Swordsman Archive
Thread: I expected to find these answers in a TKA or Swordsman FAQ but I can't find one.
I need to know how a few skills work.
Defense vs Dizzy/Knockdown/Stun/Blind/Intimidate/Posture Change
Ranged Defense
Melee Defense
CounterAttack
Two-hand Melee Toughness
I am trying to design a fighter with good offenses, and defenses up the kazoo. Right now my build looks like: Master Swordsman, TKA master precision striking and Expert Balance conditioning, Master Fencing stances and Grips, Master Carbine counter insurgency, Ranged Weapon Support Ability Specialist, and novice medic.
This template provides these defensive numbers: 73 Melee Defense, 72 Ranged Defense, 45 CounterAttack, 25/60/45/20/35/40 Defense vs Dizzy/Knockdown/Stun/Blind/Intimidate/Posture Change, 15 meditate (people rave about this, what is it?).
So can someone tell me what all this adds up to? It looks like an intensly defensive character on paper, but I can't even tell from posts if "Melee defense" does anything, reduces the amount you get hit, or reduces damage taken from melee attacks.
I used a character builder to put together the highest defense template I could. Here is the template and the results. After getting all these skills there are 3 skill points left unused.
Master Brawler
Fencer: 4,4,4,0
Pikeman: 0,0,4,0
Master Swordsman
Teras Kasi Artist: 1,4,0,4
The skill mod summary is as follows (does not include bonuses from species, or improvements to melee currently on TC):
- Berserk+20 Block +10
- Combat Equilibrium +40 Counterattack +25
- Defense vs Blind +60 Defense vs Dizzy +65
- Defense vs Intimidate +40 Defense vsKnockdown +105
- Defense vs Posture Change+100Defense vs Stun +65
- Dodge+15 Intimidation +20
- Meditate +30 Melee Defense +91
- One-handed Melee Toughness +32 One-handed Weapon Accuracy +65
- One-handed Weapon Speed+85 Polearm Accuracy +65
- Polearm Speed +40 Polearm Toughness +22
- Ranged Defense +79 Taunt +40
- Two-handed Melee Accuracy +115 Two-handed Melee Speed +80
- Two-handed Melee Toughness +38 Unarmed Accuracy +145
- Unarmed Damage +50 Unarmed Speed +40
- Unarmed Toughness +57 Warcry +20
I am reposting this in the hope that it will look better.
I used a character builder to put together the highest defense template I could. Here is the template and the results. After getting all these skills there are 3 skill points left unused.
Master Brawler
Fencer: 4,4,4,0
Pikeman: 0,0,4,0
Master Swordsman
Teras Kasi Artist: 1,4,0,4
The skill mod summary is as follows (does not include bonuses from species, or improvements to melee currently on TC):
- Berserk+20Block +10
- Combat Equilibrium +40Counterattack +25
- Defense vs Blind +60 Defense vs Dizzy +65
- Defense vs Intimidate +40 Defense vsKnockdown +105
- Defense vs Posture Change+100Defense vs Stun +65
- Dodge+15 Intimidation +20
- Meditate +30 Melee Defense +91
- One-handed Melee Toughness +32 One-handed Weapon Accuracy +65
- One-handed Weapon Speed+85 Polearm Accuracy +65
- Polearm Speed +40 Polearm Toughness +22
- Ranged Defense +79 Taunt +40
- Two-handed Melee Accuracy +115Two-handed Melee Speed +80
- Two-handed Melee Toughness +38 Unarmed Accuracy +145
- Unarmed Damage +50 Unarmed Speed +40
- Unarmed Toughness +57 Warcry +20
They decrease chance of being hit is what most believe.
Toughness reduces damage you take from melee when using that weapon type
Defense vs stun/blind/etc... makes you more resistant to those status effects