Swordsman Archive

Thread: Would you be interested in this hammer?

Kregi
Thu Jul 07, 2005 1:21 pm
#1

436-994 4% damage sliced so far. Base damage was like 416-956 on one and 970max(this one hasnt been sliced yet) on another.
2.8 speed.
82 sac.
This is without a powerup of any kind.

Just curious as to what swordsman think this would be worth on their respective servers. I am on chilastra and have crafted and given a couple of these away for testing purposes. Hopefully my guilds artisan can craft some 21% damage .52% speed powerups and 20% sac 0acc melee powerups(as thats what he is making for ranged powerups atm) for these soon too.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
KreyMerr
Thu Jul 07, 2005 3:31 pm
#2

82 should be a nice sac. would be good for soloing higher end content like krayts.

may have to visit your shop and pick one up.



-X-____________________Cos KreyMerr
Profession:_________________________________Master Of Awesome
Server:____________________________________Chilastra
Look out! Hes got a pink duster!
Former Swordsman Correspondent and Swordsman for life.

Revmatt
Thu Jul 07, 2005 3:45 pm
#3

Whats the damage on those puppies?



T'matawyrr
Master 2 handed sharp thing swinger 4/4/0/3
Master lil doc/4004 big doc
girl guide no more
A lttle tka
former Master Thingy maker
Dont deny your lust for the wookiees.
Mr_Anonymous
Thu Jul 07, 2005 3:51 pm
#4






Revmatt wrote:

Whats the damage on those puppies?




gee, i wonder



APEist
Mr_Anonymous
Thu Jul 07, 2005 3:53 pm
#5

btw it is a very nice hammer for PvE, but ill take my 1.2k 104 sac hammer for pvp, since with a 70% action bar if i get my opponent in the right status i can kill a healer/jedi before they have time to react. you simply couldnt do that with your hammer. sure, youll have more action left over after the burst of attacks, but theyll still be alive, and then theyll heal up.



but yea, very pretty penny for that thing.





APEist
SoloMek
Fri Jul 08, 2005 6:28 am
#6

The SAC/max.damage ratio is the best I've ever seen. A damage power-up will make this thing perfect.


Craft it and they will come.





____________________________________________________________________

My name is Ewizan Mek
and I approved this message


Premium Wares on my vendor 3763, -5983 outside Mos Eisley, Tatooine
Mr_Anonymous
Fri Jul 08, 2005 9:03 am
#7






SoloMek wrote:

The SAC/max.damage ratio is the best I've ever seen. A damage power-up will make this thing perfect.


Craft it and they will come.








uhm, excluding pups yes, but not otherwise. ok a 994, 82 sac, put a dmg pup on it, you got about 1200 dmg, right?


say you have a 1200 dmg hammer, with 104 sac, slap a sac pup on that, and you got about 73 sac.


whats better, an 82 sac weapon with 1200 max dmg, or a 73 sac weapon with 1200 dmg?





APEist
DarkBShadow
Fri Jul 08, 2005 11:59 am
#8

hmm how did you make these power hammers any way???

i'm thinking Geonosain Red Power Cubes...



[Dark-B Shadow[
Master Swordman Forever ~ Pve wh0r3
my other sig is a Corovette.
who wants to touch me...i said who wants to friggin touch me.
Chu-Gon Dar Cube Combinations Glowing Items guide
Dark-b Comics(updated 9/1/06)

Dark-b Shadow(lvl 50 Smuggler/Master Freelance Pilot Valcyn)

Kregi
Fri Jul 08, 2005 3:55 pm
#9

These were made with -11 action cost red cubes and 25 max agents. Made another last night 83 sac 988max damage unsliced with 2 amazing experiments. Put a few on my vendor if u r interested Cos. 292 -5796 outside cnet. Yeah I have been trying to figure out the best ratio for damage/sac vs pre-cu converted weapons. My exceptional bowcaster converted to 618-1236 damage 104 sac. When i throw a 29% action -10 accuracy powerup on it sac drops to 73 and accuracy ends up at -9, but when i throw a 20% sac 0 accuracy sac drops to 82 and accuracy stays at 1. Accuracy powerups during some tests i ran had almost no effect on hitting PVP targets. I still have to test them out against lairs as they seem harder to hit then anything in the game. I mean with an accuracy of 236 i sometimes miss lairs 6 times in a row.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
ZachDarkfly
Sat Jul 09, 2005 12:17 am
#10

I would say that is the way as I made some with red cubes and geo solid agents that came out almost identical last night. 964 unsliced with 84 SAC. With better solid agents they could be even better. Does anyone know if the red cubes and solid agents still drop?



Zach





Zach Darkfly - Launch Vet | Karloth Darkfly - Pre Patch 9 Jedi

00000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0

00000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
0
0000000000000000000000000000000000000000000000000
0
0
000000000000000000000000000000000000000000000000
0

00000000000000000000000000000000000000000000000000
DarkBShadow
Sat Jul 09, 2005 12:27 am
#11

they should...

the solidifying pastes were always rarer then the cubes though.



[Dark-B Shadow[
Master Swordman Forever ~ Pve wh0r3
my other sig is a Corovette.
who wants to touch me...i said who wants to friggin touch me.
Chu-Gon Dar Cube Combinations Glowing Items guide
Dark-b Comics(updated 9/1/06)

Dark-b Shadow(lvl 50 Smuggler/Master Freelance Pilot Valcyn)

Page 1 of 1
Previous Next