Swordsman Archive
Thread: PvE All Melee Template Question
Experience needed
Skill mod Summary:
Berserk+20
Block+85
Counterattack+100
Defense vs Blind+40
Defense vs Intimidate+20
Defense vs Posture Change+110
Dodge+30
Injury Treatment Speed+20
Medical Foraging+40
Medicine Experimentation+10
Meditate+75
Melee Mitigation+7
One-handed Weapon Accuracy+75
One-handed weapon Center of being efficacy+100
Polearm Accuracy+75
Polearm Center of being efficacy+100
Polearm Toughness+27
Taunt+40
Two-handed Melee Center of being+36
Two-handed Melee Speed+80
Unarmed Accuracy+75
Unarmed Center of being duration+18
Unarmed Damage+115
Unarmed Toughness+52
Wound Treatment+5
Giving me the ability to meditate away any posions desieses and wounds recieved after a fight with a mob that gives the dots
Its a true dabbler but I bellieve with the massing of the defenses in PvE the toughness that Swordsmen already holds will be greatly increased by the defenses.
I am aware that Swordsmen Alone is a pretty kick-arse PvE fighter, 'Specially if mixed with master doc. I would love some feedback on how this template would do simply for PvE, And I know most do not like this but if I needed to go PvP I could just get the defense from swords and go master fencer. Not saying I would but just an option if PvE got old.
-V'alin Rouin -Kettemoor
Message Edited by l2equiem on 07-19-2004 05:00 AM
Master Swordsman / Master Brawler /Master Fencer / TKA 4300
Block+85
Counterattack+100
Defense vs Blind+80
Defense vs Intimidate+40
Defense vs Posture Change+80
Dodge+75
Injury Treatment
Medical Foraging+10
Medicine Experimentation+10
Meditate+75
Melee Mitigation+9
One-handed Weapon Accuracy+75
One-handed weapon Center of being efficacy+80
Polearm Accuracy+75
Polearm Center of being efficacy+100
Polearm Toughness+27
Taunt+40
Two-handed Melee Center of being+36
Two-handed Melee Speed+80
Unarmed Accuracy+175
Unarmed Center of being duration+25
Unarmed Damage+115
Unarmed Toughness+58
Wound Treatment+5
There is no reason to haveTKA Power Techniquesunless you want to fight unarmed. And TKA Precision Strike is better than Fencer Fencing Stances and Grips for melee and ranged defense unless there again you want to use One-Hit Specials they offer. Strictly Defense I would go with this template. If you don't want Medic, then drop it and pick up the rest of the second tree in Fencing to add +30 Knockdown Defense and +30 Posture Change Defense, and the first 2 blocks of Fencing Stances and Grips to max Melee Defense and be close to max on Ranged Defense.
Berserk +20
Combat Equilibrium +10
Counterattack +100
Defense Acuity +71
Defense vs Blind +10
Defense vs Dizzy +20
Defense vs Intimidate +20
Defense vs Knockdown +75
Defense vs Posture Change +60
Defense vs Stun +50
Dodge +30
Injury Treatment +50
Injury Treatment Speed +5
Intimidation +20
Medical Foraging +75
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +40
Meditate +75
Melee Defense +156
Melee Mitigation +3
One-handed Melee Toughness +37
One-handed Weapon Accuracy +75
One-handed Weapon Center of being duration +31
One-handed weapon Center of being efficacy +100
One-handed Weapon Speed +85
Polearm Accuracy +55
Polearm Center of being duration +17
Polearm Center of being efficacy +45
Polearm Speed +30
Polearm Toughness +13
Ranged Defense +134
Taunt +40
Two-handed Melee Accuracy +135
Two-handed Melee Center of being +36
Two-handed melee Center of being efficacy +120
Two-handed Melee Speed +80
Two-handed Melee Toughness +48
Unarmed Accuracy +175
Unarmed Center of being +10
Unarmed Center of being duration +25
Unarmed Center of being efficacy +80
Unarmed Damage +115
Unarmed Speed +40
Unarmed Toughness +39
Warcry +20
Wound Treatment +5