Swordsman Archive

Thread: Should I master Brawler or get some Fencer?

steveiulaw
Thu Jul 08, 2004 8:50 am
#1

Looking for some advice on how to round off my template. I'm TKM/Master Swords. I'm pretty well set on that. I'm wondering what I should do to round things off. Should I master Brawler or get some fencer for extra defense? I pretty much PvE right now. Any ideas would be appreciated. Thanks.



Xiao'Ma
Civil_CH
Thu Jul 08, 2004 9:12 am
#2

What other basic professions/skills do you carry?


Master Swordsman/TKM will leave you with 81 skill points to allocate. You could get Master Brawler and still leave you with 47 skill points to dabble in Fencer if you are having trouble defending against specials.


Intim 2, Lunge 2, and the extra attack speed are definately nice perks for Master Brawler and I would recommend them if you don't have a nice supply of speed CA/AA's.



Civil~ Intergalactic Man of Mystery ~

steveiulaw
Thu Jul 08, 2004 10:26 pm
#3

I currently have my remaining points in medic, and was thinking of at least keeping one line of it, either first aid or the medicine use line.
Auhal
Fri Jul 09, 2004 1:25 am
#4

Master brawler! It will make you that little bit faster, and give you itimidate2 - which is very very nice . Then you still have a lot to put into Fencer or Medic if you want.



STARSIDER ORAS HAUKES / RAUL HAUKES INFINITY AVAV / AUHAL
Dynamon
Fri Jul 09, 2004 8:39 am
#5

Master Brawler and dabble a bit in Fencer.. Or master fencer and dabble in TK (4003 TKA).


Youll have points enough for novice medic, but not more. And Master Swordsman of course..


Thing with Medic-line is that if you got a very nice defence template, you will rarely need to heal at all, and when you need to heal, novice medic with good Stim-Bs will be enough. At least it is for me.


Keep in mind that I only fight doc-buffed and while using2 x brandy and 2-3 x ahrisa.


Master Brawler for intimidate 2.. Not having to waste as much fighting time on intimidation means higher average damage output per second.. Lunge2 is nice a knockdown move with range. you also get increated Center of being, increased accuracy and best of all, +5 two-handed speed.


Not to mention same bonuses for use with your other melee professions.



Regards,
Dynamo Lightingrunner - Jedi Knight / Alliance Pilot Ace
Tisse Lightingrunner - Master Swordsman / Master Doctor / Alliance Pilot Ace
(cancelled, last day May 25th)
Ynk Lightingrunner - Master Squad Leader, Master Rifleman, Novice Merchant
(cancelled, last day May 13th)

- 4/27/05 - I felt a great disturbance in the force, as if millions of voices cried out in terror and were suddenly silenced.
I fear something terrible has happened.

Noc-turnal
Fri Jul 09, 2004 5:30 pm
#6

Since you will be PvE the master brawler perks isnt the best of investment, its still good but it has more impact on the PvP side more. Fencer main perks is defense but as in PvE they dont really use much varried moves on you so abit wasted.


For pratical PvE template i would suggest you take up scout or medic both is possible, make yourself abit more self efficient in the PvE world. Swordman/TKM can pretty much take down most mobs and enough defense and moves of its own.




Noc-turnal (T-S)

steveiulaw
Fri Jul 09, 2004 8:46 pm
#7

thanks for the tips. i think i will go with master brawler so i can intimidate 2 on those high end mobs, and have the little bit extra speed. probably take a few boxes of fencer to increase my ranged defense since i have no mitigation. i don't have much use for scout as find hunting creatures for resources to be insanely boring.
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