Swordsman Archive

Thread: Looking for advice on final character template

AspiringBountyHunter
Mon Mar 29, 2004 9:33 am
#1

The template will be


Master swordsman/Combat medic 0-0-0-4/Doctor 0-0-4-0


I have a few skill points left to throw around and I'm wondering where to go with it. I'm looking at using CM for mind poison, will buy it from other CMs.THe 0-0-4-0 in doctor allows me to use bigger stims and I can actually buff myself, even if it isn't master doc buff pack. I have 3 friends that are master docs, so I can get them to do the buff packs. Also, state effect heals are handy too.


Anyother suggestions?



- I support keeping & balancing the current combat system You can too
Hicobaja Dalaran Dwarf Hunter
MLS Healer 3204 Enhancer 2202/Neutral Pilot 3434 Soon to be retired
Hicobyw(canceled)
Faithe(e) Dalaran Human Warrior
Master Swordchickie/Master Brawler Soon to be retired along with Hicobaja
Govo
Mon Mar 29, 2004 9:58 am
#2

Having been a master CM and Doc, I can tell you the CM isnt that great unless you are master or close to it. I've forgotten how effective doc is at that level. If it is offense you want maybe add rifleman. Personally I like the defensive modifiers givin by adding a little (or a lot) of TK and Fencer. With the extra defence, you dont really need doc cuz you dont get hit as much. It would be nice to buff on the fly even though they wouldn't be all that good.



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Ledaw
Arodo1
Mon Mar 29, 2004 6:18 pm
#3

I have done alot of the professions(~18)and finally decided to go with Master heavy swordsman, 4000 TKA(nice for heal wounds and PB), Master medic and 0440 Doc great for buying and using those 90 buff packs and extra 2 boxes for the rez if needed. I am currently 0444 in swordsman, and think i will have about 13 points left. As faras doctor goes, I buff myself 2100 on all stats with some half decent packs i made before dropping master. I figure with some better packs i can still hit 2200+ on my buffs, so definately nothing to complain about. If i drop 2 boxes from the doc tree losing rez, i should have enough points to at least pick up novice scout or artisan for another source of income if needed. or pick up another coupleboxes of tk(maybe KD and some defenses).



Arodo


Verakon
Mon Mar 29, 2004 8:20 pm
#4

as i have posted in other swordsman threads one of the most powerful templates is master swordsman/rifleman, tk 4/0/0/4, novice medic, and ranged support 1. you'll pretty much almost have the max in ranged and melee defense and alot of state defenses. plus you'll have alot of power at your disposel, being able to hit from 64m with perfect accuracy to 0m with perfect accuracy and be consitently able to hit the mind. i'm sure there are other combo's that work well to, but this for me has seemed to worked the best.



Master Pikeman/Fencer/Brawler
TK 4/0/0/3
Novice Medic

The New and Improved Defense Stacker(minus the fact that i can't have anything higher than 125)
Ximma
Tue Mar 30, 2004 1:00 am
#5

*free loads on thread*


I am torn as what to do atm as well. I ama master sword, master brawler, master medic, with the rest of the skills randomly put here and there. My question is, what would most of you add to this? Here is what I was thinking...


Master Sword, Master Brawler, Master Fencer, 4/4/1/1 Medic


Master Sword, Master Brawler, Master Medic, 0/4/3/0 Doctor


Master Sword, Master Brawler, Master Medic, 4/0/0/0 TKA (meditation)



Or is something else better? I want to avoid ranged professions.




"So I swoop upon the foe, and I will slay,
I will hew them into pieces, I will dash them into dust;
Like Baal in his strength, on their rearward, lo! I fell,
And I killed them, none escaped me, and I slew, and slew, and slew."


colemats
Tue Mar 30, 2004 1:09 am
#6

Well, where to start... First off, to buff yourself you have to be at a minimum 0-2-0-0, but more realistically would have to be 0-2-4-0 at whch point it almost makes more sense to jut grab Rez while your at it. As for Combat Medic, 0-0-0-4 is pretty useless. It'll allow you to do one thing. Throw A Poison (as in one) about 10m every 16 seconds, not at all worth it. To make CM even moderatly useful you'll need closer to 2-4-0-4 or even better 4-4-0-4. Even then, withoutthe Med Use at Master you'll never get to use the good area stuff. If you want to keep Heal State I suggest you do just that in Doctor, so just stay atNovice. Then if your serious about CM put the rest of your points into 3-4-0-4 and it'll make you much more effective.If you feel you don't wanna go that high in CM you could go 4-0-4-0 Doctor and be able to heal poison/disease/flame or go 0-4-4-0 and be able to buff and Rez. Just depends if you want to be more helpful or more defensive. Lastly, I'd say you look into either Mastering Brawler or going Carbineer. Both of these options would give you a ranged KD (very important for Swordsman) but on top of it, Carbines would stack your Counterattack all the way to the cap of 125. It's all up to you though. Good luck!
Syzygy-Gorath
Tue Mar 30, 2004 1:15 am
#7

I'm with Govo—I'm shooting for Master Heavy Swordsman/Teras Kasi Master/4-4-4-0 Fencer/1-1-0-0 Medic. Just as soon as I finish the rebel theme park with my other toon so I can drop all her combat skills and pick up Merchant so the tailoring shop doesn't go under…


(Master Heavy Swordsman will be the "primary" profession for this toon, I just want TKA and Fencer for the defenses—although powerboost and force of will wouldn't be bad things to have at my disposal.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

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