Swordsman Archive

Thread: I expected to find these answers in a TKA or Swordsman FAQ but I can't find one.

Propolis
Mon Oct 20, 2003 3:52 pm
#1

I need to know how a few skills work.


Defense vs Dizzy/Knockdown/Stun/Blind/Intimidate/Posture Change


Ranged Defense


Melee Defense


CounterAttack


Two-hand Melee Toughness



I am trying to design a fighter with good offenses, and defenses up the kazoo. Right now my build looks like: Master Swordsman, TKA master precision striking and Expert Balance conditioning, Master Fencing stances and Grips, Master Carbine counter insurgency, Ranged Weapon Support Ability Specialist, and novice medic.


This template provides these defensive numbers: 73 Melee Defense, 72 Ranged Defense, 45 CounterAttack, 25/60/45/20/35/40 Defense vs Dizzy/Knockdown/Stun/Blind/Intimidate/Posture Change, 15 meditate (people rave about this, what is it?).



So can someone tell me what all this adds up to? It looks like an intensly defensive character on paper, but I can't even tell from posts if "Melee defense" does anything, reduces the amount you get hit, or reduces damage taken from melee attacks.




Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
StormtrooperCaptain
Mon Oct 20, 2003 6:45 pm
#2

I used a character builder to put together the highest defense template I could. Here is the template and the results. After getting all these skills there are 3 skill points left unused.


Master Brawler


Fencer: 4,4,4,0


Pikeman: 0,0,4,0


Master Swordsman


Teras Kasi Artist: 1,4,0,4


The skill mod summary is as follows (does not include bonuses from species, or improvements to melee currently on TC):



  • Berserk+20 Block +10

  • Combat Equilibrium +40 Counterattack +25

  • Defense vs Blind +60 Defense vs Dizzy +65

  • Defense vs Intimidate +40 Defense vsKnockdown +105

  • Defense vs Posture Change+100Defense vs Stun +65

  • Dodge+15 Intimidation +20

  • Meditate +30 Melee Defense +91

  • One-handed Melee Toughness +32 One-handed Weapon Accuracy +65

  • One-handed Weapon Speed+85 Polearm Accuracy +65

  • Polearm Speed +40 Polearm Toughness +22

  • Ranged Defense +79 Taunt +40

  • Two-handed Melee Accuracy +115 Two-handed Melee Speed +80

  • Two-handed Melee Toughness +38 Unarmed Accuracy +145

  • Unarmed Damage +50 Unarmed Speed +40

  • Unarmed Toughness +57 Warcry +20



Artisan:0,0,0,0
Master Brawler
Master Medic
Doctor:0,2,1,0
Swordsman:1,4,3,3
StormtrooperCaptain
Mon Oct 20, 2003 6:47 pm
#3

I am reposting this in the hope that it will look better.


I used a character builder to put together the highest defense template I could. Here is the template and the results. After getting all these skills there are 3 skill points left unused.


Master Brawler


Fencer: 4,4,4,0


Pikeman: 0,0,4,0


Master Swordsman


Teras Kasi Artist: 1,4,0,4


The skill mod summary is as follows (does not include bonuses from species, or improvements to melee currently on TC):



  • Berserk+20Block +10

  • Combat Equilibrium +40Counterattack +25

  • Defense vs Blind +60 Defense vs Dizzy +65

  • Defense vs Intimidate +40 Defense vsKnockdown +105

  • Defense vs Posture Change+100Defense vs Stun +65

  • Dodge+15 Intimidation +20

  • Meditate +30 Melee Defense +91

  • One-handed Melee Toughness +32 One-handed Weapon Accuracy +65

  • One-handed Weapon Speed+85 Polearm Accuracy +65

  • Polearm Speed +40 Polearm Toughness +22

  • Ranged Defense +79 Taunt +40

  • Two-handed Melee Accuracy +115Two-handed Melee Speed +80

  • Two-handed Melee Toughness +38 Unarmed Accuracy +145

  • Unarmed Damage +50 Unarmed Speed +40

  • Unarmed Toughness +57 Warcry +20



Artisan:0,0,0,0
Master Brawler
Master Medic
Doctor:0,2,1,0
Swordsman:1,4,3,3
PermaSt0ne
Mon Oct 20, 2003 7:11 pm
#4

ok that's great, but i aslo have the same question. WHAT THE HECK DOES MELEE DEF. AND RANGED DEF.DO and how do they work?



Saatu Naza
~ Master TKA / Master Heavy Swordsman / Master Medic ~
~ Not all who wander are lost ~

DukeHondo
Mon Oct 20, 2003 7:20 pm
#5

They decrease chance of being hit is what most believe.


Toughness reduces damage you take from melee when using that weapon type


Defense vs stun/blind/etc... makes you more resistant to those status effects




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