Swordsman Archive
Thread: Melee and Ranged Defense Mods
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Durkner
Wed Sep 17, 2003 7:50 am
#1
Are these working? and if yes what do they do? and if not can we bring this to the attention of the Devs.
I would like to get 89 ranged and 101 melee defence Mods but only if its working.
If not i will try dodge and counter, I know those work
Drakronis
Thu Sep 18, 2003 4:41 pm
#2
These mods affect your chance of being hit or missed in combat. The higher the ranged or melee defense, the more likelyhood of enemies missing you. The problem is, everyone gains a lot more "to hit" modifiers than they gain defense. Sounless you build an "uber brawler" that grabs defenses out of several advanced brawler trees, your ranged and melee defense will never be high enough to provide a noticeable miss rate.
Noules000
Thu Sep 18, 2003 9:48 pm
#3
They work.
http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=14370
Bottom line is 0.5% to miss rate per point of ranged defense. I assume melee defense works the same way (unconfirmed however).
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