Swordsman Archive
Thread: My suggestions for Swordsman: Are they any good?
1) As you all know, we have 1 attack that can state change ( 2 hand area attack 3 blinds and posture down is...crappy). I think we should get a knockdown. I mean something called a power hammer should be able to pummel someone to the ground. My idea is to add maybe a knockdownchance (dont know of thats possible?) to power hammers to add some kind of advantage to us.
2) Or instead of knockdown, give us a blind attack. I would make sense because we are based on hitting people in the head (or face), Instead of sweep give us like eye stab or something. It would damage mind pool and blind.
3) This one could work for all the melee classes, even TKA: I was looking at the marksman tree and noticed that the ranged professions more weapons than we do. It would be cool to add more weapons to the melee class and make it more interesting. For instance, TKA could get different kinds of hand weps. Or swordsman can get more types of battle hammers/axes.
4) I noticed that as you progess in the brawler tree in swordsman, the weapons don't necessarily get better. For examply, the two handed cleaver may look cool, but ive NEVER seen anyone with a cleaver. Why? Because they suck compared to PH and CS. And ive never seen ANYONE with a sythe nor with a vibro axe. My idea would be to make the weapons that are lacking, better. This would add more complexity to our profession because there would be people that are actually weilding different weapons. The weapons could also have different advantages. For instance, the curved sword is good for hitting fast, while the power hammer deals crushing blows more slowly. That could be the same for other weapons.
Those are my ideas, maybe they could even get considered by devs. And if i become swordsman cor. which i applied for (crosses fingers) i could run them by the devs too. If thats allowed. Not too familiar with being a cor.
1-2) I think 2h area attack should have an intimidate effect and 2h spin should have a knockdown effect(ie the reason it may be called sweep? heh)
3) I understand for melee classes, but the TKA's are supposed to be unarmed users. I dont even understand the reasoning behind giving them weapons. They are masters of "unarmed" combat. Hence the unarmed. But if anything, they should change the name of Unarmed in brawler to Hand to Hand. That way it would actually give a reason to wear weapons on your hands. But so far, TKA using a weapon still confuses me. The description is completely off for TKA if they can use a weapon.
4) This is a major gripe with all melee weapons. Currently makes no sense that the 2h curved is better then a weapon we use later in our combat proffession. Hell, some may say the 2h curved is better then the PH, which, at alot of times, can be. Only a PH made by a master WS, with excellent materials can overcome the 2h curved sword.