Swordsman Archive
Thread: Can We Get a KD!!!??
Cmon now!! We may have exellent bleeds and all. But we need something new, more swords, more skills. It seems to me all our skills do basically the same thing. We are missing something, may it be a KD or just another sword, we need something else! And what ever happened to the scythe? Does anyone even have one yet? lol
Master Brawler.. or 2hHit3 then 2hAE3.
Swordsmen have too much going for them to get a KD in the profession.
Ha Swordsman have to get Master brawler to be effective. So one Elite Profession is not enough, a Heavy Swordsman is forced to spend points to get Master brawler for a knockdown when every other class has one.
2hHit3 dizzies around 30% of the time and that's a high estimate
2hArea3 dizzies about 10% of the time and posture changes around 10% to 20% of the time
So using these two skills I rarely if ever get a Dizzy KD during PvP.
I've started the trek to Master brawler and have found the lowly 1 hand lunge posture changes almost every single time, as well as the lowly 1 hand dizzy Brawler (1hand level III ) dizzies almost every time. It's sad that I consider using two level 3 skills rather than Master level Heavy sword skills.
Ehogack, I hate to disagree with you, but I get great results from 2hlunge2 in PvP and PvE.
In PvE, If I am grabbing something actually fun to solo, I will /warcry2 until it sticks then land the /2hlunge2 for a really long KD period. Hell, by the time the MOB gets up the recycle timer is close enough to rinse and repeat. Of course I throw in an /intimidate2 somewhere in the mix in case I get that random chain of resists.
In PvP, the KD success rate is also very good and the extended range is much appreciated. True it doesn't have a dizzy, but it still a very nice addition to the Swordsman arsenal.
(just didn't want anyone pursuing Master Brawler to feel like it is not worthwhile)
That said, TK KD2 is admittedly more effective against humanoids and players. Not so much that I would consider leaving SM in favor of TK though.
Stick with us, Man.
-Crazy'Horse
I was being sarcastic. But it does seem to work less than UALunge2.. could be that 210accuracy vs 60something? heh.
Seriously though, Swordsman is like 10steps above every other brawler profession in terms of damage, they *have* to be lower in defense and attack variety to compensate. So asking for EVERYTHING.. like Dizzy/KD, lower HAM costs, etc. is completely missing the point. Gotta look at how to improve the profession in and of iteself, like adding some usefulness to the different stages of AE and Sweep attacks, not by saying "OMG TKs have Dizzy/KD! We need Dizzy/KD too!!1"
We don't NEED KD. Seriously. It's not that important, if it is to you.. master brawler is where it's at. The damage bonus doesn't work right with armor piercing anyway. And in PvP, there are other things to worry about than Dizzy/KD..
We're not gonna get Combat Equilibrium to help get up after dizzy/KD. We're not gonna get huge defense bonuses(except to Stun.. which does what?). We're not gonna get lower HAM costs on our weapons. This is not going to be thenext bandwagonprofession. I won't allow it. I don't want people solo'ing Kimos. I don't want people destroying groups of Dark Troopers south of Lake Retreat. I don't want people having fun swinging a sword. I want them bitching and moaning about how dumb it is to run around with a gun, why their profession sucks compared to TK, why it's pointless for them to master<insert stupid marksman profession here>.
Trust me, you want them doing that too ![]()
As far as "Swordsman needs to be nerfed in defenses and KD because we do more damage" All I have to say is nine little words all of us Master Heavy Swords have seen during PvP or duels.
"You cannot two hand hit 3 while knocked down"
"You cannot two hand hit 3 while knocked down"
"You cannot two hand hit 3 while knocked down"
There's always
"You're so dizzy you fall down"
"You're so dizzy you fall down"
"You cannot two hand hit 3 while incapacitated"
Yay so much for 5 times more damage if you never get to damage anything.
Master Heavy Swordsman--
Ehogack,
Your post is really very funny in a not so subtle way. What is it with the devs and the "If it ain't broke, break it" mentality they have? I guess only the Pikemen are safe. Nobody is paying them any attention at all I hear.
/wink
-Crazy'Horse
umm about the damage well tka do about the same amount osf damage as we do vs creatures sometimes even more. they have a lot higher dps and i mean come on this should not be. the other day i was fighting with a tkm and we were hitting the same creature i did 2k with my ph using hit 3 and he was hiting for 2.5k using vibros using unarmed hit 2 i look at that damage and was like umm there is somehing wrong here. i mean he soloed his creature and then cam over to help finish mine.
The only thing going for us is our ap2 weapons. but still swordman should do alot more dps then a tka and yes this creuture had the same resis vs blas and kinetic.
and now if you go hunting with your feriend tka look at this and see his dps and your dps and you will see he is hitting for more damag then you half of the time and is hitting alot faster.
TKM,Master Brawler against Giant Dune Kimogila: Victory in 120seconds.
Master Heavy Swordsman against Giant Dune Kimogila: Victory in 25seconds, if that.
Been there, done that. Sold the loot.
Ever try to kill anything over lvl50 with a TKM? Remember kids... BAZ NITCHES DO NOT COUNT. Real monsters, real NPCs. Not things novice pistoleers can kill. We're talking the real stuff here. Now tell me TK does more damage. I'd rather 2-4k with medium piercing per 1.5sec to the SAME POOL over 3500 AP1 every second to random pool any day.
By the way, I've been TKM since the 5th week of the server. I've been Master Heavy Swordsman, I'll master it again by next wednesday. Don't talk to me about comparing them, I am them. I know what's good and what's not. I can kill anything. Wanna know why Fencer blows and people only pick up Fencer for defense mods or Holocron? Their only decent damage weapon is AP0! No one likes PIkeman: it's slow, inefficient, and has terrible accuracy.
TKA just got a dmg increase at the master and novice levels. they used to get +20 unarmed dmg now they get +70, that +100 for masters.
TKA is now out damaging swordsman, especially since they never stop attacking.
I'd be happy with a little more defense vs. dizzy and if lucky defense vs. knockdown. this would make swordsman more PvP effective. bounty hunters and TKA's would have to actually deal with us then instead of knocking us down and then spamming eyeshot or spamming spitting rawl to kill us.
and 2hLunge1 is ok, i've killed a few rebels that were trying to kite me with just that move alone. My 671dmg power hammer helped with that though.