Swordsman Archive
Thread: *Picks sword back up*
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Arkon_Liie
Sat Sep 27, 2003 2:20 pm
#1
I just can't leave this profession... haha sorry for the drama...
I have another 600k exp I need to regain now but I realized I just love it too much.
-Ketaken Liie
SuicideGunner
Sat Sep 27, 2003 2:22 pm
#2
you surendered all skills then picked it back up. dont worry i will comfort you. I have dont that many times.
ninjajedi22
Sat Sep 27, 2003 4:19 pm
#5
welcome back, glad you reconsidered. we need all the good swordsman we can get
Zenoge
Sat Sep 27, 2003 5:28 pm
#6
yeah everyone is either running to tka commando bh or ch.
I am sticking with this baby. Sooner or later it is going to get fixed.
IamDaniel
Sat Sep 27, 2003 6:47 pm
#7
What's there to fix really? The only thing I do want un-nerfed is the posture down timer, which effectively nullified 4 of our specials.Besides that, I'm perfectly content with what we have right now. Oh, one more thing, please give Droideka's on Lok a GODDAMN melee attack, so they don't kite me 110% of the time. Thanks.
Caelrie
Sat Sep 27, 2003 7:06 pm
#8
The sword is hard to give up, I totally agree.
I've wondered many times if I should go switch over to TK. And I can't make myself do it. I want to hang in here and tough it out. Wait for changes. Trust the devs.
Arkon_Liie
Sat Sep 27, 2003 8:28 pm
#9
Daniel you don't seem to understand - they are never going to remove that timer. The devs said they are finding other ways for melee to "tank" without posture changes. The reason we are all here is to try and figure out what would balance us out now without the old abilities we used to have.
Chrono713
Sat Sep 27, 2003 10:41 pm
#10
Welcome back. After all of the work and XP I put inot this perfession I can't give it up. Not yet anyway. Welcome back, and hang in there.
IamDaniel
Sun Sep 28, 2003 1:33 am
#11
If they're never going to remove the timer, then at least change something on our specials. Having 4 specials affected by ONE timer is just too much bull.
Nagorak
Sun Sep 28, 2003 5:24 am
#13
IamDaniel wrote:
If they're never going to remove the timer, then at least change something on our specials. Having 4 specials affected by ONE timer is just too much bull.
It's not really as bad as that anyway. How often do you use Hit1 after you have Hit2? It's the same with the Area Attacks. They're all the same move, basically, just different levels. The only one you'd ever use anyway is AA3. So that and Sweep2 have the same timer. Basically AA3 does more damage, but Sweep2 has a lower HAM cost (and I think it may be slightlyfaster, but I'd have to check the notes I made on the speed of the different attacks).
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