Swordsman Archive

Thread: Evaluate my template please

Kolhart
Fri Feb 06, 2004 12:21 pm
#1

Master Brawler/Master Swordsman

TKA 0 0 0 4 for defense and acuity

Novice Fencer some more defense and a lil dodge

0 0 1 0 smuggler for feign death

of course marksmen 0 4 0 0 + Novice medic and 1 0 2 0 scout cuz I have to get organics for some doc and armorsmith friends. Let me know Im hoping I can solo anything with this template
Okin_Sin
Fri Feb 06, 2004 12:27 pm
#2

If I understand this corectly, the dodge will only work when the one hand sword is equiped. Also the defences won't stack any more. If you were doing the tka line for meditate, it would make more sense. I don't think this would be the best template for soloing.
Erryk
Fri Feb 06, 2004 12:31 pm
#3






Kolhart wrote:

Master Brawler/Master Swordsman

TKA 0 0 0 4 for defense and acuity

Novice Fencer some more defense and a lil dodge

0 0 1 0 smuggler for feign death

of course marksmen 0 4 0 0 + Novice medic and 1 0 2 0 scout cuz I have to get organics for some doc and armorsmith friends. Let me know Im hoping I can solo anything with this template







master brawler/master swordsman -- great combo. my combo. can't reccomend it enough.


TKA 0004 -- start runnin into trouble here. defence and acuity. defensive accuity will not work when you have a sword equipped. ranged/melee defense may not stack after the upcoming combat rebalance--so you may not want to start relying on it now.


novice fencer -- see above. dodge won't work w/ a sword equipped


smuggler 0010 -- Not a feigner myself, but i know it works well for people. Due to people using this skill to solo extremely high level MOB's -- a nerf would not be unlikely.


hope that helped




Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

Okin_Sin
Fri Feb 06, 2004 2:07 pm
#4

Master Doc or Master Brawler both go very well with master swords. I think master doc is a little more well rounded, but if you plan to pvp a lot Master Brawler would be a good choice.
Kolhart
Sat Feb 07, 2004 1:11 am
#5

Well are you saying after patch, because I have counterattacked many times when I am fighting unarmed or fencer. Also, would should I do with the extra pointsI them?? As far as to be better solo'er. Or is master brawler master sword enough?
Erryk
Sat Feb 07, 2004 1:44 am
#6






Kolhart wrote:

Well are you saying after patch, because I have counterattacked many times when I am fighting unarmed or fencer. Also, would should I do with the extra pointsI them?? As far as to be better solo'er. Or is master brawler master sword enough?







there are multiple causes for you to counterattack while fighting unarmed or 1h sword.


1. EVERYONE has a base ability to counterattack--not just swordsman/carbineer. Becoming a swordsman just boosts that innate ability when you wield a sword.


2. The combat spam will often mislabel innate defense abilities. I think pikeman's block always comes up as counterattack or something.


suggestions for remaining skill points:


1. w/ swordsman/brawler you have enough left over to master a ranged prof and still master medic. I reccomend rifles or carbines (carbines especially until counterattack stacking gets nerfed)


2. I'm not sure of the exact build--but you also have enough points left over to get enough Doc to be able to buff yourself--a VERY useful skill.




Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

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