Swordsman Archive
Thread: Idea on Character's template (Full melee warrior)
Okay, used the builder on Allakhazam to map the skills out: here goes nothing.
This architype would have Master 2handed sword, master brawler (for small bonuses and Kd's), Defensive tree of pikeman (for defense bonuses), all but finneses in fencer and Tka at med 1, Balance 4 and striking 4
Fencer Dizzy, then KD, Powerhammer them to death with 2hand hit 3... *Splat!*
If I crunched the numbers right, the defense would be astronomiclaly better than BH, or Commando, or TKA alone, maybe even combioned in some aspects.
However this brings up the idea of a similar template but ranged instead of Melee... That would be scary *ramble ramble*
Any idea on this?
http://swgcb.yogn.net/swg-cb.php is the the character generator
4th box in tka balance might be considered a waste, as it doesn't grant any "general" defensive bonus.
Aside from that, WOW.
The only downside is that only leaves 3 or so points left, which means you are totally dependent on others for heals.
I'm not really sure if the uberness is worth sacrificing healing for, but those are numbers are freaking great.
This is very similiar to what I'm doing.
I'm Master Brawler (77 Skill points), and Master Two-Hand Sword (63 Skill points)
I'm working on Master Fencer (63 Skill points)., and the Precision line in TKA for the melee/ranged defense bonuses, as well TKA Balance, first3 blocks(32 Skill points). Then the Defensive line of Pikeman (20)
And thats 77+63+63+32+20=255...
God ...nit
Now I have to rethink my character...
*grumbles*
Okay, well to anyone who is curious.
I jsut decided to drop the pikeman defence line to advanced.
Here we are, I had trouble getting it to copy from the website itself to here first.
Skill Points: 242 of 250 used. (96.8%)
Experience needed
1h Sword 3,891,000 (33.85%)
2h Sword 3,891,000 (33.85%)
Apprentice 1,240 (0.01%)
Combat 830,000 (7.22%) (Thats alot of friggin combat xp)
Polearm 1,441,000 (12.54%)
Unarmed 1,441,000 (12.54%)
--------------------------------------------------------------------------------
Total EXP 11,495,240
Skill mod Summary:
Berserk +20
Block +10
Combat Equilibrium +40
Counterattack +25
Defense vs Blind +60
Defense vs Dizzy +65
Defense vs Intimidate +40
Defense vs Knockdown +105
Defense vs Posture Change +100
Defense vs Stun +65
Dodge +15
Intimidation +20
Meditate +15
Melee Defense +91
One-handed Melee Toughness +32
One-handed Weapon Accuracy +65
One-handed Weapon Speed +85
Polearm Accuracy +65
Polearm Speed +40
Polearm Toughness +22
Ranged Defense +79
Taunt +40
Two-handed Melee Accuracy +115
Two-handed Melee Speed +80
Two-handed Melee Toughness +38
Unarmed Accuracy +145
Unarmed Damage +50
Unarmed Speed +40
Unarmed Toughness +57
Warcry +20
here is the one i am going for. get all but master brawler, master swordsman, then the meditative/balance conditioning/ percision striking tree in tka, then stances and grips/footwork/technique in fencer, and the defensive tree in pikeman. and just use swordsman strictly, yes, you may not be able to heal yourself, but i personally dont want to take medic just to stay in battle longer, i find it fun taking the risk that you may get incaped/killed in battle, thats the fun of melee, the danger, and the risk of having to get up close and personal to kill the thing.