Swordsman Archive

Thread: All melee character? Can PCs really tank the big stuff?

Henzo-Kauri
Fri Aug 08, 2003 3:37 am
#1

I was wondering if master 2hand sword and master TKA would be a good combo to choose, even though this limits me to strictly melee, it seems the defense i would get with this combo would be insane if the defenses stack. Anyone know if it is possible to tank the higher lvl mobs atm? I have heard that PC's cant really tank higher lvl stuff thats why everyone is going CH so their pet can tank. Anyways my other points would go into Medic and scout-explore4. If this sounds too limiting or there is no possibity of being able to tank the higher lvl stuff then i'm gonna go Master 2hsword/ Master CH
Silwo
Fri Aug 08, 2003 5:36 am
#2

Well, it's safe to say that this game probably wasn't balanced tuned as well as it should have been. I really doubt with how agro works with players that it would be possible for people to tank in rotation without massive deaths. However, there are a lot of things that were thought to be impossible in EQ as well which were proved by success.. but I have yet to see a "big mob" like you would in EQ too. It's not a big mob if someone can solo it.



Sliwo Tal'Shen
Master Heavy Swordsman
Master Creature Handler / Medic
Bria
WhosScrufyLooking
Fri Aug 08, 2003 1:41 pm
#3

I would say that the game is balanced well, players should not be able to toe to toe large creatures, they are bigger and stronger for a reason....Then again I dont agree with Creatures or Droids doing this either.



Take a look to the sky just before you die, It's the last time you will....For whom the bell tolls, time marchs on.
Micos99
Fri Aug 08, 2003 3:16 pm
#4

yes, player can tank higher stuff. You need good armor, and you need higher defense skills. And the most important part: do not think about using any style at all, beside maybe taunt and a rare posture change.

Your biggest enemy is not that mob in front of you, its your sword. It will kill you much faster.
Nagorak
Fri Aug 08, 2003 6:57 pm
#5

You have to use Intimidate to tank anything also. It cuts the enemy's damage in half or more. It's so dramatic that it's ALWAYS worth doing it, even if it fails 4-5 times before it sticks.
Chaed_Arelk
Fri Aug 08, 2003 8:03 pm
#6

I posted a class on the Jedi forums for a non-force jedi like class (master tka fencer and swordsman) which gives more to defense than master bountyhunter does (plus all its preq skills) With 4 skill points left over. This means nothing else in skill at all, and thus long down times.


I'll try find the post and the numbers and post it here.




Eain Rathair
~ Master of Melee ~
~ Warrior, Guardian, Friend ~
Peace is a lie, there is only Passion. Through Passion, I gain Strength.
Through Strength, I gain Victory. Through Victory, my chains are broken.

The Force shall set me free.


Gahiji
Sat Aug 09, 2003 5:57 pm
#7

Dear lord no...


One night I was on Lok and hunting Kimo's with a group of skilled marksmen. My experience was absolutely PATHETIC. The Kimo would hit me 4 times (at the very most) and I would be incapped and then slain. Hands down, I made the most amount of trips to the cloning center than anyone else. The best part? I was getting crap for XP because the Kimo would continually kill me before I did any good damage to it. Plus, when the Kimo finally died I would get no XP because I was already dead.

Nagorak
Sat Aug 09, 2003 11:24 pm
#8






Gahiji wrote:

Dear lord no...


One night I was on Lok and hunting Kimo's with a group of skilled marksmen. My experience was absolutely PATHETIC. The Kimo would hit me 4 times (at the very most) and I would be incapped and then slain. Hands down, I made the most amount of trips to the cloning center than anyone else. The best part? I was getting crap for XP because the Kimo would continually kill me before I did any good damage to it. Plus, when the Kimo finally died I would get no XP because I was already dead.







Why weren't you getting healed? Tanking doesn't mean you just stand there and take damage with no backup.


If it took 4 hits to take you down, then there was plenty of time for a medic to heal you up. Or better yet two medics. Medics out there get something like 600+ point heals to both health and action. If it took 4 hits for you to go down, you weren't taking 600 damage per hit.


I think the real problem is most groups on Lok absolutely suck. Get in a good group with a medic or doctor next time, and get them to spam heals on you until intimidate sticks. After that it shouldn't even be that much of a problem.

Chaed_Arelk
Mon Aug 11, 2003 4:31 am
#9

Found it! (Pardon the delay) This has to be the super mele class, with the exception of the Jedi... which none of us will get in a while.


The power of the TKA, Speed of the Fencer, and the Awsomeattacks of the swordsman.


Skill Modifiers:


Alertness: +10


Dodge: +25


Counterattack:+25


Twohanded: Accuracy: +40, Speed: +50 (maybe 60, found a +10 under TKA for it) Toughness: +12


Onehanded: Accuracy: +40, Speed: +65, Toughness: +12


Unarmed: Accuracy: +105,Toughnness: +22, Speed: +60, Damage: +120 (ouch anyone?)


Meditation: +85 (Since you can heal wounds this way, why take up medic?)


Combat Equallibrium: +85 (Like the Zabrak skill maybe?)


(Brace yourself) Defense: VS Blind: +40, VS Dizzy: +45, VS Intimidate: +40, VS Knockdown: +95 (Yeah, I know what you're thinking), VS Posture Change: +70, VS Stun: +45.


Melee Defense: +74


Ranged Defense: +64


Not to mention all the skills/abilities that come with the mastering of all three elite professions.


(Nicked name the Batosai (Manslayer in Japanese))




Eain Rathair
~ Master of Melee ~
~ Warrior, Guardian, Friend ~
Peace is a lie, there is only Passion. Through Passion, I gain Strength.
Through Strength, I gain Victory. Through Victory, my chains are broken.

The Force shall set me free.


Zurp
Mon Aug 11, 2003 11:03 am
#10

The problem I've found with tanking large mobs is the mind pool. With a doctor behind you,you can take a great deal of damage while wearing armor for a very long time, but as soon as the thing hits you a couple times in the mind pool, you're done.
DToxWeaponsInc
Mon Aug 11, 2003 11:38 am
#11

Doctors can buff your HAM pools and secondary stats by the thousands (I've been hit with a 1500 point Action buff). Chefs have some very worthwhile foods...for example, Tatooine Sunburns...which can buff up some stats by a 1000 points.


HAM pools can be buffed, you just need to know where to look for buffs...plus, the buffers need to know that they're necessary.


I *don't* think that you'll ever be able to just up and tank a Kimogila...I've yet to devise a strategy that will allow a Brawler to do that...but there are plenty of mobs that ARE tankable.




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
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