Swordsman Archive

Thread: well..i just nuked my carbineer skills and picked up a two handed axe!!!

haun
Fri Oct 17, 2003 6:49 am
#1

i cant wait to get a powerhammer.



im a master ch since yesterday and ive been kinda planning on picking up 2 hand after i mastered ch.


something about a wookie with a big ol axe.......


i feel like less of a punk and more of a wookie man!


haha



any tips on which trees to work on for ph use?




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"Everything seems calm here..."
StormtrooperCaptain
Fri Oct 17, 2003 6:55 am
#2

The speed and accuracy trees help the power hammer a lot.The PHis fairy slow and inaccurate, but you can get massive hits and bleeds with it.



Artisan:0,0,0,0
Master Brawler
Master Medic
Doctor:0,2,1,0
Swordsman:1,4,3,3
haun
Fri Oct 17, 2003 7:02 am
#3

well i hate to do it but i might drop ranger and some scout to master swordsman.



then i would be a big badass huh?




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"Everything seems calm here..."
Scribelus
Fri Oct 17, 2003 8:05 am
#4

I recently gave up Combat medic for Swordsman and I am loving it.


I was trying to go Doctor/Combat Medic but that combination is too unbalanced.


I have some Carbineer which I will give up soon in favor of Master Doctor/Master Swordsman.


It is great to no longer feel like such a wimp, especially in PVP. Mind bleed, a few head shots, and down they go!


I found it only took 2 days to hit novice Swordsman, since with a good 2-H curved sword you can do a lot of damage at low levels.


With final spec I will have 18 pts left over, so I can quickly chop and change novice Scout if I need meat, novice Artisan if I need to go surveying, at a cost of 500 credits each time.


BomsieBTC
Fri Oct 17, 2003 4:23 pm
#5

The only problem with two-handed swordsman, is that once you hit master, you'll never want to drop it.



Maude
Master of Indecision :: Master of Terrible Auctions

Falator
Fri Oct 17, 2003 4:51 pm
#6

I hate to say it, but get tkm. TKAs are already a lot better than swordsman and it sounds like the devs in their wisdom justmade the gap between tka and "other melees" a whole lot bigger.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
haun
Fri Oct 17, 2003 7:22 pm
#7

yah tkm is very well rounded compaired.



but it just doesnt look as fun as having a big ass hammer ! haha




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"Everything seems calm here..."
Toxotes
Fri Oct 17, 2003 9:59 pm
#8

The Power Hammer doesn't really get good until you have both the Master Technique and Master Finesse lines. And by the time you hit Master Sword Finesse you will already have all the xp you need for Master Heavy Swordsman.

Myself, I used it after I hit Master Techique and the first accuracy mod in Finesse...just get your hammer sliced and be ready to accept some extra misses.



________________________________________________
Lesko - Smuggler/Commando in training
haun
Fri Oct 17, 2003 10:19 pm
#9

im ready


my pets can pick up the slack




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"Everything seems calm here..."
DukeHondo
Sun Oct 19, 2003 11:59 am
#10

There is one reason I use my 2handed skills over my Unarmed or One Hnaded Skills (Keep in mind, I'm master TKA/Fencer/Swordsman)


When I was a Novice TKA and got in a fight with 5 yellow cons, I almost surely died, or atleast took a while..


When I was a Novice Fencer it was the same result,


When I was a Novice Swordsman I ran around charging into groups of 4-6 white/yellow con NPCs and slicing them down in one hit per.




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
haun
Sun Oct 19, 2003 1:24 pm
#11

i waded into a group of 25 imps last night and cut down their leader



course i died shortly there after!


but you dont get fun like that with carbines




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"Everything seems calm here..."
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