I posted the following on the General Discussoin board but since I am a Master Swordsman, wanted to post it here as well:
I wasn't sure which forum to post this in so it has ended up here by default. It basically applies to all the melee professions and combat medic. After being defeated in a number of duels and pvp battles by ranged players, I intently sought a solution for the problems posed to any melee player in this sort of combat situation.
Minor point: (It would be nice if...)
First of all, one solution would be to make the highest damage dealing melee profession (Swordsman), at least slightly more powerful (deal more damage) than the highest damage dealing ranged profession (Rifleman). I say this for two reasons: 1) The huge advantage that ranged professions have over melee professoins by having the obvious advantage of being able to attack us for 55m before we are even able to deliver our first blow, not to mention their ability to do this repeatedly by using root and snare and then running out of range again. Letting a Master Swordsman, afterclosing on his opponent,hit for more damage than a Master Rifleman (I will use Master Swordsman and Master Rifleman for arguments sake since they are the two highest damage dealing professions)would help to compensate for thisinnate advantage of the ranged players. This would help to balance the playing field in combat. And 2) If you would like to have a more pragmatic discussion about the damage that should be assigned to these professions, think of it like this. Yes, if you were shot in the head by a high powered riffle, you would receive a great deal of damage and almost 100% certainly be dead. However, if one was to be decapitated by a sword (which was common occurance during the course of battle when melee weapons were used in combat) you would receive even more damage and would absolutely 100% certainly be dead, as you cannot be alive without a head. So on those two fronts, it would seem to me, that Swordsmen should be given, at least slightly, higher damage dealing capabilities than Riflemen.
Major point: (But this is what I'd really like...)
The other solution (which could also be used in conjunction with the previous) is this: Give the melee professions something to combat the ranged professions' ability to snare/root/etc. Wait.. I found one! You can get Combat Medic and paralyze your opponents, hit them with diseases and poisons while you are rooted, and... ohh wait, yeah that's right, you have to have Novice Marksman plus the 4th ranged column to go that route. So in other words, if you have a melee profession you have to cough up an addtional 15 skill pts (and thats just for the Novice box) to get this medic profession that the ranged guys don't have to.
So, is it just me or does it seem like the melee professions are getting the shaft evey where we turn. Why can't the devs make it so you could supplement the 2nd Medic column with either a Marksman tree or a Brawler tree as the prerequisites for training Combat Medic? If not, then keep all the prerequisites under Medic, and not require ranged boxes. If not, at least give us melee guys/gals some sort of poison or blinding powder, or throwing weapon (which was commonly used by melee combatants) to help mitigate this advantage that the ranged professions have. I wouldn't think it would be too difficult to add 'blinding powder' (would have the same affect as blind attack/strike/hit etc.) with around a 30m range to, as an additional abbility given to all the melee professions at the novice level, with an improved or advanced version at the master level. Or possibly some sort of throwing weapon with a 'bleed' or some other DOT affect. I don't think this is too much to ask for.
Food for thought anyway.
Thanks for listening.
p.s. Someone please let me know if this post should be move to the Combat Medic forum and/or all of the melee forums, leave it here, or move it somewhere else all together.