Swordsman Archive

Thread: Critical strike or head hit

Butt-cleavage
Thu May 05, 2005 1:40 pm
#1


Tried Critical strike and seems pretty powerful, Is head strike better? what you guys like best?

ShadeSwifteye
Thu May 05, 2005 2:07 pm
#2

Critical is stronger even if you dont land a critical hit.



-Shade
Vander_Legion
Thu May 05, 2005 2:16 pm
#3

I use head hit as my looping attack and through in crit strikes sometimes. Crit doesnt do a significant amount of extra damage unless you get a critical hit, and head hit seems to have a faster cool down.



Vander Legion
Teras Kasi Master
Swordsman 0444
Doctor 4004
Whatever pilot squadron I am today.
PhantomDruid
Sat May 07, 2005 4:13 pm
#4

critical hit can rock after you use armor break ....especially if u get a "critical . If i'm not mistaken though.... i think head hit costs a li'l less action
CarissaLeigh
Mon May 09, 2005 10:08 am
#5

Doesn't head hit reduce target regeneration rates?



Carissa Leigh
Master Smuggler/Commando
Mos Krayta, Tatooine. Mall is Beside Shuttlepad. (Weapons, Resources, Power)
** ALL Vendors registered on Planetary maps **
Ragnaat
Mon May 09, 2005 1:10 pm
#6

with the timeing of specials as the are i usually end up using both alternating between critical strike and head hit (during each others 'cooldown' period).... unless i'm watchign my action where i alternate between crit hit and the base melee hit (strike?)

slow motion button mashing for the win!



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Mayor_Chuckles
Mon May 09, 2005 2:14 pm
#7

both



Captain Chuckles
Elder Swordsman of RoK

Chuckles' Alt
Elder Medic of RoK
Fethos_swg
Mon May 09, 2005 7:29 pm
#8

Critical strike takes an ungodly amount of action in comparison to head hit.
TheLawOfTheCannonFodder
Tue May 10, 2005 12:27 am
#9

I believe that is correct.^
kieglae04
Tue May 10, 2005 4:56 pm
#10

critical strike w/armor break is a real good combo and good dmg



_______________________________________

KIEGLAE~~KTD



v Special Forces

_______________Commando______________

PhantomDruid
Tue May 10, 2005 5:40 pm
#11

i've noticed that the head hit sometimes consists of 3 hits and other times it is only 2 . what determines this ? the range ? or is it random ? i wonder if tha damage is any different . have to check next time
Zarqon
Wed May 11, 2005 1:42 am
#12

for best dps, you should alternate between the two, since other attacks cool down a lot quicker than the attack you just used.




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
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Lightlore
Wed May 11, 2005 3:00 am
#13

I tend to alternate a bit, but for me the improved head hit is so much faster (dont know if Im the only one thinking this) almost as fast as I can hit twice (not exactly but almost) in the time it takes to do one critical. My action flies down though so I have to alternate some with melee strike or alike. The critical hit (if I dont land a critical with it) doesn't do muchmore damage for me than the imp. head hit (the difference is like 5-10 points, but I dont use a good weapon though, so this might me missleading numbers).


Have a nice one


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