Swordsman Archive

Thread: Swordsman: FS Grind template?

Arhek_Darkmist
Thu Jun 16, 2005 5:40 am
#1

Hi Guys,


Ok so ive recently become FS and am now working on the grind and have a load of xp banked already.

My current template is as follows:


Master Brawler,

Master Swordsman,

Master Doc


Now ive had a go at one of the quests and got owned by the sith shadows on the quest and what i want to know is what templates you guys have used for the FS grind if there are many swordsman working on FS?!?

Any tips would also be good for the grind and using swordsman and doc combination (Has anyone used this combination post CU??)


Cheers Arhek



Arhek Darkmist

Ex - Master Bounty Hunter & Master Swordsman

Kheia
Thu Jun 16, 2005 8:52 am
#2


I am currently doing the fs grind myself and my template is as follows master swordman, master pikeman, 4000 scout, 3000 medic this template allows u the ability to heal and also gives u two fs skills u can turn in at all times with combat xp as well i usually make about 1 skill everytime i turn in and usualy takes one round of missions to cap all my xp and it also allows u te ability to be semi effective if u ever decide to pvp hope this is help full oh by the way if u need any food ck out wp on my sig .



Razur



Yateswook
Thu Jun 16, 2005 10:09 am
#3

I am exaxtly your template, Master Doc, Master swords and 4-4-4-4 in medic. I love this combo currently I don't even tend to wear armor grinding at all which is a plus, The 2h/combat xp grind will be slow because you can only have 1.2 million 2h xp before cap, and that will get you 120k combat xp, and the Doc xp seems to come slowly... But would say stick it out cause Master doc owuld be nice to have while you a jedi at the begining



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Corran85
Thu Jun 16, 2005 3:07 pm
#4

Im master swordsman/master doc with 0/4/0/0 (well, i used to) in tka, and its a good hunting template, and gives me the ability to cap two combat skills at 1.2 mil xp, and the doc xp....though you must have done something wrong if the sith killed you as a doctor..
diff-edge
Fri Jun 17, 2005 12:52 am
#5

Jsut a tip...


It is real easy dont th survival quest as a swordsman.



All i did was get a ranged guy to help me and sit back while he took out all the sith that would have killed me if I tried.





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Arhek_Darkmist
Fri Jun 17, 2005 3:17 am
#6

Well actually i have this bad habit of either clicking the wrong buttons on my toolbar or forgetting to heal myself.


Cheers for your comments.





Arhek Darkmist

Ex - Master Bounty Hunter & Master Swordsman

HewerofWood
Fri Jun 17, 2005 8:58 am
#7

I have found that the Sith are no trouble at all. At CL 75 with Master Brawler,TKM, and 4 -3-4-4 Pike, Novice Sword and 4-0-4-0 Medic I could take three with no trouble (I was doing my b est to avoid healing since I planned to drop Medic entirely and regain two full lines in Sword.



My alt is MS/TKM and two boxes in Doc, and has no trouble taking down Multiple lvl 80's either.


With TK iniate Armor, and, CoB running the damage they do is slight (more so if they are stunned And/Or intimiadated). With the armor break line and a good weapon, and Improved Head Hit, Damagecan bevery good. I tried Doing a Master Doc/Master Sword Combo and a MS/MCM but, found that a TKM/MS (or MP) with SOME healing skills was, by far -- for me, the better mix. Healing is wonderful, but, if your opponent is hitting for 100, or a good deal less, then the amount of healing needed is greatly lessened, and, with increased Damage, you finish them off much more quickly, once again lowering the need for Huge Heals.


I also use the best Stim D's I can find -- at least 1100+, and ... Food/Drink buffs. With my Food I have gone with the long term ones, such as Blob Candy and Caf, for Generic, all purpose grinding, and, using Breath of Heaven, and such, for Situational needs.


Though Ranged is said to be the King, I respeced my Main from BH/Pistoler to Sword/TK, and built a NEW all melee char. I was Carbineer/BH from the outset, at a time when Melee was supposed to Rock, and found that with some good strategies I could take just about anything in the Galaxy (and did well in PvP to boot), Now, when Ranged is said to Rock I am finding that I can do Very well with Melee (though my PvP experience upon returning has been practicly nil).


It's a different game but... very fun getting to learn it.





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Chiper12
Fri Jun 17, 2005 7:58 pm
#8






diff-edge wrote:

Jsut a tip...


It is real easy dont th survival quest as a swordsman.



All i did was get a ranged guy to help me and sit back while he took out all the sith that would have killed me if I tried.







Is it really that easy?
cdbitesky
Sat Jun 18, 2005 1:03 pm
#9

yah. im master tkm and 3/4/4/4 swords and 1/x/x/x rifles cl 76 and took on 3sith by beself, but tip is always keep cob up, it cuts damage taking in by a half. but another tip, look out for the thugs, they hurt.

Darth-Dominus
Sat Jun 18, 2005 6:50 pm
#10

Yeah, its that easy just heal yourself up after every 3rd or 4th swing and keep armor break applied. Did it solo.



Vasarian Brandy Master Swordsman, Master Doc
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quitch
Sun Jun 19, 2005 6:12 pm
#11






Chiper12 wrote:





diff-edge wrote:

Jsut a tip...


It is real easy dont th survival quest as a swordsman.



All i did was get a ranged guy to help me and sit back while he took out all the sith that would have killed me if I tried.







Is it really that easy?





i think in that quest melee > ranged



-who lightdust
SoloMek
Mon Jun 20, 2005 9:34 am
#12

I have MBrawler, MPike, MSwords with some TK thrown in. I have no problems.


I manage to earn 2 handed XP, polearm XP and get in as much combat XP as I can. The grind is still slow but I'm not a power gamer by no means.


This triple master allows me to tank very well but also allows me to destroy almost everything - quickly. The drawback is that I have to waste time trying to heal my wounds if no medic/doc/Jedi is around. Of course, action is always a problem with Swords but the right food/drink can help a great deal.


Phase 4 of the Village (constant Sith assault) proved that my template was very effective at staying alive. I found myself being the lone survivor in whatever group I was in most of the time.


I had medic/doc skills and respeced to pure combat. I still have the ability to stim every minute, or every 30 seconds with the right food. So I don't miss medic/doc at all.





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