Swordsman Archive

Thread: Am I on the right track?

Samca
Sun Aug 29, 2004 10:24 am
#1

Need some advice on a PvE template. This will be pure PvE, with *maybe* the occasional friendly duel.

Here's what I've thought up so far.

Brawler 4/4/4/0
Medic 0/0/4/0
Fencer 4/4/4/0
Master Swords
TKA 4/4/0/4

Seems to give a decent amount of ranged and melee def., state defenses, Stim Use, and offensive capability.

Of course that's what I thought about with my last idea, until I realized that half the highend mobs I've been trying to fight end up having high defenses against energy/acid, and sometimes stun (was going for master rifleman, master ranger, and either marksman 4/0/0/4 or novice medic until I started doing Jantas, and seeing some Janta shamen with 60% to both energy and acid, plus being melee mobs I got hurt bad if they aggro'd me, and well conceal shot is just too bleepin slow to kill them), so I could be completely off base with this new idea =)


Any insights?
Samca
Sun Aug 29, 2004 10:26 am
#2

errr, to clarify I didn't think my last idea gave good defenses, I thought it was a good PvE idea until I realized...
MinimeAbala
Sun Aug 29, 2004 11:34 am
#3

if your going to heavily rely on melee to do your damage, i recommend mastering bralwer (intimidate 2, beserk 2, warcry 2, and the various lunge 2's are very usefull)]


you can drop the last box of med pharmocology (to make it 0-0-3-0 ) and still use decent stims, i think even at lvl 2 you can use d's or c's.


my template is:

master brawler

master swordsman

master fencer

4-0-0-2 tka

0-0-1-0 medic


and it works fairly well for pvp and pve alike, a nicely balanced template



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
Rebbin
Sun Aug 29, 2004 9:07 pm
#4

pretty sure you need 3 for C's and 4 for E's. from waht ive seen



-=Norden=-
-=Jedi Knight=-

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Shadowalker191
Sun Aug 29, 2004 9:42 pm
#5

depends on if a medic or doc makes the c's or d's. i have had some c' at lvl 5 and d's at 10, but those were doc made withlots of points in useage.



Swordsman Motto: We like our women like our enemies, hammered.
mottola2u
Mon Aug 30, 2004 5:04 pm
#6

you're right about the medic - though i had one doc tell me he didn't craft D's only C's for level3 and E's for level4. someone else mentioned firstaid is nice for NS bleeds, but if you can use E's you're prolly ok.


I have a somewhat similar template - but with 24 points going to making money via my vendor holding all the crap the NS drop that is worth something to somebody if they stumble across it. and my plan is to swing some of this to scout once i get rid of some hologrind goods.

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