Swordsman Archive
Thread: Help with scythe sword!!!!!!
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slava33
Tue Mar 09, 2004 5:02 pm
#1
Could somebody clearly tell me exactly what does a master weaponsmith need for the scythe??? there seems to be a lot of different opinions and guides... i allreadu have the scematic.
Elgand
Tue Mar 09, 2004 8:42 pm
#2
Get the Schem it has 2 charges, get a sword core Schem from the cave a set of cubes (yellow or green are the best) make SURE to get solidifying agents from the cave. have the Master WS use the sword core schem and use one solidifying agent and one cube in a manufactioning schem, Make sure the schem has 2 charges, have him make the cores and then use them in the scythe. That is all most Weaponsmith's need normally they have the metals. You will need at least a drop of 3 solidifying agents and 3 cubes with the same serial numbers for every single scythe made. Fyi the solidifying agent is optional but if you dont the weapon will have like 600 durability as apposed to 950+
slava33
Wed Mar 10, 2004 6:22 am
#3
Thx!
just t clearify the sword core schem is a loot from the cave too?
WarFerret
Wed Mar 10, 2004 7:37 am
#4
Pretty sure it is yeah, I've looted the yellow cubes, a reinforcement core schematic (the reinforcement cores are used for powerhammers, the scythe needs specifically a SWORD core schematic) and guildmates have found the solidifying agents.
Just keep swatting those flies and sooner or later you'll have your scythe
I'm keeping an eye out for the decent resources at the moment (details in the scythe faq elsewhere in this forum).
Just keep swatting those flies and sooner or later you'll have your scythe
I'm keeping an eye out for the decent resources at the moment (details in the scythe faq elsewhere in this forum).
ins0mniac
Thu Mar 11, 2004 1:33 am
#6
You could also make one using looted Sword Cores, that way you don't need a Schematic, Cubes, or Agents, even tho the cores you loot aren't that great most the time. I looted some really good ones, pretty similar to what a Master Weaponsmith could make using Cubes and Agents.
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