Swordsman Archive
Thread: To all swordsmen..
I highly encourage all of you to list your issues here.. Your top 5, list them in YOUR EYES the top 5 issues.
No, not KD issues =P KD timer is there to stay, I think.. Just say class-issues you think need attention. =) Tomorrow I'll make another post regarding it. (And I will also PM the correspondant for Swordsman over it first, if he's active?)
- power hammer health cost
- scythe, where is it?
- not being able to hit a player, kiting me, that is stated as being within range of my selected weapon (powerhammer), but this is really an all inclusive meleeissue
- little more variety in style procs (NOT their actual effect, ie: I don't want area attack being anything BUT an area attack)
- little more variety in damage type on our weapons (kinetic and blast resists are often the exact same on most mobs)
- one or two new weapons would be nice
Other than those issues, I'm perfectly satisfied with the class.
Our top issuesare not being to hit while on the run, as well as our target "sliding" away when we knock/posture change them (this happens alot with Lunge1 and Lunge2).
Other issues are mainly concerned with PVE such as dizzy effect has been stealth nerfed by SOE. It doesnt stick to mobs for longer than 2 secs, we used to be able to dizzy then KD/posture change our target npc and they'll be lying on ground for abt 20 secs. We really needed the dizzy effect to stick since there's a KD/posture change timer now.