Swordsman Archive

Thread: Forum Whines.

ViolentAngel
Sat Mar 13, 2004 11:43 pm
#1

I was looking at the State of Proffession and a few other posts and ... Maybe I'm wrong becuase of lack of experience or just plain stupidity, but heres my Hot Tips:



Marksmen running away from you?


Use Lunge. 20m range. You got granted it at Novice Brawler and ignored it ever since. I -never- have a problem with range once I'm "in", and I do fight in the GCW, and I meetmore Kites than Tanks. Don't forget your burst run (and your Explorer root).

/follow

/melee2hlunge1



Jealous of TKA?


Try leveling TKA, TKA student and TKA Novice take longer to level than you can imagine. Uber class for people who spend longer on the grind wheel. While on the way to Novice Swordsmanwe are well and truly lethal with a decent Katana,but TKA Students are absoloutley gimp. On the way to TKA Student I was fighting 250xp -RASPS-. I'm a Master Brawler and on the way to Novice TKA,I was fighting Shallow Tortons for 1300xp per kill, and each fight took a good five minutes, that I wouldn't have survived without my 60% Ubese and a VK from one of the finest WSs on the server (thanks Garhu). KD and Warcry? Warcry misses too often becuase of your low damage.



My Swordsman tree is well on its way and I have always been able to bring down Reds solo.If this profession is broken then there must be something -very- wrong with the consider/level system. With a decent Mind MPU Iwas taking on whole nests of yellows before I hit Novice Swordsman. I imagine that if I tried doing that with a PH I may not have got away with it, but thats not what a PH is for. PHs are custom made Turret Splitters.



Maybe I'm holding the wrong end of my Grooved 2H Sword?

(The Emporer gave me Bleed weapon to be used withhigh damage area attacks...)


jzf.

TKA 1000, SWD 2030, SCT 4000, MED 3213



Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
LuciferMullins
Sun Mar 14, 2004 12:18 am
#2

Facetious at best.

1) Most TK's simply use group leveling early on, unless they're smart enough to pick the right creature.
2) Be nice to have an actual KD, you know a big slashing blade tends to do that more than a carbine.
3) Meet the nice pikets/sharnaffs. Any idiot can kill them for 3k xp + 4k per nest. Average per mission 25k.
4) Get a set buffs w/ decent regens too. Most creatures will never outdamage your regeneration, in 70% kinetic armor.
5) If you're already TK then consider the fact you already have certain melee bonuses, hence swords is easier.
6) I don't let anyone know I'm M2H. Carry a nice little carbine (Novice Carb) and have plenty of stacked badges. Know if I could only KD.



ViolentAngel wrote:
I was looking at the State of Proffession and a few other posts and ... Maybe I'm wrong becuase of lack of experience or just plain stupidity, but heres my Hot Tips:
Marksmen running away from you?
Use Lunge. 20m range. You got granted it at Novice Brawler and ignored it ever since. I -never- have a problem with range once I'm "in", and I do fight in the GCW, and I meet more Kites than Tanks. Don't forget your burst run (and your Explorer root).
/follow
/melee2hlunge1
Jealous of TKA?
Try leveling TKA, TKA student and TKA Novice take longer to level than you can imagine. Uber class for people who spend longer on the grind wheel. While on the way to Novice Swordsman we are well and truly lethal with a decent Katana, but TKA Students are absoloutley gimp. On the way to TKA Student I was fighting 250xp -RASPS-. I'm a Master Brawler and on the way to Novice TKA, I was fighting Shallow Tortons for 1300xp per kill, and each fight took a good five minutes, that I wouldn't have survived without my 60% Ubese and a VK from one of the finest WSs on the server (thanks Garhu). KD and Warcry? Warcry misses too often becuase of your low damage.
My Swordsman tree is well on its way and I have always been able to bring down Reds solo. If this profession is broken then there must be something -very- wrong with the consider/level system. With a decent Mind MPU I was taking on whole nests of yellows before I hit Novice Swordsman. I imagine that if I tried doing that with a PH I may not have got away with it, but thats not what a PH is for. PHs are custom made Turret Splitters.
Maybe I'm holding the wrong end of my Grooved 2H Sword?
(The Emporer gave me Bleed weapon to be used with high damage area attacks...)
jzf.
TKA 1000, SWD 2030, SCT 4000, MED 3213





Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

Gimperial666
Sun Mar 14, 2004 2:05 am
#3

Ha! i did Tka the old fasion way... I bled beasties with 4 mind bleeds (like riffle/sword mind bleeders... then switched to the knucklers

and killed the thing when it was at onepoint of mind...
It wasnt hard for us old farts...



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
DarkMab
Sun Mar 14, 2004 3:07 am
#4

agreed


these ppl sho hate kiters must have forgotten how to run,


it was real easy for me to lvl swordsan ,as soon as i got an area attack, i head to dant, put on my armour, grt buffed then run savage quenker missions,


nice pay out, 3-4lxp per kill, i would just area attack the lair then everything comes and surrounds m,


i proceed to area attack till everythin around is dead,



as your progress the faster you kill them



did that for a couple of days now im 4/4/4/4 just waiting for ap to master





Firew
Master Riflema n/ TKM
>

ViolentAngel
Sun Mar 14, 2004 5:04 am
#5






Demenshia wrote:

I got from novice brawler to novice tera kasi in 1day it was easy as hell you just have to know what to fight


.....................



Why do melee people hate it when a range person is running away from you? you know if you get within 20meters of a ranged person they are dead


ranged people run like hell when they see a melee profession running straight at them cause we know if you get in lunge range we are dead


........................


Few tips for melee professions



If you are 50m away from a guy with ranged proffesion Dont run at him run away from him and around the closest corner you can find

Almost every person will give chase and get way to close

when the get around 30m close to you hit burst run run straight and them and lunge


then spam what ever specials you spam if done correctly you most likly wont loose the fight






Yeah right. Come on then, lets see the Demented Guide to TKA.



Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
LuciferMullins
Sun Mar 14, 2004 7:57 am
#6

1) You go hunting without buffs? Ok the rasps, gubburs, and crap. Why bother with them? Anything higher cl? Yeesh.
2) You don't own 70% armor? You need it just to have a chance at surviving a TKM encounter. As for hunting, makes it easier.
3) Don't misquote: You took the "certain melee bonuses" out of context.
4) After I had my weapons made, armor made, and a set of buffs I went to get Novice 2h in 1 day. Yeah that's nice, no different than the a buddy who got novice TK same day.
5) Your lack of knowledge in how to grind TK (i.e. getting armor and buffs) does not make it some really, really, *really* hard profession to level.
6) Armor, buffs, weapons, and food go hand in hand with leveling.
7) If they don't know I'm MSwords then they don't try to run away, until it's too late.
8) Look at the weapons used, especially the Scythe. Getting hammered with that should knock you clean on your butt, that's not an epee.
9) No illegal move in Jiu Jitsi. "If he trys to put a knife there, you should not try to stop him. You will, in fact, help him. Of course you would not be so rude as to interfere with the knife's path." Sensei *demonstration* to get people to sign up. Heck of an effective way to knock someone down too.


ViolentAngel wrote:
1) Most TK's simply use group leveling early on, unless they're smart enough to pick the right creature.
I got 100-200xp per sharnaff in group hunts. I got better results fighting Rasps. I would need a very patient buddy to help me kill Sharnaffs, and that only gets me some heals (which I may not need in my armour), anythnig more than that takes away my xp, which is the whole point. Add to that idea that you need a group to get sharnaff missions in the first place (not really a problem with the Coronet population unless you are playing in the early morning of a weekday).

2) Be nice to have an actual KD, you know a big slashing blade tends to do that more than a carbine.
Lunge2. Besides a sword tends to cut you up, a Carbine (read: Uzi) tends to liquify. Besides, KDs are a Nerf waiting to happen. In all my time at Jiu jitsu and Bushido, I have never met anyone who aims to knock someone over. Thats more of a Bo staff idea.

3) Meet the nice pikets/sharnaffs. Any idiot can kill them for 3k xp + 4k per nest. Average per mission 25k.
Still takes you all day to kill one. I did 100 damage with Uncertified VKs, 200 if I berserk, and 300 if I floor something and then berserk. (maybe not the numbers from fighting Sharnaffs, these are just numbers I rmbr noting).

4) Get a set buffs w/ decent regens too. Most creatures will never outdamage your regeneration, in 70% kinetic armor.
Same answer.

5) If you're already TK then consider the fact you already have certain melee bonuses, hence swords is easier.
Master Brawler, then Swords, and TKA is my most recent.

6) I don't let anyone know I'm M2H. Carry a nice little carbine (Novice Carb) and have plenty of stacked badges. Know if I could only KD.
I'm black a swordsman and I'm proud.
Through all of these answers you do make the valid point that the only person able to play a TKA has access to:
a) "a set buffs w/ decent regens"
b) "70% kinetic armor"
c) "certain melee bonuses"
d) A sharnaff hunting group (no problem).
So you need a Chef/Smuggler/Doctor and 75k for decent armour, before you even start thinking about taking this path? I was a Novice Swordsman in my first week of play, wearing Mabari armour that I got for free from a starting ArmourSmith!





Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

parplex
Sun Mar 14, 2004 9:17 am
#7

the brawler part of tk isent really that bad, granted swords is much easier, all it takes is aubese jacket(comp if u wanna waste it), buffs, and those red untitled guys



Parplex - Meow's and Inuyashya's sugar daddy
Master Meowmix - Your God
Inuyasha - in limbo ATM, but mainly just lazy, Ex Master Looter
Meows Whor - just add an e to understand
ViolentAngel
Sun Mar 14, 2004 11:21 am
#8





9) No illegal move in Jiu Jitsi. "If he trys to put a knife there, you should not try to stop him. You will, in fact, help him. Of course you would not be so rude as to interfere with the knife's path." Sensei *demonstration* to get people to sign up. Heck of an effective way to knock someone down too.


Sounds like a momentum based throwto me bub, could be done with a sword in hand (or better withSai or Jutte), but it would rightfully be an unarmed move. As for Illegal moves, that depends on the competition. Stand back to back with an opponent, lean to your left, put your right arm around his neck (arse to arse, cheek to cheek) use your hip to pull him over. Like a hip throw or (Lion Wheel from Judo) only its totally forbidden forinsurancepurposes. That aside...



So we all do agree?


TKA is for more experienced players (with both resources and connections) and should therefore give a better result?


"you need a Chef/Smuggler/Doctor and 75k for decent armour, before you even start thinking about taking this path"

SWD is the quick and easy route?


I am a dedicated Swordsman, always have been, I'm just "borrowing" the Mediation skills from TKA and found out just how hard it is to level up. Iused 65% Ubese and a SpeedVK from one of the best WS on Farstar. If I am so stupid that I can't level in one day, how is it that Igot Swordsman somuch easier? TKA should have been easier becuase I already had bonuses from SWD. Iimagine SWD levels to novice at least twice as fast as TKA.


The Direct Question is: Why should a Swordsman be equal to a Teras Kasi Artist?




Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
WarFerret
Sun Mar 14, 2004 11:36 am
#9

It's always easy enough to find a doctor if you know where to look, chefs and smugglers can be found in small crates in your backpack



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
ViolentAngel
Sun Mar 14, 2004 1:43 pm
#10

1) Most TK's simply use group leveling early on, unless they're smart enough to pick the right creature.


I got 100-200xp per sharnaff in group hunts. I got better results fighting Rasps. I would need a very patient buddy to help me kill Sharnaffs, and that only gets me some heals (which I may not need in my armour), anythnig more than that takes away my xp, which is the whole point. Add to that idea that you need a group to get sharnaff missions in the first place (not really a problem with the Coronet population unless you are playing in the early morning of a weekday).


2) Be nice to have an actual KD, you know a big slashing blade tends to do that more than a carbine.


Lunge2. Besides a sword tends to cut you up, a Carbine (read: Uzi) tends to liquify. Besides, KDs are a Nerf waiting to happen. In all my time at Jiu jitsu and Bushido, I have never met anyone who aims to knock someone over. Thats more of a Bo staff idea.


3) Meet the nice pikets/sharnaffs. Any idiot can kill them for 3k xp + 4k per nest. Average per mission 25k.


Still takes you all day to kill one.Idid 100 damage with Uncertified VKs, 200 if I berserk, and 300 if I floor something and then berserk. (maybe not the numbers from fighting Sharnaffs, these are just numbers I rmbr noting).


4) Get a set buffs w/ decent regens too. Most creatures will never outdamage your regeneration, in 70% kinetic armor.


Same answer.


5) If you're already TK then consider the fact you already have certain melee bonuses, hence swords is easier.


Master Brawler, then Swords, and TKA is my most recent.


6) I don't let anyone know I'm M2H. Carry a nice little carbine (Novice Carb) and have plenty of stacked badges. Know if I could only KD.


I'm black a swordsman and I'm proud.



Through all of these answers you do make the valid point that the only person able to play a TKA has access to:


a) "a set buffs w/ decent regens"

b) "70% kinetic armor"

c) "certain melee bonuses"

d) A sharnaff hunting group (no problem).


So you need a Chef/Smuggler/Doctor and 75k for decent armour, before you even start thinking about taking this path? I was a Novice Swordsman in my first week of play, wearing Mabari armour that I got for free from a starting ArmourSmith!



Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
Demenshia
Sun Mar 14, 2004 1:53 pm
#11

I got from novice brawler to novice tera kasi in 1day it was easy as hell you just have to know what to fight


.....................



Why do melee people hate it when a range person is running away from you? you know if you get within 20meters of a ranged person they are dead


ranged people run like hell when they see a melee profession running straight at them cause we know if you get in lunge range we are dead


........................


Few tips for melee professions



If you are 50m away from a guy with ranged proffesion Dont run at him run away from him and around the closest corner you can find

Almost every person will give chase and get way to close

when the get around 30m close to you hit burst run run straight and them and lunge


then spam what ever specials you spam if done correctly you most likly wont loose the fight
ViolentAngel
Mon Mar 15, 2004 12:51 pm
#12

I think the main problem in SWD is that the people undertaking the skill repeatedly miss the point...

Then again... I've heard whines about not being able to Duel against TKAs, and this is a AoE/Counter based proffession, duels are not our greatest use (unless it was like, three TKAs Vs three SWDs, then we would rock the world)



Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
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