Swordsman Archive

Thread: Master SwordsMan, Master Fencer, and TKM? any 1 try it ?

SithKnight23
Tue Mar 09, 2004 12:03 am
#1

i was thinking of going Master SwordsMan, Master Fencer, and TKM so has any 1 used this combo, and if so what did u think of it and could u give me some tips on were to get xp and what my ham needs to be... i am a Zabrak Stating Prof. Bralwer.



Meta\Scylla
A Swordsman till death......
BomsieBTC
Tue Mar 09, 2004 12:08 am
#2

You wouldn't be able to use more than one at once, so I don't really see a point in mastering all three.



Maude
Master of Indecision :: Master of Terrible Auctions

haun
Tue Mar 09, 2004 2:33 am
#3

no point in master fencer or mastering tk.........just get the defense from both and put the rest in medic and master brawler.



swordsman has all the offense you need.



--------------------------------------------------------------------------
"Everything seems calm here..."
RubiusBrasion
Tue Mar 09, 2004 5:19 am
#4

im am alos going for this i have been a master fencer for 8 months and recently master tka, even though they are killing ur defense stacking from fencer and tka it wont matter to me. There are many different situations that fencer is better then tka and vice versa as well as 2h sword being better then both, IE The genosian cave (ive watched a master 2h sword solo the acklay many times) not to mention the ability to take out at sts and turrets, need i say more



Rubius Brasion
Fallen Elder Jedi
Master Officer & Colonel of The Rebel Alliance
Ace Pilot of The Phoenix Squad
Exile of DSC and Revo
Shyn_Starstryfe
Tue Mar 09, 2004 1:08 pm
#5

ive tried it, infact i still am. i have such a wide array of moves to execute in any given situation, i can switch between multiple dmg types and AP values as the situation deems fit, and changing stlye mid combat realy makes people get comfuzed and think of how to react. as all 3, deffenses vs everything are 60-95. melee deffense hits 156, ranged hits 129, KD hits 95, posture change down is 90, stun 65, blind 70, dizzy 60, and you even get intimidate deffense of +40. your protected all around quite well, and your pretty darned slippery. i mainly PvE, but when i do the same things i do in PvE in PvP, switching weapons, multiple moves, people dont know what i am and what will work best against me, its safe to say i win a melee duel 75% of the time. my only problem is fencer, but to beat them, ill eaither use heavy sword's mind hits or TKs combo 2, or counter with fencer scatter hit 2, or better yet, do it all. HAM cost is another thing, some weapons suck up health, some action, some mind, and with that said, with all the weapons at my disposal i can execute moves to keep my HAM bars leveled with a different weapon.


all in all, its great, i like it, ive got deffenses up the *** and win 75% of the time, or more. try it, you might like it too





_________________________________________________________
Teras Kasi Master, Master Fencer, Master Heavy Swordsman
the Monk of Starsider, master of swords and fists, Tengukaze Hakaiteki
SithKnight23
Tue Mar 09, 2004 5:58 pm
#6

1 of the good thing i thoght of is the fact with all this DEF i will have no need for much armor so i can save $$$ to buy wepons



Meta\Scylla
A Swordsman till death......
BillS21
Tue Mar 09, 2004 6:04 pm
#7

Pure combat templates are always powerful, and I think that the all Brawler template isn't the best out there.

However, the def stacks from Fencer and TKA are quite impressive, though how that holds up after Publish 7 is still to be determined.

My only problem with the all brawler template is the utter lack of ranged fighting. That might be why the Rifleman/TKM/Fencer combo is so used.

I personally think Swordsman/Carbineer/Fencer would be interesting. When carbineer gets fixed, the special moves will be workable and the combined Counterattack mod would be great.



Amoc Fifio
Ex-StarSider PvPer, R.I.P. 10/22/04
SithKnight23
Tue Mar 09, 2004 6:18 pm
#8

i have toguht of doing some thing like that , but with tka ensted of fencer.


this is off topic but how do u people get these fanse Sigs with the glowing letters and color ?





Meta\Scylla
A Swordsman till death......
BillS21
Tue Mar 09, 2004 6:23 pm
#9

The sig is HTML coding, basic text format stuff (you can find lots of HTML tutorials on Google)

Anyhow, the reason I stuck Fencer in there is because of its insane Def mods, which are higher than those given by TKM. TKM is a better offensive melee profession that Fencer, but you'll be using Swordsman for that anyway.



Amoc Fifio
Ex-StarSider PvPer, R.I.P. 10/22/04
SithKnight23
Tue Mar 09, 2004 11:28 pm
#10

could you tell me what kind of Def i would have and conter.



Meta\Scylla
A Swordsman till death......
Vshbaa
Wed Mar 10, 2004 7:45 pm
#11

You can't master all three at the same time, its not possible with 250 skill points.


But if you just take up the fencer defense and two boxes of the TKA defense trees, you will hit the max of +125 Melee defense.





___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
AriasImmortal
Wed Mar 10, 2004 8:22 pm
#12

defense stacking is out now, so you can only have +125 counterattack max, even with carbineer (i have +225 atm). but it'd still be cool, cuz carbineer is getting a bunch of fixes and would be worthwhile even without the defense stacking.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

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