Swordsman Archive

Thread: Most reliable ranged snare/root/knockdown?

Hound_Dog
Tue Jul 05, 2005 8:18 am
#1

Which ranged movement reducer/stopper is the most consistent and reliable? I'm a melee build and I'm looking for the best way to slow/stop a ranged class as reliably as possible with as few points spent as possible. I don't care how much damage, if any, the ability does, I just want to be able to get to them.
fessestarsider
Tue Jul 05, 2005 2:30 pm
#2

Fencer has a snare that works well

You could try that, if not youll have to go ranged *shrugs*


Fesse
Xipe
Tue Jul 05, 2005 2:40 pm
#3

Fencer or CM seems to be it for us melee guys - I'm thinking of migrating to CM 4xx1 or 4xx3 just to try it out.



--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
Hound_Dog
Wed Jul 06, 2005 7:37 am
#4

Couple things....


I'm only looking for ranged movement impairing abilities (as the title states) to compliment my melee abilities. I want to be able to stop the ranged guy from kiting me as efficiently as possible, so I can get in range and pummel him.


Currently I'm TKM, Sword and Smuggler after respec last night, because I hear Concussion Shot works very well. The problem with that is pistols limited range, but I'll try it and see. If the range doesn't become a factor, the compliment of Restraining Shot and Panic Shot should very well keep the target from running to far and attacking too much while I close the distance. Also, CM Paralyze has a 10m range, so it would be easier to simply Lunge2 on the target to close that gap as opposed to spending all those points for CM. I'm trying to be as efficient as possible to preserve the most melee skills I can.


I'm not trying to answer my own questions, but simply want to start a discussion to determine the best complimenting ability.
Vitruvian22
Wed Jul 06, 2005 7:52 am
#5

I think the paralyze ability from Combat Medic is as good as it gets, although it probably wont be an option for u since it requires mastery to get the improved or advanced version. It is such an awesome affect though that I am considering dropin Master Doc and getting Master CM just for paralyze. I've heard, but do not know for sure, that unlike root, attacking an opponent while they are paralyzed will not break the affect. Does anyone know for sure if this is true or not?



Hound_Dog
Wed Jul 06, 2005 8:32 am
#6


What about Carbineer's Charge Shot, or BH Underhand Shot, or Pistoleer's Stopping Shot or Rifleman's Kneecap Shot?


I don't need it to make them a statue, I just need to get to them.

fessestarsider
Wed Jul 06, 2005 8:51 am
#7






Vitruvian22 wrote:

I think the paralyze ability from Combat Medic is as good as it gets, although it probably wont be an option for u since it requires mastery to get the improved or advanced version. It is such an awesome affect though that I am considering dropin Master Doc and getting Master CM just for paralyze. I've heard, but do not know for sure, that unlike root, attacking an opponent while they are paralyzed will not break the affect. Does anyone know for sure if this is true or not?








Untrue ! Paralyse breaks on damage :/


Fesse


Hound_Dog
Wed Jul 06, 2005 8:58 am
#8

Breaking on damage is fine, because I'd be in range by that point. My problem with Paralyze is that I have to get to 10m just to use it. I"m looking to pick up a ranged class with only the points needed to get to a good stopper/slower.
Ursasarctos
Thu Jul 07, 2005 12:03 am
#9

I dont think the laser rifle has a profession cert requirement so just use it with the concussion shot for the extra range and keep the template you have now.
Hound_Dog
Thu Jul 07, 2005 12:19 am
#10

Ah...nice, I see.


So I'll get the range of the rifle with the ability. I wonder how often I'll miss with it being as I won't have any rifle skill at all and it's the unimproved version of the ability.
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