Swordsman Archive

Thread: A Guide To Swordsman- By Tometaophion

AspiringBountyHunter
Wed Mar 10, 2004 3:30 pm
#1

Exactly how is mind hit 1 and 2 useless?


I know that bleeds don't stack anymore, and that they also hit for less and maybe the DOT is a little slower, but its still a DOT. Against a big target that is going to take a couple of minutes to kill(I.E. Nightsister elders, DJMs, acklay) that bleed can translate into death in a few less strokes. Which is always a good thing when fighting these targets. You never know when that 5K damage hit from one is going to hit you in an armor hole. And at that point, buffed or not, you're typically going down.





- I support keeping & balancing the current combat system You can too
Hicobaja Dalaran Dwarf Hunter
MLS Healer 3204 Enhancer 2202/Neutral Pilot 3434 Soon to be retired
Hicobyw(canceled)
Faithe(e) Dalaran Human Warrior
Master Swordchickie/Master Brawler Soon to be retired along with Hicobaja
tometaophion
Wed Mar 10, 2004 3:49 pm
#2

My bleeds with mindhit2 using a powerhammer hit for up 200 a tick. Under head hit3 using a powerhammer I I can do on average 2000 dmg per hit. The bleed is a waste of a hit, and only 1/10th as effective. meaning it requires 10 bleeds to equal one hit.
Cakins7005
Wed Mar 10, 2004 3:50 pm
#3

Mind hit 1 and 2 are worthless because the bleed dot is easily healed in PvP because it only does 50 points of damage every 15 seconds. In PvE they are a waste of time. They tick for 400-600 points of damage every 15 seconds. A Combat Medic can stack venom poisons for 3,000 points of damage every 8 seconds!!!!!



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Soulburner69
Wed Mar 10, 2004 5:49 pm
#4

yes the mind hits may be useless, as of right now they hit a random pool, and cause mind bleeding. but when they are fixed they will still do a minimal amount of damage, but will strike the mind, causing the peliminary (sp??) damage to the mind (instead of health, or action) they will be more usefull, even though the tick will be for 20% of that first strike. which still renders the weak, but at least of some assistance.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
tometaophion
Thu Mar 11, 2004 1:23 am
#5









Recently I was both reprimanded and threatened by a few board moderators, no doubt to the incessant whining of those that wish for truth be supressed in their continual quest to insure their comfortable positions, and by a few correspondents, who wish to give the impression that they are making a difference in the eyes of their peers.


Swordsman- A Swordsman is actually a heavy melee weapons user, neither adapt in

unarmed combat, the showmanship of precision striking, or the intimidation caused

by a large weapon, such as the pike. Lack of precision, speed, and

forced transmutation of ones targets status, is made up for

the Swordsmans damage, and adeptness at

cutting your limbs off, instead of bludgeoning, slicing, or piercing you to death.


A Look At Swordsman Weapons


Vibroaxe, Cleaver- With rare exception rarely used, easily bested in

Dmg, ham, speed,accuracy with other two handed weapons


Two handed Axe- Great weapon for masters, with extremely

low speed, a capableweapon, extremely useful when

unbuffed and fighting multiple targets, in a group


Katana- Extremely fast, quite damaging, for the low accuracy swordsman that

have not attained Finesse IV and Master, ones only hope to compete


Powerhammer- PVE weapon par excellence, with massive dmg potential, only

a viable pvp alternative to the scythe, when given a speed less than 4.0

with master brawler as well to compete against the Teras Kasi Artist.

Speed Tapes, 2 of them at +4, allow a Swordsman to strike with a

powerhammer using headhit3 at the speed cap 1.0. Mitigation ruins

most powerhammers


Scythe- Ultimate swordsman weapon, high accuracy, dmg, and extremely fast

allowa master swordsman, with powerup to strike at the speed cap across

most specials, providing a direct challenge to the TKM, particularly in attacks

against the head.


Swordsman Specials

Area1- Efficient when unbuffed and low on ham, 2x dmg, low ham cost

Area2- Bread and butter area offense attack, with higher adjusted dmg

Area3- High delay, and ham costs, yet dizzy and posture change, make

this special useful, particularly in some pvp situations, but not easily

spammable, without quick drain. Best used with low ham cost weapons

such as the two handed axe.

Headhit1- Low ham cost alternativefor striking a single target

Headhit2- Efficient attack against the head, easily spammed, useful

Headhit3- High time modifier creates large delay, high action ham cost

make using the Katana for this unwise.

Hit1- Low ham use alternative, easy to use with hammer

Hit2- Higher damage

Hit 3- massive dmg, slow, with chance to dizzy, but high ham drain, useful

to land the dizzy follow by a forced posture change to affect disequilibirum

Lunge1- Key to stopping kiting opponents, more accurate than sweep

Mindhit1- useless now,yet wounds secondary stats

Mindhit2- more useless, more costly yet wounds secondary stats

Spin attack1- Tendency to more accuracy than the offensive attacks

Spin attack2- Still My most used PVE attack

Sweep1- Posture change down, less damage and effectiveness than lunge1

Sweep2- Area posture change down, Area attack 3 more effective, damaging.




Message Edited by tometaophion on 03-10-2004 02:51 PM

Message Edited by tometaophion on 03-10-2004 02:52 PM

Deltmi
Thu Mar 11, 2004 1:48 am
#6

Nice post. It helps a noob swordsman like me figure out which tree to climb first.



________________________________________________________
Seko Fegatild
Master Smuggler/Master Gunfighter/Teras Kasi Master
Valcyn
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