Swordsman Archive
Thread: Melee Balance, or lack thereof
hmmm i don't know what their speed/damage might seem like
but i know of one thing for sure =)
with berserk, i can kill 2 biznatches before any pistoleer can kill one. (as long as the biznatch don't fight back)
Our real enemy isn't marksman, it's creature handlers.
The best thing about swordsmen (and melee in general) isn't that we do great damage, it's that we can take hits. Melee toughness, melee defense, counterattack, etc, in the end we should be able to tank a Kimo with a group.
Problem is the **edit** Creature Handlers with their 14,000 hit point pets. We can't compete with that. Being a melee in a world of Creature Handlers basically means we're worthless. If you go attack the target, you'll just end up getting hit by it and possibly costing your group a rez-pack, whereas the pet could tank all day.
And with 1 out of every 2 people in SWG being Creature Handlers, there's not much call for us.
I don't want to see Pistoleer outdamaging us -- we need that bonus to offset the fact that we have no ranged attack -- but it's CH's that really keep us shelved.
I think we could.
Once this layering and stuff gets fixed for armorsmiths, we should see, what, 30% or 40% deflection? That's beyond the normal AR deflection.
So 50% base deflection + 30% kinetic deflection means that a 500 point hit will only do 100 damage.
That's about the damage I take now fighting Baz Nitches. They hit me for 230 max and my armor takes just over half of it, so I take about 110 max. I have a novice medic with me who can keep up with this using Stim-B's. Fighting Kimos you'd want 3 or 4 melee players so they could taunt it back and forth, so nobody gets hit in the head too many times.
The issue for me is that if attacking a kimo from melee range will often make the Kimo turn on me, then I must be able to tank them or else being a melee class in this game is 100% worthless, and we should just delete brawler, TKA, fencer, swordsman and pikemen and only use Creature Handlers.
Thats our only downside. Range, and attacks from it. While the Pistoleer could Kit(think I used it right) a mob, but do jack damage. We do awsome damage, but we gotta GET to the Mob first. Only reason why we can do so much.... but don't most Mobs just Melee anyways and out run almost all of us to begin with?