Swordsman Archive
Thread: clothing slot items
I wear a shirt with +20 warcry and +20 intimidate (bioengineered).
Don't know if it actually helps, but neither get resisted very often.
My suggestion is to find a bioengineered undershirt, with 4 slots, made to your specified stat wants.
That way, if you're like me, you can easily switch from armor to "street clothes" without ever having to lose those stats.
Now, my question, are there any other "wear'm all the time" clothes, besides a backpack?
I'm using +15 injury/wound treatment cos i only have FA II and Diagno I (to catch TKA Meditation II -->anti poison, bleeding, self buff, a bit of equilibrium).
But i have to check in the next days the Intimidate Warcry enancher (increase range? duration? effectiveness? "tohit"?).
The melee defence enancher only grant a +4, from Master Bio-eng, useful but not so much cos the secondench is a +14 stun defence (put dizzy defense here
)
P.s. i've tried to put some Dark Jedi Master skill.enancher but usually i've loose some enmchantment (ticket open), cos only one of the skill attachment bonus will stack w/ the other Cloth's bonuses (bug i guess).
Best attachment that i've seen and loot are around +15 +18, in 2handed melee damage / 2handed melee speed (not in the same attachment of course), plus combat medicine assembly (+16) ecc ecc.
Sry for my awful english ![]()
Hirebrand wrote:
Two bracelets and a necklace (jewelry.)
They can be enhanced?
I'm not sure about skill tapes for rings and other accessories, but only actual clothing (pants/skirts, shirts/blouses, jackets, vests and wookiee wear with the possible exception of all the wookiee gloves) can be made with BE tissues.