Swordsman Archive

Thread: An Idea About Sweep and Spin Attack.

JediQuic
Sun Apr 11, 2004 3:14 am
#1

What would you guys think if Sweep 1 and 2 and spin attack 2 were Changed to a new line of specials?

I know i wouldn't be sad to see em go


Anyhow here is my Idea for them :


Rename them to *Burst Attack*(or [insert cool name here] )


  • Burst attack1 would have the effect of Stunning the target withsingle Strong Fast attack(single horizontal Strike Animation). Stun attack, Place it at Brawler 0030 where sweep is.

  • Burst attack 2 Would be a similar attack that Stuns the target with a Strong fast attack folowed up by an Additional slash(just in annimation)that Blinds them too. Stun+Blind attack at HS 0010 Where Spin 2 currently is.

  • Burst attack 3 Would be a Very fast spining slash with a folowup slash(again animation only) that would Blind and Stun Everything in the area of the Swordsman. Area Stun+Blind attack at 0030 where Sweep 2 currently is.


I Came up with these because they are somewhat defensively orriented special effects, Much more Suitable for our Defence tree then the current overly redundant Sweep and spin attack are. Whilenot being to powrfull they could add some variety and tactical optionsto our limited arsenal of special attacks.



So tell me what ya guy think

Jinxmasta
Sun Apr 11, 2004 5:21 am
#2

Why don't you guys like Spin Attack? I'm a n00b Swordsman (0-1-1-1), and I get TONS of XP going on Endor buffed and with Vasarian Brandy since all I do is walk in the middle of the lair, select the lair, and spam Spin Attack 2. It gives me an insane amount ofXP (I got 40k in less than 2 minutes), and really helps me out a lot when progressing through the Swordsman profession. So why don't you guys like it?



Dakk' Nayro
Proud Member of the Crimson Republic
boodow
Sun Apr 11, 2004 5:57 am
#3






Jinxmasta wrote:
Why don't you guys like Spin Attack? I'm a n00b Swordsman (0-1-1-1), and I get TONS of XP going on Endor buffed and with Vasarian Brandy since all I do is walk in the middle of the lair, select the lair, and spam Spin Attack 2. It gives me an insane amount ofXP (I got 40k in less than 2 minutes), and really helps me out a lot when progressing through the Swordsman profession. So why don't you guys like it?






Because it sucks.





Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
DayWalkerRori
Sun Apr 11, 2004 6:17 am
#4


Its not thatwe dont likeSpin attack..Its a great attack for lvling but..I beleve they need to Change Sweep


Sweep1 PC low dmg

Sweep2 Area Faster PC that Stuns as well

Sweep 3 KD and Stun attack single target


The Word Sweep leads me to beleve it would be a KD move not a PC one...We are loaded down with PC moves and dont have a KD move unless you use the Lunge from Brawler....


Take a Sword and sweep at some1s feet with it and see what happens...


Sweep3 should make 2 swipes at your target1st spinning high (Dmg hit with Stun Attack) and then a low Spin (no dmg but, KD your target)

Message Edited by DayWalkerRori on 04-11-2004 09:21 AM

Jinxmasta
Sun Apr 11, 2004 9:09 pm
#5

Ok quick question about spins and area attacks... Is Area Attack 2 better than Spin Attack 2? Or do I have to go to Area Attack 3 to see a difference?



Dakk' Nayro
Proud Member of the Crimson Republic
JediQuic
Sun Apr 11, 2004 9:45 pm
#6

Area 2 Area 3 and Spin 2 All have a 3x multiplier on them, you arn't gonna see any increase in damage beyond spin 2.


http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=26325


However where they differ is the posture down effect, Spin 2 doesn't have it.

JediQuic
Mon Apr 12, 2004 12:52 am
#7

We don't "Dislike" sweep or spin attack......its just that we also get lunge and area attack.


right now We have(at thehighest levels):


  • 2h Hit - a strong Hit, Everyone likes

  • Head hit - Strong hit Directed at the mind pool, Our most valuable asset

  • Mind Hit - Mind bleed, nerfed but still nice

  • Sweep 2 - An Area Attack with a Posture down

  • Spin Attack 2 - An area attack

  • Area Attack 3 - An area attack with a posture down and potential dizzy

So you see that half of our specials are exactly the same idea, Attack a bunch of creatures/Players. all three of them have the Same damage multiplier and thus the same damage. So why would you use One over the other....Such as Spin attack 2 over Area 3? With area 3 you get all the damage of spin attack AND you also get the posture down + dizzy effect....Makes it easier to spam those lairs when the monsters don't fight back doesn't it?


And i'm not Even going to get into the Sweep2===Area attack 2....But you get the idea

sillyrack
Mon Apr 12, 2004 2:21 am
#8

A big problem I have with most specials is that once you level up the lv 1 or 2 special becomes redundant.. Why use area attack 2 when area attack 3 does the samething but better????? I might aswell remove it from my toolbar and save some space...


What I would like to see is every special being useful in some way... soo even at master two hand hit 1 can still be useful. Maybe when you upgrade to another lv the previous has lower ham costs and is has a speed increase. Makes sence being is a simpler move that you must be very adept with by the time you become master?


Instead of a sweep i would like to see a Thrust move.


Thrust 1 - Will add temp wounds lasting 30 secs decreasing all secondary stats by 25%


Thrust 2 - Armour penertration - Lowers the target armour lev buy one for60 secs eg. Heavy armour would be reduced to medium and No armour would half the target defence resistances.


Thrust 3 - Causes a critical wound leaving the target vunrable for a 15 secs causing unavoidable increase damage (like KD, although the target can still run out of range of the attacker)


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