Swordsman Archive

Thread: DEV's Plz read this about Bleed and Knockdown

Manxacca
Tue Sep 16, 2003 6:13 am
#1

Hello to you all, Fellow Swordsmen and women, Dev's and other reader's


Manxacca (Master Weaponsmith/Heavy Swordsman (0.4.0.2) on Eclips.)



what bug's me is this.


First up:


Why doesn't sword's and Axe'shave a Neutral PotentialBleed % on them ? (this goes for all Melee with Weapon Proffessions)


When i Crafted my first swords and Axe's i was Amazed that they did not have a Bleed factor instead of the Wound factor. Is it just me or is this plain silly ? if you strike someone with a Sword/Axe wont you have even have a tiny chance of making your targetbleed ?


Second:


Power Hammer's


NO Knockdown ?? The Power hammer should get a Knockdown potential % instead of the wound.. come on.. it's a Crushing weapon.. not a wound making.


Either put a Knockdown Potential % on the Weapon it self.. or include a Skill wich only will be avalible if you have a Power Hammer equipped.



i Really hope you read this post and make Comment's on it, i'v been thinking alot about this from the day i dropped Pistoleer/medic and started to make Melee Weapons.




/////\| Kehoe |//////
Jirimar
Tue Sep 16, 2003 7:20 am
#2

Good points on both, i agree.



- I support the proper use of common sense when it comes to re-developing games which are nearly two years into their tenure...evidently this sentiment is not shared by those that finance this game.
Supurai
Tue Sep 16, 2003 11:20 am
#3

Yeah this is a cool idea. Have the different melee weapons have different modifiers.


Swords should definitly induce a bleed, to some extent. I think we are in need of a damage boost, especially since all my BH friends do 500-1200 dmg on average no speicalswith their LLC's. This would be a good way to do it, give us slow DOTs for all damage inflicted.


Supurai

Khalaermol
Tue Sep 16, 2003 1:09 pm
#4

I can't disagree with the logic behind this, but don't forget that fencers should get the bleed stats on their weapons and pikemen should get the knockdown stats,in conjunction with bleed stats,on theirs.



Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Manxacca
Tue Sep 16, 2003 10:46 pm
#5

bump..



/////\| Kehoe |//////
QwanSolo
Tue Sep 16, 2003 10:50 pm
#6

yea, not like mind wounds(the likely pool to be attacking) have any effect on the outcome of the fight since it cannot be healed anyways.



________________
Kashyyk
Wanderhome
Brawler 0/0/4/0 Medic 4/4/4/4 Doctor 0/3/0/1 Swordsman 0/3/0/1
Scout 4/0/4/0 Entertainer 0/1/0/3
Page 1 of 1
Previous Next