Swordsman Archive

Thread: Latest patch = huge swordsman nerf.

NashDarksabre
Thu Nov 13, 2003 12:02 pm
#1

I was always afraid this would happen. Thanks to combat medics, swordsman have also been nerfed.

With today's patch, dots can no longer kill people (They bring them as low as 1 HAM). And on top of this, first aid will now heal bleeders much more effectively (Which I do understand, but it still nerfs us, regardless.).

The things we did get from the patch, are more counterattack, stun resistance, and 2H sword visuals were "improved". So basically, we got the shaft. The last two are basically worthless...stun hardly does jack, and we have to use a power hammer to be any good anyways, so sword visuals mean nothing. Now if they gave us new swords (and one better than our god aweful power hammer), then I'd be happy...but this is just worthless to us.

I guess the devs don't even look at their profession percentages, and feel swordsmen don't need any help (What's even more pathetic, is pikemen got jack squat). Either that, or they hardly give a **edit** because there's so few of us.



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
Tsion
Thu Nov 13, 2003 3:42 pm
#2

I get stunned ALL the time fighting big creatures so I'm very happy to see the increased stun resist.


As to whether we got nerfed or not, feel free to hit the road Nash if you feel that swordsman is no longer the class for you. That's the beauty of this character system, if you don't like the turn a profession has taken, move on.




O'Reilly Freeborn
O'Reilly's Organics ò inside the Transcendence Mall, East Lianorm - On the Lake at 3300, 2700, Naboo, Corbantis
Professions: @ Master Heavy Swordsman / Master Brawler / Scout/ Medic / Merchant - Retired Master Ranger
Badges:&Master Explorer/Jabba's Badge of Trust/Imperial Badge of Merit/Rebel Badge of Courage/Nym's Badge of Honor


waaha
Thu Nov 13, 2003 4:19 pm
#3

Thats not a nerf



"as i lay there centering my focus, you ponder why the DB doesnt work on me"




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raider7734
Fri Nov 14, 2003 1:14 am
#4

More defense vs. stun? Cool.


What does stundo,anyway?





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IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
NeitzDecus
Fri Nov 14, 2003 4:48 am
#5






Tsion wrote:

I get stunned ALL the time fighting big creatures so I'm very happy to see the increased stun resist.


As to whether we got nerfed or not, feel free to hit the road Nash if you feel that swordsman is no longer the class for you. That's the beauty of this character system, if you don't like the turn a profession has taken, move on.






I think stun lessens your chance of hitting and you lose a round. I'm not to sure about it though.




Jennifer
I've been having an affair
with your twin sister, Hennifer.

Gasp! "Oh please let me live oh bodacious babe whom I used to love." - same movie, different scene


YodaGolem
Sat Nov 15, 2003 12:59 am
#6

stun reduces the damage you do in half, so glad to see more stun defense (**edit** tka's and their freaking stun attack )



Kebo Killa
-Visk-
Sat Nov 15, 2003 2:54 am
#7

Lol, we didn't get nerfed, they improved the class, with a little trade-off, boo hoo



kthxbye
huan_the_destroyer
Sat Nov 15, 2003 6:12 am
#8

if you need bleeds to win you don't know how to play



==================================================
WOW > SWG
Riboflavin3234
Sat Nov 15, 2003 6:22 am
#9

true i mean how does a bleed that brings enemies down to 1 cripple our proffeesion, all i used bleeds was to help bring their mind down a little faster. i guess it would cripple you if you were dependant on bleeding and running



I bet the main reason the police keep people away from a plane crash is they don't want anybody walking in and lying down in the crash stuff, then, when somebody comes up, act like they just woke up and go, "What was THAT?!"
Soulburner69
Sat Nov 15, 2003 8:49 am
#10

i dont mind the changes, the only problem i have is the stupid red lines.


the bleed thing is annoying, because it used to help when it came down to who/whatevergot the next hit in wins the fight and the bleed kicks in and they die. now they bleed to 1 and i get incaped. and if they deathblow, i get killed, and if they dont walk away from the area i get triple incaped, unless i can actuaually get the first swing in when i stand up from being incaped.


i have noticed that i get death blowed about 15%to 20% more and triple incaped about 20% or so more, than i used to. my clothes went down from 100% to 72% in a matter of two days, (about 12 or so hours of play)




Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Gamesanator
Sat Nov 15, 2003 1:21 pm
#11

I think the patch is great



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Dark Jedi Knight/Gorath
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