Swordsman Archive
Thread: DEV's Plz read this about Bleed and Knockdown
Hello to you all, Fellow Swordsmen and women, Dev's and other reader's
Manxacca (Master Weaponsmith/Heavy Swordsman (0.4.0.2) on Eclips.)
what bug's me is this.
First up:
Why doesn't sword's and Axe'shave a Neutral PotentialBleed % on them ? (this goes for all Melee with Weapon Proffessions)
When i Crafted my first swords and Axe's i was Amazed that they did not have a Bleed factor instead of the Wound factor. Is it just me or is this plain silly ? if you strike someone with a Sword/Axe wont you have even have a tiny chance of making your targetbleed ?
Second:
Power Hammer's
NO Knockdown ?? The Power hammer should get a Knockdown potential % instead of the wound.. come on.. it's a Crushing weapon.. not a wound making.
Either put a Knockdown Potential % on the Weapon it self.. or include a Skill wich only will be avalible if you have a Power Hammer equipped.
i Really hope you read this post and make Comment's on it, i'v been thinking alot about this from the day i dropped Pistoleer/medic and started to make Melee Weapons.
Yeah this is a cool idea. Have the different melee weapons have different modifiers.
Swords should definitly induce a bleed, to some extent. I think we are in need of a damage boost, especially since all my BH friends do 500-1200 dmg on average no speicalswith their LLC's. This would be a good way to do it, give us slow DOTs for all damage inflicted.
Supurai