Swordsman Archive

Thread: New speed cap...?

OzWilliams
Sat Sep 27, 2003 11:30 pm
#1

OzWilliams
Sat Sep 27, 2003 11:31 pm
#2

Accidentally pressed enter, lmao.


Anyways...the new speed cap they are realsing making pistols at .5 and rifles at 3 seconds or wutever, will they be changing the heavy swordsman speed cap? or will it stay at 1 sec.?

Soulburner69
Sat Sep 27, 2003 11:56 pm
#3

i heard it will be changed to possibly 3 or something like that. which is fine by me personally. just so long as they dont lower the damage. even then it would be ok, i guess, but it would be harder on us by far.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
IamDaniel
Sun Sep 28, 2003 1:30 am
#4

3 seconds? Hah that's some screwed up crap. As if sucking in PvP isn't enough, they want us to get raped even more in PvE. GOOD JOB SONY!
EnragedMonkey
Sun Sep 28, 2003 4:40 am
#5

I think they're also jacking Fencers up (or down?) to .5 second cap, and guess what that leaves Swordsman with? CARBINES! (probably a 2 second cap or so) Unless they make that for TKAs... :/
BoyOfLight
Sun Sep 28, 2003 5:34 am
#6

if you read the dev post because they are adding this cap they will sooon be giving certain weapons higher damage...something they didnt want to do before because every weapon could be fired at a 1 second rate...with us capped at 2 expect possibly some increased damage




Egnar/Egnards Atop
Tarquinas Legion
Grand High Troll of The Troll Order/A Ninja of One
| If you played with force powers before it was viable, put this in your sig |
S0ulblihtr
Sun Sep 28, 2003 8:46 am
#7

The thing is... they are balancing each prof by the change they make to the speed cap. If you get faster, you do less damage. If you get slower or stay the same, then your supposed to do more damage. So, for the TKA and the Fencer and the Pistols... they will do less damage, but hit way more than before.



- Jasodorius Blight

"Fear is the mind killer"
ninjajedi22
Sun Sep 28, 2003 9:11 am
#8

thats what should have been done in the first place. thatsa a good rule of thumb, the faster you hit the less damage you do. I.E rifleman should be slow but the hardest hitter of the elite ranged professions. also pikemen should be the slowers but most damaging melee profession.


Swinging or shooting anything at 1 second speed is a little insane considering no weapon in any MMORPG is that fast.




---------------------------------------------
At the end of the day, when your all alone in the dark. The only thing that matters is the law, and you will be alone when you swear to uphold it's ideals.

Sergent 1st class, Amren Val'Drakon,
Commanding officer fire team 3 "assassins"
Proud Member of the 488th Law Enforcement Div.
jmatt
Sun Sep 28, 2003 10:16 am
#9

Pistols... they will do less damage, but hit way more than before.


Pistoleers are alsready absurdly overpowered. They have the speed of pistol, the range of rifle and the damage of carbine. Now they're gonna give them even more accuracy? Even at 60 meters?

ninjajedi22
Sun Sep 28, 2003 12:17 pm
#10

personally i believe that changing speeds will have more of a change on the game then we think. Rifles are supposed to be slow because you have to aim. Think about it shooting somone in the head like a rifleman (sniper) does takes time consentration and aiming.


Now on to the possable speed change for us swordsman. not a bad idea, IMHO 1 second speed for a master is awsome i just think now we are going to see things dying alot quicker (even in pvp) and it will loose some of its fun factor if they speed things up.




---------------------------------------------
At the end of the day, when your all alone in the dark. The only thing that matters is the law, and you will be alone when you swear to uphold it's ideals.

Sergent 1st class, Amren Val'Drakon,
Commanding officer fire team 3 "assassins"
Proud Member of the 488th Law Enforcement Div.
OzWilliams
Sun Sep 28, 2003 12:45 pm
#11

I hope it doesnt slow us down. I know that they are making Pikemen slower like riflemen, 3 sec. Maybe thats just the only class. They said riflemen are like the pikemen so they are making them slower to a speed cap of 3 sec. But i didnt see anything on heavy swordsmen.
Xenozx
Sun Sep 28, 2003 2:17 pm
#12

Changes to swordsman speed is gonna make this proffession suck really bad - I am currently a master swordsman and I am really tired of being beaten by all ranged weapons - a speed cap will only make it even worse...



Commando's torching players is totally crap - remove that ability from the game it sucks and makes this too unbalanced...



Pistolwhip is rediculous


The pistolwhip which is perhaps more powerfull than any melee knockdown already owwwnz too much it is rather rediculous actually that anyone skilled at using a pistol can walk up to a melee master specialist could carve eights in the air faster then your eye could follow and then bash him in the head so he goes down....



APEist_theReb
Tue Sep 30, 2003 12:31 am
#13

well the past changes that soe has made isnt making me optimistic. but i still have hope. there are pistols that can do MORE damage than a curved or cleaver at a faster speed and available at marksman level. bs complete and utter bs. they need to make other weapons just as easy to craft and upgrade as the pistols, or downgrade the pistols significantly, since right now they are ridiculous.


when it comes to the flame bleeds, i say make it healable, and not last as long.




APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

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