Swordsman Archive
Thread: Changes In Swordsman prof You would like to see
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Jedika
Mon Mar 22, 2004 8:47 pm
#1
Theres anotherthread for weapons. This thread is for the changes we would like to see in Swordsman Profesion, we could be considered as a mildely broken profesion although not as broken as most. So far we have a few changes we would like to see.....
1) Different kinds of damage types, like Cold, Stun, Energy, Electricity and another dmg type that does not exist yet.
2) New weapons with Ap3.
3) More two-handed toughness.
4) Remove the Two Hand Sweeps and replace them with a stun effect or dizzy.
5) Change the name of counterattack unless we are actually going to start returning damage to the target when we are hit.
6) More Accuracy.
7)Swordsman need a stun, If my power hammer hits your head, doesnt it make sense that you would bestunned?
8) Knockdown would be nice.
9) Melee Defense or Range defense or even both, feel free to take out conterattack.
11) New kind of intimidate to make your opponent go off guard for a second, make all his def divided by 4 for 30 seconds.
12) More def vs states, we are tanks we shouldnt be very easily kd/dizzied or stunned.
13) All melee prof should get some type of meditate and power boost, I think that the tks should be able to heal their primary wounds and bf, Fencers Enhance theiraccuracy and dodge, Pikeman Enhance their dmg and speed, Swordsman enhance their toughness and mind, or state defenses instead of mind.
14) Melee2hUtterDevastation1 and 2, instead of area attack 1 and 2. Leave the AE to the pikemen, their weapons are far more suitable to twirl round and hit multiple enemies. A Swordsman is best at working a single opponent to the ground and finishing him off completely in the fewest moves possible, better then any other class.
15) Strong combination attacks, I look at my own japanese and chinese martial arts for this one, you can do so much more with a sword then SWG is letting us right now. I think the TKA combo 1 and 2 are attacks that really belong in every melee class.
15) Strong combination attacks, I look at my own japanese and chinese martial arts for this one, you can do so much more with a sword then SWG is letting us right now. I think the TKA combo 1 and 2 are attacks that really belong in every melee class.
15) Currently the swordsman profession has 17 moves, 7 area attacks, 5 head/mind attacks, and the general lunge1,2 and hit1-3. That's... pathetic really.. only 3 categories. Compare it to TKA, also 17 moves but divided into2 area attacks, 2 combinations, 1 body hit, 1 head hit, 1 leg hit, 3 state effects, 3 (count em) 3 knockdowns, and again the general lunge1 and hit1-3.
16) Get away from mind damage. That's the realm of snipers (riflemen). Instead, swordsmen should inflict fear...no, terror. Things like Stun or Knockdown should be very important, along with massive, massive damage.
16) Get away from mind damage. That's the realm of snipers (riflemen). Instead, swordsmen should inflict fear...no, terror. Things like Stun or Knockdown should be very important, along with massive, massive damage.
17) High damage, high bleeds. Knockdown and stun. Relatively slow attack speed though....we swing heavily, not rapidly.
18) If we lose some speed, we need a LOT more damages.
19) They need to give us more 2H melee toughness. We are the tanks of swg, tera kasi currently has more toughness that we do. tka toughness is 61 Swordsman toughness is 43, and at master Brawler each profession gets +5 to toughness.
20)Fix the range mods on the Power Hammer.
21) We need a kd in the swordsman tree, not Master Brawler. Doensn't it make more sense that you can KD a target with an heavy 2-handed weapon than bare hands?
22) more ranged attacks.
Nerf List
1) Our speed would be ok to nerf, we are heavy swordsman its not very easy to swing a 100lbs hammer left and right. But we should see way more dmg if this happens.
2) Counterattack can be a little less, Doesnt seem right that a power hammer can just counter attack a fencer, if the counterattack goes we should have much more dmg.
Please don't forget to list the things you wouldnt mind being "nerfed" in the profesion.
Aoxus
Mon Mar 22, 2004 8:51 pm
#2
2, 3, 20 we dont need to be that strong dude.. i kinda like being the few and the proud... wouldnt everyone be a swordsman if we wehre that tough.. plus thats a little hopless
Jedika
Mon Mar 22, 2004 8:58 pm
#3
hmm ya 2 and 20 i dnt think is very good but we do need 3, we are the tanks of swg not tera kasi
Jedi_Mercanary
Mon Mar 22, 2004 8:59 pm
#4
I want to see the sweeps be a KD instead of "posture change" (Thats what Area Attack is for). We need more moves that do different things; a dizzy or stun attack would be nice.
Jedika
Mon Mar 22, 2004 9:05 pm
#5
ya they should add many more special moves in our profesion with different effects.
Aoxus
Mon Mar 22, 2004 9:11 pm
#6
i think your missing the point... that would make us to strong... id like to have 2 dont need it.. but 3 and 20 are what we should have in my opinion
Jedika
Wed Mar 24, 2004 7:31 pm
#7
Jedika wrote:
hmm ya 2 and 20 i dnt think is very good but we do need 3, we are the tanks of swg not tera kasi
Im saying we need 3 lol we should have the most toughness of all the professions. I agree that having ap3, which was for 2, would make us a little too strong but I think some swords should be able to cut through ur armor, it does kinda make sense, but they shouldnt have very much damage. 20 I think would not be a priority. So I think next time I list everything we came up with Ill set them in prioirities, 1 is the one we need more than 20 or 30.
Soulburner69
Wed Mar 24, 2004 9:59 pm
#8
i'm just going to use your list jedika, and say what i want from that, and what i dont want from it 
1) Different kinds of damage types, like Cold, Stun, Energy, Electricity and another dmg type that does not exist yet.
this would be good. i'm not a fan of stun, but cold, electricity, heat, and such damage types could be a great addition.
2) New weapons with Ap3.
i think a good few of us want armor piercing 3, because we are damage dealers, our defense is a good strong ofense.
3) More two-handed toughness.
as far as i know, we already have the second highest melee toughness compared to tka, more would be nice, but it's not a big thing really. (to me anyways)
4) Remove the Two Hand Sweeps and replace them with a stun effect or dizzy.
maybe keep the sweep and make it a stun effect (sweep 1 can be a single target stun, and sweep 2 can be a area stun, just a suggestion
)
5) Change the name of counterattack unless we are actually going to start returning damage to the target when we are hit.
i agree counterattack needs to be a counter attack. they hit us, but we return the exact same amount of damage back to them. it would be a nice way to see
counterattack, but maybe overpowered...
6) More Accuracy.
this is pretty much a give in. we need accuracy. (but a stun attack would help with this problem as well)
7)Swordsman need a stun, If my power hammer hits your head, doesnt it make sense that you would bestunned?
you mentioned the idea of a stun attack with number 4. so this would be repeating one thing that is already mentioned.
8) Knockdown would be nice.
yes it would be nice, but i figure if us heavy melee weapon weilders want a knock down we should master brawler.
9) Melee Defense or Range defense or even both, feel free to take out conterattack.
we need counterattack, melee and range defenses are nice, but if we lost counterattack we wouldnt be worth anything in combat. (maybe give us 40(maybe even30)melee defense instead of the 20 we get)
11) New kind of intimidate to make your opponent go off guard for a second, make all his def divided by 4 for 30 seconds.
just use both intimidate if we get it a stun attack. problem solved.
12) More def vs states, we are tanks we shouldnt be very easily kd/dizzied or stunned.
this is true, but we arent damage absorbing tanks we are the damage tanks with light defense and heavy attacks.
13) All melee prof should get some type of meditate and power boost, I think that the tks should be able to heal their primary wounds and bf, Fencers Enhance theiraccuracy and dodge, Pikeman Enhance their dmg and speed, Swordsman enhance their toughness and mind, or state defenses instead of mind.
i think this would just take away too much from the idea of being tka. then everybody would just be dabbling into every melee class to get the special "meditate" things, which many already do with teras kasi meditation. but a focus skill for us to cause more damage, or hit critical areas on people may be the way to go. and a skill for fencers to speed up a bit with their attacks, and for pikeman to focus on their accuracy.
14) Melee2hUtterDevastation1 and 2, instead of area attack 1 and 2. Leave the AE to the pikemen, their weapons are far more suitable to twirl round and hit multiple enemies. A Swordsman is best at working a single opponent to the ground and finishing him off completely in the fewest moves possible, better then any other class.
the area attack line is nice as is. but pikeman should get more in the way of area attacks.
15) Strong combination attacks, I look at my own japanese and chinese martial arts for this one, you can do so much more with a sword then SWG is letting us right now. I think the TKA combo 1 and 2 are attacks that really belong in every melee class.
this could be an interesting addition to the melee classes, but it would take away from teras kasi, and thus cause a fallout and cause a war of nerf criers.
16) Currently the swordsman profession has 17 moves, 7 area attacks, 5 head/mind attacks, and the general lunge1,2 and hit1-3. That's... pathetic really.. only 3 categories. Compare it to TKA, also 17 moves but divided into2 area attacks, 2 combinations, 1 body hit, 1 head hit, 1 leg hit, 3 state effects, 3 (count em) 3 knockdowns, and again the general lunge1 and hit1-3.
true, but tka is supposed to be a variety of everything, because they (as of right now, but the future may change this) are limited to one damage type, and have either light or nothing at all for armor piercing.
17) Get away from mind damage. That's the realm of snipers (riflemen). Instead, swordsmen should inflict fear...no, terror. Things like Stun or Knockdown should be very important, along with massive, massive damage.
i like our ability to single out the mind, and i think alot of the other swordsman do as well (even though the combat balance will make it so all three pools are equal to attack, instead of mind being the damage everybody wants to do which causes flavor of the month classes)
18) High damage, high bleeds. Knockdown and stun. Relatively slow attack speed though....we swing heavily, not rapidly.
this is repeating previous things, so i'll leave this out (and i do agree, speed isnt an issue, heavy, heavy damage is our thing, not speed)
19) If we lose some speed, we need a LOT more damages.
more repeating already mentioned things from above.
20) They need to give us more 2H melee toughness. We are the tanks of swg, tera kasi currently has more toughness that we do. tka toughness is 61 Swordsman toughness is 43, and at master Brawler each profession gets +5 to toughness.
yes i do agree more toughness would be a nice thing, but maybe balance us off at 50 (or 45) and then give the extra bonus of 5 at master.
21)Fix the range mods on the Power Hammer.
that would be nice, same average damage, same average speed, but with maybe a -15 to -20 for average range instead of -30. because if we are to be damage dealers, we need accuracy, otherwise we arent doing a high ammount of damage.
22) We need a kd in the swordsman tree, not Master Brawler. Doensn't it make more sense that you can KD a target with an heavy 2-handed weapon than bare hands?
repeating things from above, a knock down isnt really needed, if you must get one master brawler, because if we had a full fledge knock down we would attact more visitors, and we would also attract nerf cries.
23) more ranged attacks.
i dont really see what you mean by this, we're melee, range isnt supposed to be a strongpoint, and the lunges at 20 meters are fine.
all in all i think that would make us a better all around class. and speed caped at 3.5 or 4 would be fine by me, if we are given more damage types (at LEAST two more other than kenitic and blast) and if we were given AP3 across the board with our weapons.
Noxferatu
Thu Mar 25, 2004 12:16 am
#9
20.. Yess..
Anyhow, they also need to change titles and two-handed to two-arms, to make certain people understand that, no Heavy Swordsmen, does not wield one-handed weapons. Not even two of them. That's for fencers.
Bolto
Thu Mar 25, 2004 2:00 am
#10
We should be a high damage, average speed lowe defense profession, where as TKA should be low damage, high speed, average defense, fencer should be average speed, average damage, average defense and pikeman should be average damage, low speed, high defense. In these regards, we are the only profession to fit the bill.
I personally would rather see a nerf to armor than pick up another damage type.
Out of your entire list, the only thigns I think would be worthwhile would be a stun inflicting attack and higher accuracy. Oh, and the sweeps should do something else. Were they to do something else, we'd have a pretty well rounded set of attacks that are realistic to the profession.
Master_P
Thu Mar 25, 2004 6:22 am
#11
no dont nefre the speed! and dont take the Area Attacks away! remove the sweep attack and give us more SWORDS!!! we are swordsman! WE NEED SWORDS!
Jedika
Sat Mar 27, 2004 11:24 am
#13
I changed it around a little, I liked Souldburner's ideas. Much smaller list then before, I was repeating a few things in the last one. Feel free to list your ideas. If you see an idea you dont like give a good reason and we'll discuss it somehow.
1) Different kinds of damage types, like Cold, Stun, Energy, Electricity and another dmg type that does not exist yet.
2) New weapons with Ap3.
3) More two-handed toughness.
4) Make sweep 1stun one target and sweep two stun multiple targets.
5) Change the name of counterattack unless we are actually going to start returning damage to the target when we are hit.
6) More Accuracy. If we dont get this the stun effectcan help.
7) Knockdown would be nice. It does make sense that a 10lbs hammer can knock someone down.
8) More def vs states, we are tanks we shouldnt be very easily kd/dizzied or stunned.
9) All melee prof should get some type of meditate and power boost, I think that the tks should be able to heal their primary wounds, not secondary,and Battle Fatigue, Fencers Enhance theirSpeed and dodge, Pikeman Enhance theirAccuracy and Block, Swordsman enhance their Toughness and Damage
10) Melee2hUtterDevastation1 and 2.Give Pikemen more AE, their weapons are far more suitable to twirl round and hit multiple enemies. A Swordsman is best at working a single opponent to the ground and finishing him off completely in the fewest moves possible, better then any other class.
Nerf List
1) Our speed would be ok to change, we are heavy swordsman its not very easy to swing a 100lbs hammer left and right. But we should see way more dmg if this happens.
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