Swordsman Archive
Thread: So what should I do now?
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Xigence
Sat Jul 03, 2004 9:50 pm
#1
So it has been about four days now since I have taken up Swordsman and by tonight or tomorrow I should master it. All I have remaining is about 300k two handed xp, and 15k combat xp then I'll fill my remaining boxes (that doesn't include master obviously). But what I was wondering is now that I have done this, and this being my first mastered profession, what should I do now? I have no interest what so ever in crafting, and the little bit of creature handling I've done bored me half to death. The only two planets I have hunted on are Naboo and Tatooine, and for the majority of my grinding with Swordsman I have shifted between the Tusken Fort, Tusken Bunker, and the Squill Lair so it's become boring. I have made most of my money from selling loot.
Anyways, I was thinking about master brawler and keeping pharmocology 4 and diagnostics 2 in Medic so I can continue using Stim C's and dragging bodies. But what other combat profession should I do? I was mainly thinking about Fencer since it has some nice defense boosts, plus I could use the Stun Baton. Polearms doesn't look like it'd be much use, and TKA looks to have great defense boosts, but everyone is using TKA. So what do you guys think is best? Here's my equipment and money I have to work with at the moment...
Full set of Composite armor 80% Kenetic/Energy 65-71% Effectiveness.
Imperial Shield Generator 31% Energy 41% Effectiveness.
Full set of Ubese armor 61% Kenetic 21% Effectiveness.
Enough high quality brandy to last me a month.
Scythe 191-321 dmg/1.9 spd.
Power Hammer 134-464 dmg/4.5 spd.
And a little over two million credits.
So, what should I buy, what skills should I take up, and most importantly (for me anyways) where the hell should I hunt? Any help would be appreciated.
Vshbaa
Sun Jul 04, 2004 1:37 pm
#2
I suggest this:
Master Swordsman
Master Fencer
Master Brawler
4/0/0/0 TKA
2/2/0/0 Medic
With First Aid 2 you can heal bleeds and use stim b's so that they are as effective as stim c's
With Meditate 4 of TKA you can heal wounds, poision, and disease.
Skill Mods:
Xigence
Sun Jul 04, 2004 1:48 pm
#3
Alright thanks, I'll try that. My main thing right now is defense so I am able to fight some of the more middle rank things without armor (which I can do, but I have to wear my doctors dress with +25 injury and heal myself once in awhile). That was pretty much what I was thinking about doing though. But anyways, should I look into getting a new hammer or something?
Machea
Sun Jul 04, 2004 2:26 pm
#4
If you can afford it, see if you can find a nice speed sliced acklay. I got one with 3.7 speed and 615 max damage, but she broke recently. Oh well, i still have my 4.1 600 max.
EvilSquirrel
Sun Jul 04, 2004 4:02 pm
#5
Vshbaa wrote:
I suggest this:
Master Swordsman
Master Fencer
Master Brawler
4/0/0/0 TKA
2/2/0/0 Medic
With First Aid 2 you can heal bleeds and use stim b's so that they are as effective as stim c's
With Meditate 4 of TKA you can heal wounds, poision, and disease.
Skill Mods:
Unarmed Speed: +40
Unarmed Accuracy: +75
Polearm Speed: +30
Polearm Accuracy: +55
Unarmed Damage: +140
One-handed Weapon Accuracy: +155
One-handed Weapon Speed: +95
Two-handed Melee Accuracy: +135
Two-handed Melee Speed: +80
Taunt: +40
Unarmed Toughness: +29
Melee Defense: +101
One-handed Melee Toughness: +37
Warcry: +20
Intimidation: +20
Berserk: +20
Ranged Defense: +89
Polearm Toughness: +13
Two-handed Melee Toughness: +48
Alertness: +10
Injury Treatment: +35
Counterattack: +110
Injury Treatment Speed: +35
Wound Treatment: +5
Medicine Use: +5
Medicine Assembly: +10
Medicine Experimentation: +10
Medical Foraging: +10
Defense Vs. Intimidate: +40
Defense Vs. Dizzy: +60
Defense Vs. Stun: +50
Defense Vs. Posture Change (Down): +60
Defense Vs. Knockdown: +75
Defense Vs. Blind: +50
Combat Equilibrium: +40
Meditate: +75
Dodge: +105
Unarmed Center of Being Efficacy: +70
Unarmed Center of Being Duration: +18
One-handed Center of Being Duration: +36
One-handed Melee Center of Being Efficacy: +125
Two-handed Melee Center of Being: +36
Two-handed Melee Center of Being Efficacy: +130
Polearm Center of Being Efficacy: +45
Polearm Center of Being Duration: +12
Defense Acuity: +15
im very close to that template. (you can read in my sig) i like the pvp possibilities in tkm, so i have that and the medic skills are great so i can heal myself for over 1k with good stim e's.
ChewieK
Sun Jul 04, 2004 8:20 pm
#6
Well, here's what I'm doing:
I am Master Fencer/TKM
I am working on Master Swordsman.
I will have something like 3 Skill Points left after I master it.
Heck, with that Template, who needs Medic?
Basically (don't take this too seriously) you should start calling me melee king...no melee god....no king is fine...
I will have alot of defenses and in PvP I can break through any armor with stun blast or kinetic in either or all of my professions.
I think it will work nicely.
If not, I'll change it to like
Master Fencer,
Master Swords,
Master Brawler,
4000 TKA,
Novice Medic
Anyway, that's whatI (Chew-Backer of Naritus) am doing.
See ya,
Chew
EvilSquirrel
Sun Jul 04, 2004 8:40 pm
#7
ChewieK wrote:
Well, here's what I'm doing:
I am Master Fencer/TKM
I am working on Master Swordsman.
I will have something like 3 Skill Points left after I master it.
Heck, with that Template, who needs Medic?
Basically (don't take this too seriously) you should start calling me melee king...no melee god....no king is fine...
I will have alot of defenses and in PvP I can break through any armor with stun blast or kinetic in either or all of my professions.
I think it will work nicely.
thats what i was origninaly gonna do. but no matter how good your defenses are, your gonna take damage. you might forget to put a certain peice of armor on, whatever. medic skills are helpful no matter how ya look at it. also helpful for groups and such
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