Swordsman Archive
Thread: Critical strike/ head hit
My alt's build is MShipwright (I know, dont ask!), TKM and he can get 2 full lines of swords.
One of these will be xx4x to get armour break. The other two choices I have are
x4xx (for heat hit and +20 melee speed) OR xxx4 (for +60 melee accuracy and critical strike)
now..after doing a little testing with the 'non-improved' versions of these two attacks, I consistently found that I did 10-15% MORE damage with head hit than with critical strike (remember these are the BASE versions of these attacks). I also felt HH had a shorter recycle time than Crit strike.
Can any MS help by confirming if my impression that advanced head hit (the skill gained at xx4x) is slightly quicker and perhaps does as much, or more damage than adv critical strike? - I caurrently cant tell as I cant get both in my remplate to compare...
if you were to choose between x4xx (head hit) and xxx4 (critical strike), which would you go for?
many thanks all...as an old-time MHSwordsman, it was nice to swing some big cleavers again earlier today
Okay, my short answer is go with Head Hit. For my long answer I will include more info cut out of one of my previous posts on TKM board:
[Combat] Karlos attacks a lesser plains bol with Melee Hit and hits for 284 points (284 points of kinetic damage). A lesser plains bol's armor absorbed 254 points out of 539 possible points of damage.
a really speedy and imformative reply
the only remaining issue therefore is whether losing 50 accuracy (and scythe certifcation) to gain +10 speed would alter the equation in favour of xxx4 - whilst my main weapon will be some nightblades, I do have some 800dame scythes from my pre-CURB days many monns ago as a MHS and wondered if they would play a factor in increasing damage somewhat....
LOL - just noticed I need to update my forum badge...cant seem to bring myself to drop the old commando badge though
Message Edited by invaliduser on 06-25-2005 03:32 PM
Alternate Imp crit strike and melee strike, and swap out melee strike with power shot when your target in knocked down and you should find a good mix of dmg and action use.
MasterGrail wrote:
Go with xxx4 and pick up the imp crit strike imo. Yes it costs more action to use than head hit, but the test above fails to show when it crits, which for me is rather often. On crit attacks i come close to doubling my damage from any other special attack i have. Also, that extra 60 accuracy is BIG. Not only will you land attacks more often, but your accuracy is also factored into your dmg.
Alternate Imp crit strike and melee strike, and swap out melee strike with power shot when your target in knocked down and you should find a good mix of dmg and action use.
It is impossible to accurately access the impact of improved crit strike. During my testing on 4 bol spawns for the data I got above, I did not get one critical. That is not a single crit my killing 36 bols. The action use for Imp Crit Stike is atrocious and based on the tests I did, it does not warrant being considered over Improved Head Hit. Imp Head Hit often lands for nearly the same damage (or more) after armor is factored in (this may be a bug, but it happens), and costs significantly less in action. Note the damages taken by the Bol vs the possible damage: