Swordsman Archive

Thread: So, i havent seen my template anywhere and thought i would share....

MasterGrail
Sat Jun 25, 2005 10:34 am
#1

TKM/Master Swords/ Master Brawler/x4xx Pikeman...leftover points went to my FS boxes and just enough medic for bacta toss.

I built this template keeping in mind that im normally not solo, and have some kind of healing around, plus i always have 1k+ stims on me for those dire emergencies. Can solo lvl 84 Nightsiter Sentinels with little to no problems as long as i dont get multiples. With a 2h weapon my accuracy is roughly 385, and speed is 115'ish. It gives me the melee assault special to alternate with Imp crit strike as my main attacks, plus gives me the AE attack from pike line to help with aggro control while i am grouped( not to mention i dont EVER miss xp due to not hitting a mob before it dies).

Tested the effectiveness of this template against tkm/master swords/4xxx doc, and imo it out-performs it. This also gives me very high defenses, and with the +100 melee defense foods i have, i come close to 400 melee defense, which makes the need for healing a non-issue most of the tme, as i can just pop a stim when needed and keep going.

Hope someone finds this information useful.



~~Grail Dayne-Weaponsmith Extraordinairre~~
~~House Maelstrom-Kettemoor~~
~~located 4988, 6083 Kadaara, Naboo~~
SoloMek
Sat Jun 25, 2005 2:30 pm
#2






MasterGrail wrote:
TKM/Master Swords/ Master Brawler/x4xx Pikeman...leftover points went to my FS boxes and just enough medic for bacta toss.

I built this template keeping in mind that im normally not solo, and have some kind of healing around, plus i always have 1k+ stims on me for those dire emergencies. Can solo lvl 84 Nightsiter Sentinels with little to no problems as long as i dont get multiples. With a 2h weapon my accuracy is roughly 385, and speed is 115'ish. It gives me the melee assault special to alternate with Imp crit strike as my main attacks, plus gives me the AE attack from pike line to help with aggro control while i am grouped( not to mention i dont EVER miss xp due to not hitting a mob before it dies).

Tested the effectiveness of this template against tkm/master swords/4xxx doc, and imo it out-performs it. This also gives me very high defenses, and with the +100 melee defense foods i have, i come close to 400 melee defense, which makes the need for healing a non-issue most of the tme, as i can just pop a stim when needed and keep going.

Hope someone finds this information useful.




385 accuracy? With how many skill tapes? I have MBrawler/MSwords/MPike + the rest in TK. I can barely muster 309 accuracy. Please explain.



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Clerver_Britches
Sat Jun 25, 2005 3:33 pm
#3








MasterGrail wrote:
TKM/Master Swords/ Master Brawler/x4xx Pikeman...leftover points went to my FS boxes and just enough medic for bacta toss. Your points are redundant upon themselves.

I built this template keeping in mind that im normally not solo, and have some kind of healing around, plus i always have 1k+ stims on me for those dire emergencies. Can solo lvl 84 Nightsiter Sentinels with little to no problems as long as i dont get multiples. With a 2h weapon my accuracy is roughly 385, and speed is 115'ish. It gives me the melee assault special to alternate with Imp crit strike as my main attacks, plus gives me the AE attack from pike line to help with aggro control while i am grouped( not to mention i dont EVER miss xp due to not hitting a mob before it dies). Accuracy that high is pointless. As long as you have over 160 accuracy you're fine with foods/drinks. 115 speed with a ph or pike is slow.

Tested the effectiveness of this template against tkm/master swords/4xxx doc, and imo it out-performs it. This also gives me very high defenses, and with the +100 melee defense foods i have, i come close to 400 melee defense, which makes the need for healing a non-issue most of the tme, as i can just pop a stim when needed and keep going. TKM/MSword/4xxx doc builds are cookie cutter and not very effective. Having 400 melee defense also is redundant because with Improved CoB you're effectively capped on both ranged and melee defense so you're just wasting your filling where you could use another food. And if you pvp at all healing with just stims will get you killed especially since bacta toss isn't effective until at least improved bacta.


Overall not a "bad" build per say, but your points are too far spread out on that template and a lot of the skills are redundant upon themselves not cummulative bonuses.

Hope someone finds this information useful.










Kasyx
Proud Member of DarkR
Chimaera Server
Fantomonkey
Sat Jun 25, 2005 3:35 pm
#4

The "higher accuracy than your opponent" damage difference thing does work but the damage different is so small it shouldn't be a deciding factor in your template.
MasterGrail
Sun Jun 26, 2005 9:47 am
#5

For the numbers i double checked to make sure, and it is 358 accuracy and 135 speed. My mod speed with PH is 1.53 on my main PH....not sure about anyone else but i wouldnt really consider that slow. The only accuracy bonus i have that isnt from my skill lines is +10 from my PSG. Melee accuracy is one of my FS lines and is tier4.

As for my points being redundant, There is a SIGNIFICANT difference in the amount of damage i take before and after eating my vegaparsine(+101 mdef)...most of my hunting is against multiple mobs and the damage mitigation from it is quite effective when you are dropping 60ish dmg from every attack against me. With CoB and my food up it allows me to tank stuff along the lines of what mdef jedi can do...not quite as effective but it comes close, minus avoid incap....without the food it just wouldnt be possible.

My accuracy is high enough that it seems to break that plain where added damage comes in, and being as high as it is, how much more damage do you think i get out of almost 200 extra accuracy as opposed to the 160 accu you suggested? Yes the damage difference is small for a few extra points, but you add up that much extra accuracy and the damage is noticeable.

This is not, i repeat NOT a PvP template by any means, i sorta figured it was rather obvious with absolutely zero ranged capabilities. I created this template to grind out jedi doing things other than just bol lairs. That doesnt mean it is totally useless for PvP combat though. I have dueled quite a few MBH just for the fun of it, and while i normally get handed, i have beaten some of them rather convincingly when things go my way. Agaianst a MCM with any other ranged skill forget about it, but most other profs i am fairly close to being even with, as long as it isnt for mass PvP.



~~Grail Dayne-Weaponsmith Extraordinairre~~
~~House Maelstrom-Kettemoor~~
~~located 4988, 6083 Kadaara, Naboo~~
McCrow
Sun Jun 26, 2005 9:58 am
#6

Mine is close.....in sig



GRAEME MCCROW
IMPERIAL BOUNTY HUNTER
~~~SECKS~~~
-=RED = DEAD=-



Iwifia
Sun Jun 26, 2005 10:29 am
#7

u do realize ranged/melee defence caps at 250 then food and CoB stack onto it, anything higher then 250 ranged/melee defence is just stupid to have because it wont work



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
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MasterGrail
Sun Jun 26, 2005 10:47 am
#8

I am at 266 mdef and just under 200 rdef...i think me using the mdef foods is what was questioned, and as you just said, i still get the full effect from it, so no reason to not use it when i am in the role of main tank holding as much aggro as possible. I didnt know they were hard-capped at 250, but i would have to totally break up my spec to lose the extra 16 mdef i have, and i think i can live with being 16 points over cap as opposed to trying to figure out where better to put my points and dropping a tier 4 box for it.



~~Grail Dayne-Weaponsmith Extraordinairre~~
~~House Maelstrom-Kettemoor~~
~~located 4988, 6083 Kadaara, Naboo~~
galandroxxx
Sun Jun 26, 2005 1:51 pm
#9

"u do realize ranged/melee defence caps at 250 then food and CoB stack onto it, anything higher then 250 ranged/melee defence is just stupid to have because it wont work "


please post a link to where you got this info since the dev's have stated there is no cap at all just diminshing returns on points invested . there is a diffrence when it comes to some ones defense and some ones offense skill you do more damge the higher your weapon skillis versus their defense . food are nice but only if you like buying and carring them around with you at all times. while haveing over the so called 250 cap then useing foods and drink might not apear to help it does due to debuffs against your armor the better your armorthe better it will be after a debuff.


To the OP i have got almost the exact same template mine is tk ,master swords ,master brawler 0440 pike and force def for ranged spd and mele def ( working on that now ) and i do love this template. and pvp with it on a regular basis i have had hardly any trouble with it in pvp except for full template jedi's that have that ungodly healing ablity ( i dotn konw what it is ). in just straight out dueling if i lose is because of I screwd up there is nothing wrong with this template in pvp or pve. ( i havent tried single target lvl 84 mobs but i do regular solo 2 lvl 82 mobs at once with just stims and blob candy for action regen. I caitn rember exact numbers but i belive with no weapon at all ( for tka bouns ) i get like 305 melee def and 270? ranged def but i primarly use my sword and only have i belive a 285 melee might be a tad higher with close to the same ranged with no food buffs for armor and i caint for the life of me rember my acc bounses right now.



Criton Elder Swordsman
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