Swordsman Archive
Thread: Lunge 2 is it worth workin for?
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Toxotes
Sun Aug 10, 2003 2:22 pm
#4
How much damage does it do? What's the range? How often does it miss? How often does it knockdown when it connects? What are the HAM costs? What is the special move delay?
Etc., etc...any master brawlers here?
Etc., etc...any master brawlers here?
Khalaermol
Sun Aug 10, 2003 3:09 pm
#5
The knockdown hits for around 6 damage, there's about a 2 second pause before you can attack again, and the mob is knocked down for what seems to be 5 to 8 seconds. VERY worth it, in my opinion, for a swordsman to pick up. You're not only getting the knockdown, but you are getting +20 to intimidate, +20 to warcry, +20 to berserk (although the extended duration is often more of a pain than useful), +5 2h melee speed, +5 2h melee accuracy, +5 melee defense, and +5 ranged defense.
But, once again, it's really up to you.
Toxotes
Sun Aug 10, 2003 3:13 pm
#6
Argh...so tempting, but that stretches my squad leader/swordsman plan to the limit and I can't conceivably survive without medic skills.
If the devs keep the Strategy line of squad leader completely worthless...I might only get half the boxes in squad leader and try to get Master Brawler.
If the devs keep the Strategy line of squad leader completely worthless...I might only get half the boxes in squad leader and try to get Master Brawler.
Grainy62
Sun Aug 10, 2003 3:21 pm
#7
i thought that this would be great for chasing a out of range marksman if it increases range
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