Swordsman Archive

Thread: question about powers ups.

parplex
Sun May 02, 2004 7:42 am
#1

I have the speed cap for a 6.0 weapon.

I have hammers that range from high min/max(275-810), high min/decent max, and others in the middle


In what cases should i use a 15% min power up or a 15% maxpowerup. i was thinking low mins and high max should be max pu. high mins med max should be min pu and the decent onesmin pualso any suggestions for what my 30% should be. i know theres ideal range and HAM cost, im set on ham cost, ideal range sounds nice, but cant remember others.


comments?

Message Edited by parplex on 05-02-2004 10:32 AM



Parplex - Meow's and Inuyashya's sugar daddy
Master Meowmix - Your God
Inuyasha - in limbo ATM, but mainly just lazy, Ex Master Looter
Meows Whor - just add an e to understand
parplex
Sun May 02, 2004 7:45 am
#2

edit feature wasent working(loggin in problem) one last thing, for the most part i dont really care about trying to get a 3ed stat thats like 5% or whatever, i have hard enough time getting 2 good stats together(imagine my suprise when after 20 or so min of making these i never got a +30 speed and +15 dmg heh)

also any guides u have linked(melee powerups) would be greatly appricated



Parplex - Meow's and Inuyashya's sugar daddy
Master Meowmix - Your God
Inuyasha - in limbo ATM, but mainly just lazy, Ex Master Looter
Meows Whor - just add an e to understand
parplex
Mon May 03, 2004 12:13 pm
#3

::cry:: no one



Parplex - Meow's and Inuyashya's sugar daddy
Master Meowmix - Your God
Inuyasha - in limbo ATM, but mainly just lazy, Ex Master Looter
Meows Whor - just add an e to understand
Vinaddar
Mon May 03, 2004 3:11 pm
#4


I only use 2 power-ups for my hammers (rounded off %'s): 16% Max Damage & 33% mind or 16% speed & 33 % Mind. The distinction is I use the speed for grinding back up the trees (re-mastered twice due to holo grinding) and the damage for when I am at or near master. Also, the speed comes in handy if I am in danger of being KS'd--more often than not a couple of fast hits will get the kill as opposed to waiting for 1 massive damage hit.


The benefit of a min damage power-up is too small to be worth using (example, 16% of 50 is 8--no big deal).


To further illustrate: if you have a 200min 800 max hammer and power up min damage by 16%, you get an average damage of 492. Power up the same hammer with max damage instead and your average goes up to 532.



Vinaddar

Message Edited by Vinaddar on 05-03-2004 03:20 PM

Sotaudi
Mon May 03, 2004 4:36 pm
#5


Here are a few principles I go by when selecting powerups:


Speed is more important than damage until you reach the cap. If you put a speed powerup on your weapon, you do not change the average damage of the weapon, but you will be hitting for the average damage more often; thus, from a DPS (damage per second) perspective, putting a 33% speed powerup gives you the same change in DPS a 33% damage slice would. Since you cannot boost both max and min damage by the same amount with powerups, even a 16% minimum damage/33% maximum damage powerup will not increase the DPS as much as a 33% speed powerup will.


On a side note here: If you are not at the speed cap, do not worry if you get a speed slice. Unless the speed slice causes you to exceed the speed cap (1 hit per second), the increase in your DPS for a speed slice will be exactly the same as your increase in DPS for a damage slice of the same percentage. Once you pass the speed cap, any increase in speed will be lost, so damage becomes more important. The same will be true here of PUs. Once your speed PU pushes you over the cap, you will want to swtich to a damage powerup.


Next, HAM costs are critical. Thus, you should get a HAM cost reduction/Speed or HAM cost reduction/Damage powerup based on the weapon's HAM costs. The Powerhammer has high health costs. All of our other weapons have high action costs. Therefore, get health cost PUs for the Powerhammer and Action cost PUs for the other weapons.


I usually like to get 33% Speed/16% Health cost Powerups for my Powerhammers and 33% Speed/16% Action cost PUs for my other weapons. If my 2H Curved or my Scythe is near cap, then I will get 33% max damage/16% Action cost powerups instead. If I cannot find these, I will reverse those numbers (i.e., 33% Health cost/16% Speed, etc.), or I will substitute damage instead of speed.

Message Edited by Sotaudi on 05-03-2004 04:37 PM



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



cincoalto
Mon May 03, 2004 7:46 pm
#6

why would you want to get health or action pu's? those are both healable and easily buffed so you don't have any cost while spamming specials. On the other hand mind is much more vulnerable and harder to buff. I might also suggest u getting like 16% accuracy mods since ur PH isn't the most accurate weapon out there, of course you coudl switch to ur scythe but thats not blast dmg...



Kman / Ifrit-
parplex
Tue May 04, 2004 2:09 am
#7

thanks for the imput, yea i tried min and what a waste, going with max and point blank(first one to come with max) ham i dont care at all about, even mind, no problems recently even with all my armor goin unsliced



Parplex - Meow's and Inuyashya's sugar daddy
Master Meowmix - Your God
Inuyasha - in limbo ATM, but mainly just lazy, Ex Master Looter
Meows Whor - just add an e to understand
FtB
Tue May 04, 2004 2:27 am
#8

asklafjdsjf what!? You can have Damage/Speed as the primary stat on a melee Pup?

When did this happen?

I'm pretty sure that wasn't possible last time I checked.. I guess i've been a Swordsman that long :lol:



Syg Muhrr, Chilastran
MHS, MB, MCarbs
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