Swordsman Archive
Thread: Are powerhammers bugged?
I still don't undstand. It seems to be different for my 2-handed curved sword.
Here's my experience with AP weapons (very limited I know). I've only the AP weapons from fencer and swordsman. From what I've seen, it seems to be bugged real bad. Against something with AP0 and no resists, my weapon that do kinetic damage do more actual damage (the damage numbers above the head), than they do in the chat window. This means that their damage is beingincreased because of their AP1 or AP2 rating. I've done this with a vibroblade and a 2-handed curved sword. But I've noticed that with my powerhammer, if the creature is vulnerable to blast, the actual damage is the same as in the chat window. For example, I've fought a creature with AP0,20% resistance to kinetic, and vulnerable to blast. Logic would say that if it is vulnerable to blast, that you should use blast damage......of course this isn't the case because I can do more damage with the 2-handed curved sword with kinetic damage despite the creature being more resistant to kinetic damage. This just doesn't seem right to me....If it's vulnerable to a damage type, it seems I should want to use that damage type.
Anyone also notice that the Power Hammer does reduced damage vs. creature lairs. The combat window will say like 1300 dam, but the floatie will say 900. But when I use a curved sword, the damage in the window and the floaties match.
LordTalesin wrote:
Anyone also notice that the Power Hammer does reduced damage vs. creature lairs. The combat window will say like 1300 dam, but the floatie will say 900. But when I use a curved sword, the damage in the window and the floaties match.
One of the main reasons I keep a 2 handed curved sword on me...
LothNovum wrote:
Its not a bug. When you attack something that is vulnerable to blast only the base damage applies. This helps those who have AP0 weapons do more damage. Their armor is not factored into the damage at all.
Now when you attack something that is not vulnerable to blast. Your damage multiplier for armor piercing kicks in and ?You will do more damage.
If you were to attack something with Heavy armor, you want it to be blast vulnerable, otherwise your medium armor piercing weapon will get damage reduced, unless its vulnerable in which case the armor is ignored. Hope this helps
Why isn't this considered a bug?
What if something was AP3 50% resist toKinetic and vulnerable to Blast
Using the scythe it would be a AP2 weapon vs AP3 50% resist
Using the powerhammer is "should" be a AP2 weapon vs AP0 0% resist.
If I hit something with a weapon. I should not do more dmg if that creature has resists than if the creature doesn't have resists.
*shrug*
For what it's worth, all weapons are like this. It should happen with your 2h curved as well.
StGabe.