Swordsman Archive
Thread: Mastered Teras Kasi
Heh I hate to say it but that profession is 10x more fun then swordsman. I got pretty sick of just using headhit3 and mindhit2 all the time. I mean, half of the TK skills are very useful. I love meditating to heal my wounds, being able to get up from incap, knockdown/dizzy, unarmed hit 3 which does a ton of damage super fast, and being able to choose which HAM bar to hit. Oh yeah and the self buffs for ALL health action and MIND which will be coming out next week. I am a master of both Heavy Swords and Teras Kasi and honestly I don't even use Heavy Swords anymore. Haven't found a situation where its more useful. Anyways they are going to have to get REALLY creative (a lot more creative then I can get, then again I just assume they will never do anything the players think of) to make swordsman as good of a profession as TK.
In other words TK basically does everything you could want from a melee profession with the exception of bleeds. On top of that it has a ton of super useful skills. They seriously need to give swordsman some niche as well as the other melees because basically TKM is the best of all 3plus a ton of awesome moves and abilities. They need to seriously upgrade our specials...
Useful skills at Teras Kasi Master
-Meditate: heals all your wounds very fast
-Knockdown2: knockdown and dizzies a target. I keep people on the ground between 10-20 seconds. They are basically dead if I hit them with this
-Headhit: targets the mind bar and does 500-1000 damage with low ham costs at extremely fast speed
-Bodyhit: ""
-Leghit: ""
-Force of Will: gets you up immediately about half the time from incap
-Powerboost: as of next patch buffs your health action and mind for 10 minutes at 1/2 your mind bar. Ie. 900 900 1000 becomes 1400 1400 1500
-Unarmed Hit 3: does a ton of damage extremely fast.
-Unarmed stun: speaks for itself
-Unarmed blind: speaks for iteself
-Unarmed Combo2: Devs saidwill become effective in future patch
-Unarmed spin attack2: not THAT useful but does fast powerful damage over an area.
Master Heavy Swordsman useful skills
Hit3 - does a very good amount of damage to random bar
Headhit3 - does a very good amount of damage to just the mind bar (less then hit 3)
Mindhit2 - Basically our shining skills. Puts a huge mind bleed on a creature
Areaattack3 - In some cases this skill can be alright. The posture change is useless but the damage isn't that bad for an area attack
Mindhit1 - arguably still useful since it stacks.
As you can see the list for Master swordsman is a fraction of TKM. Like I said in order to make the swordsman equivilant and unique it would take some creative thinking. Swordsman would need some kind of super skill to match all these TK abilities since they aren't going to just dish them out to all the melee classes. The best thing I could think of to make swordsman unique is to have some kind of attack that blacks out the mind bar. Heh at least thats what I would like as a PvPer. Or maybe make us have alot more defense.There is basically nothing on the horizon they can do to make swordsman as good as TKM. I'd like to hear some creative and feasible suggestions though.
-Ketaken Liie Master TKA, Heavy Swords, Medic
Sorry but tka dont have bleed.. especially mind bleed, and that one move alone makes it worth more to be heavy swordsman imo and our area dmg is amazing (with hammer). I dont think you can bleed someone and wait for them to die.. or bleed a Gorax/krayt/kimo/dark jedi, tank and kill them =)
a month and a half for novice swordsman? it took me maybe 4 hours to get it. Once you get maybe two handed 2 or 3 you can start hunting in a group at tuskens for major experience.
Getting to novice tka is MUCH MUCH MUCH harder because you are basically useless until you get there. I used to have novice tka, but i dropped it for swordsman. TKA does seem to be quite a bit better at tanking, but swordsmen seem to do more damage in my opinion.