its vulnerable in which case the armor is ignored. Hope this helps



Darok Wildrunner (Tarquinas Server>
I have seen the Darkness that Awaits out there And I am not Afraid
Stormbilly
Sat Apr 24, 2004 5:04 am
#3

I still don't undstand. It seems to be different for my 2-handed curved sword.


Here's my experience with AP weapons (very limited I know). I've only the AP weapons from fencer and swordsman. From what I've seen, it seems to be bugged real bad. Against something with AP0 and no resists, my weapon that do kinetic damage do more actual damage (the damage numbers above the head), than they do in the chat window. This means that their damage is beingincreased because of their AP1 or AP2 rating. I've done this with a vibroblade and a 2-handed curved sword. But I've noticed that with my powerhammer, if the creature is vulnerable to blast, the actual damage is the same as in the chat window. For example, I've fought a creature with AP0,20% resistance to kinetic, and vulnerable to blast. Logic would say that if it is vulnerable to blast, that you should use blast damage......of course this isn't the case because I can do more damage with the 2-handed curved sword with kinetic damage despite the creature being more resistant to kinetic damage. This just doesn't seem right to me....If it's vulnerable to a damage type, it seems I should want to use that damage type.


LordTalesin
Sun Apr 25, 2004 4:17 pm
#4

Anyone also notice that the Power Hammer does reduced damage vs. creature lairs. The combat window will say like 1300 dam, but the floatie will say 900. But when I use a curved sword, the damage in the window and the floaties match.





Master Rifleman, Master Bounty Hunter

"Water sleeps, but your enemies don't." The Black Company

"Nothing beats high-powered death at 1000 yards, except a chaingun. That's just pure ecstasy."
Talesin "Desperado"
VohnAxelarth
Mon Apr 26, 2004 7:20 am
#5






LordTalesin wrote:

Anyone also notice that the Power Hammer does reduced damage vs. creature lairs. The combat window will say like 1300 dam, but the floatie will say 900. But when I use a curved sword, the damage in the window and the floaties match.









One of the main reasons I keep a 2 handed curved sword on me...






"There were young knights among them who had never been present at a stricken field. Some could not look upon it, some could not speak. They held themselves apart from the others who were cutting down prisoners at my lord's orders, for the prisoners were a body too numerous to be guarded by those of us who were left.
Then Jean de Rrye, an aged knight of Burgundy who had been sore wounded in the fight, rode up to the group of young knights and said: "are ye maidens with your downcast eyes? Look well upon it. See all of it. Close your eyes to nothing. For the battle is fought to be won, and this is what happens if you lose."

Numen
Mon Apr 26, 2004 8:19 am
#6






LothNovum wrote:

Its not a bug. When you attack something that is vulnerable to blast only the base damage applies. This helps those who have AP0 weapons do more damage. Their armor is not factored into the damage at all.

Now when you attack something that is not vulnerable to blast. Your damage multiplier for armor piercing kicks in and ?You will do more damage.

If you were to attack something with Heavy armor, you want it to be blast vulnerable, otherwise your medium armor piercing weapon will get damage reduced, unless its vulnerable in which case the armor is ignored. Hope this helps







Why isn't this considered a bug?


What if something was AP3 50% resist toKinetic and vulnerable to Blast


Using the scythe it would be a AP2 weapon vs AP3 50% resist


Using the powerhammer is "should" be a AP2 weapon vs AP0 0% resist.



If I hit something with a weapon. I should not do more dmg if that creature has resists than if the creature doesn't have resists.




Amandil Morier - Tempest - Master Chef
StGabriel
Mon Apr 26, 2004 9:06 am
#7

It's not really a bug, rather it's a silly way that the system works that just hasn't been changed. This has been a known problem for some time now.

*shrug*

For what it's worth, all weapons are like this. It should happen with your 2h curved as well.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

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