Swordsman Archive

Thread: There is no speed cap in CU! Reached 200 polearm and swordsman speed!

grifta
Sun May 01, 2005 2:03 am
#1

Well just to let everyone know I hit 200 polearm and swordsman speed and once I hit 150 it made no difference to my modified speed no matter how much I went up in tapes, and I started off with around 145 swordsman speed and 115 polearm speed.



ShadeSwifteye
Sun May 01, 2005 4:25 am
#2






grifta wrote:
Well just to let everyone know I hit 200 polearm and swordsman speed and once I hit 150 it made no difference to my modified speed no matter how much I went up in tapes, and I started off with around 145 swordsman speed and 115 polearm speed.





Good to know, that way i can stop trying to think of temps to increase speed



-Shade
McRibs
Sun May 01, 2005 6:44 am
#3

Nice work, and this does in fact follow the trend of how the devs wanted it. They stated that it would be logarithmic in the sense that the higher you go the less the benefit that follows. But, I'd like to disagree with your test. Last night, a lvl 80 swords w/ 163 speed dueled me as a lvl 80 w/ 150 speed and it seemed that he had periods where his swings were much faster then mine,



Stilagr...Retired BH.

KreyMerr
Sun May 01, 2005 9:36 am
#4

awesome hawkke. might have to steal your suit for a night to try some things.

no more cap is not fun, but i guess we all knew it was coming.



-X-____________________Cos KreyMerr
Profession:_________________________________Master Of Awesome
Server:____________________________________Chilastra
Look out! Hes got a pink duster!
Former Swordsman Correspondent and Swordsman for life.

grifta
Sun May 01, 2005 9:41 am
#5

My suit alone wont get you 200 I borrowed rest from a friend as I only reach around 160-170 with all my mods, I have some +5 ca's left if you want Cos.

Regarding your post Stilagr I have already tested this scenario as well and its not that I hit faster its just that I know the different timer skills, such as impale and critical both being very high damage SAC using skills on different timers. So they will hit one after the other and then throw in a melee assault from mbrawler which is another high dmg attack on a different timer I can hit 3 times in 3 seconds over 1k if my opponent has armobreak placed on his little toon.



demonbane423
Sun May 01, 2005 1:25 pm
#6






grifta wrote:
My suit alone wont get you 200 I borrowed rest from a friend as I only reach around 160-170 with all my mods, I have some +5 ca's left if you want Cos.

Regarding your post Stilagr I have already tested this scenario as well and its not that I hit faster its just that I know the different timer skills, such as impale and critical both being very high damage SAC using skills on different timers. So they will hit one after the other and then throw in a melee assault from mbrawler which is another high dmg attack on a different timer I can hit 3 times in 3 seconds over 1k if my opponent has armobreak placed on his little toon.




yeah i use the impale //critical hit combo i noticed the timers also,,, but i must say that YOU may not hit faster after 150 but your DPS goes up,,, I have been adding more and more mods im currently at 172 and every time I add my DPS on hammer jumps a bit,,, like +8 speed got me an extra 4 dps,,, kinda lame but its something,,,, also sad about no speed cap but we are all trying to cope,,,, I drain action so fast though lol




--= Goose =--
--=Swordsmen/Krayt GDK killer -==- Member of PhNx=--

--= I pity the fool =--
grifta
Sun May 01, 2005 10:20 pm
#7

Sadly my DPS doesn't go past 554 no matter if 200 speed or 150.



grifta
Sun May 01, 2005 10:21 pm
#8

Oh i just found this nifty thing out, what your DPS is what determines how much damage you do..... funny so speed is still important. Someone test this for me to further prove it please.



McRibs
Mon May 02, 2005 5:22 am
#9

I noticied it too. All melee hits will hit for the same. All special hits would hit for the same. Very gay.



Stilagr...Retired BH.

demonbane423
Mon May 02, 2005 8:32 am
#10






McRibs wrote:
I noticied it too. All melee hits will hit for the same. All special hits would hit for the same. Very gay.





what do you mean all hit for the same?




--= Goose =--
--=Swordsmen/Krayt GDK killer -==- Member of PhNx=--

--= I pity the fool =--
Milgram
Mon May 02, 2005 5:55 pm
#11

As in they all hit for 568. No deviation ever. When you do special A with Sword B against (lol, i almost put MOB C, silly me for forgetting that they aren't creatures any more, they are numbers) number C, you will always do a fixed amount of damage. Yes, indeed, very gay.


Also, How can you say there is no speed cap? I guess i am just a little slow, but if your DPS is not increasing AT ALL from 150 to 200, doesn't that mean that you are in fact speed capped? If that is true, how very very lame. With action actually mattering now, shouldn't that be the ultimate balance for speed? If you attack too fast, you burn out your action pool.






I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Mitaku
Mon May 02, 2005 6:27 pm
#12






Milgram wrote:

As in they all hit for 568. No deviation ever. When you do special A with Sword B against (lol, i almost put MOB C, silly me for forgetting that they aren't creatures any more, they are numbers) number C, you will always do a fixed amount of damage. Yes, indeed, very gay.


Also, How can you say there is no speed cap? I guess i am just a little slow, but if your DPS is not increasing AT ALL from 150 to 200, doesn't that mean that you are in fact speed capped? If that is true, how very very lame. With action actually mattering now, shouldn't that be the ultimate balance for speed? If you attack too fast, you burn out your action pool.








technically there is no speed cap. But after a certain point the decimal gets so small, you might as well be capped.


-Mita'ku





Elder Dark Jedi as of 3/15/2004
Pre-CU ; Pre-Village
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