Swordsman Archive

Thread: Soloing Turrets?

JRyall
Thu Jul 08, 2004 8:45 am
#1

Can you?


Or would you need heals?


(just novice medic)


Also do turrets give faction when destroyed?


This is at Master Sword, Master Rifle, TK 4004


Thanks for any input.




Osioha Kuro

Novice Dancer, Master Doctor, Master Rifleperson, Master CM, Master Swordsperson, Master Teras Kasi, Master Fencer, Master Commando, Master Squadleader, Master Bounty Hunter, Master Swordsperson, Master Teras Kasi, Entertainer, Wife.
Pretty Signatures are overrated, now cool quotes other people can use in their sigs, those are forever - Jawapr0n
MoggiSan
Thu Jul 08, 2004 8:59 am
#2

depends what kind of turret it is you would need good 90% composite no they dont give fp you might need pharmacology4 so you can use stim d's that will heal your health and action in one shot
JRyall
Thu Jul 08, 2004 9:09 am
#3

They do energy damage correct?





Osioha Kuro

Novice Dancer, Master Doctor, Master Rifleperson, Master CM, Master Swordsperson, Master Teras Kasi, Master Fencer, Master Commando, Master Squadleader, Master Bounty Hunter, Master Swordsperson, Master Teras Kasi, Entertainer, Wife.
Pretty Signatures are overrated, now cool quotes other people can use in their sigs, those are forever - Jawapr0n
SlippMercato
Thu Jul 08, 2004 2:34 pm
#4

I've done up to 5 turrets at a time with pharmacology IV.



Slipp Mercato - Master Pistoleer .|. Master Combat Medic
Slyde Mercato - Master Swordsman .|. Master TKA
JoSeppi
Thu Jul 08, 2004 5:55 pm
#5

Ya, Turrets are easy.







Fed Up!
Ocain
Fri Jul 09, 2004 7:37 pm
#6

yep i do em alot....

i visit the same base weekly to see if they have put any new turrets up for me to destroy
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