Swordsman Archive

Thread: Master Swords / Doc in a bind, and need some opinions

oslopax
Tue Mar 23, 2004 12:42 am
#1


As stated, I'm master doc/swordsman. Pre-CU I had novice scout as well, post CU I logged in to a negative 14 skill points, and was not allowed to move (literally) untill I gave something up. The main reason I mastered Doc was to buff guildies, and myself for hunting trips. I want to keep my buff ability (even if its only 10%), but I can't seem to make heads or tails of what I need to keep in doc. I never really did any crafting, I just want to be able to buff myself as well as my friends.


Thanks in advance for all of your opinoins, and advice


aslo/oslo pax
oslopax
Tue May 03, 2005 3:12 pm
#2


As stated, I'm master doc/swordsman. Pre-CU I had novice scout as well, post CU I logged in to a negative 14 skill points, and was not allowed to move (literally) untill I gave something up. The main reason I mastered Doc was to buff guildies, and myself for hunting trips. I want to keep my buff ability (even if its only 10%), but I can't seem to make heads or tails of what I need to keep in doc. I never really did any crafting, I just want to be able to buff myself as well as my friends.


Thanks in advance for all of your opinoins, and advice


aslo/oslo pax
jmonty
Wed May 04, 2005 2:21 am
#3

you'll probably have better luck asking this in the doctor forum.




Jah'y ~ RESPECing to every prof eventually
Slaktare ~

Never act from hatred, anger, or fear. Only act when calm and at peace with the Force.
soe in a nutshelld






Castigula
Wed May 04, 2005 6:16 am
#4

You can keep doc and drop 2 trees in medic if you have too. Unlike before you only need 2 trees in medic to get to doc. hope that helps.



Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

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