Swordsman Archive

Thread: UBER AA or just crap?

Slickfire
Wed Apr 14, 2004 1:07 pm
#1

Armor Attachment: +25 2h Melee Evasion/+23 2h Melee Speed

Now, as I understand it, the speed will not even take effect due to bugs with these kinds of attachments. Is the +25 Evasion useful? If so what would this be worth. I know economies differ on servers but just an estimate in case I decide to make an offer. Thx.



Shiloh Durden
12 Point Master Weaponsmith
Vendors at -4963, 5323 Just Outside Theed
Vshbaa
Wed Apr 14, 2004 1:10 pm
#2

The evasion will be the only one to work, and doesn't do anything at all.


If the devs do get around to revising SEA's it may be worth a lot more.


Currently I'd estimate 5 million, but only from those who are hopeful enough about them being fixed.


If it gets fixed I can see that going in the 15 million range.





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Vshbaa
Former CURB Alpha Tester
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Staveeno
Wed Apr 14, 2004 1:29 pm
#3

does anyone know for sure it won't work? from what I gather, it is a defense mod that increase you chance of being missed by a 2h weapon. I fight NS a lot so I'm looking for a good +25 polearm evasion AA or CA to test out




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SlippMercato
Wed Apr 14, 2004 1:41 pm
#4

I read a thread about CA/AAs the other day (I just tried to find it) and it said that there was a chance that if you put a +1 into an item of the one that you want to negate that it was possible that the second one would show up on the item.


Example:


You've got that AA and you find a +1 Two-Handed Evasion and stick it in an Ubese shirt. So the shirt has +1 Two-Handed Evasion and then you dump the AA in the shirt. The +1 Two-Handed Evasion negates the +25 Two-Handed Evasion and then the +23 Two-Handed Speed goes through (atleast that's what it said).


If you wanted you could try that, It'd probably increase the value of the AA by a *huge* amount if it worked. And technically if it didn't you could hold the shirt and hope they fixed the stacking problem with SEAs. Either way you're a winner, that's an excellent AA if you can get it to work.





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ItalianJediLord
Wed Apr 14, 2004 7:08 pm
#5

Wait are you saying only the evasion will work and not the speed? I'm buying any speed attachments I can find, are they worth it?
Vep
Thu Apr 15, 2004 3:51 am
#6

speed attachments work

however in this case it will not work if dropped in say a ubese shirt since its the lower of the 2 mod's.

i dont know if the trick described above will work, but if it did you have an amazing shirt/belt (please for the love of god only use a ubese shirt belt) if not just hang on to it with the evasion in hopes it does work thats a loot of a lifetime. +7 speed on naritus went for 2 million i could see it going for 15million like said before if the trick above works!

Message Edited by Vep on 04-15-2004 06:52 AM

haun
Thu Apr 15, 2004 4:06 am
#7






SlippMercato wrote:

I read a thread about CA/AAs the other day (I just tried to find it) and it said that there was a chance that if you put a +1 into an item of the one that you want to negate that it was possible that the second one would show up on the item.


Example:


You've got that AA and you find a +1 Two-Handed Evasion and stick it in an Ubese shirt. So the shirt has +1 Two-Handed Evasion and then you dump the AA in the shirt. The +1 Two-Handed Evasion negates the +25 Two-Handed Evasion and then the +23 Two-Handed Speed goes through (atleast that's what it said).


If you wanted you could try that, It'd probably increase the value of the AA by a *huge* amount if it worked. And technically if it didn't you could hold the shirt and hope they fixed the stacking problem with SEAs. Either way you're a winner, that's an excellent AA if you can get it to work.









i tried that with a +15 group terran negotiation/+13 2 hand spd and a +1 group terrain.


didn't work at all.


the group terrain worked.



highest mod always goes in - no matter what you have heard




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psirek
Thu Apr 15, 2004 4:53 am
#8

i had a +4 speed, +5 rescue AA and i just put a + 6 rescue (the only one i could find) in an ubese shirt, then the AA...it kept the +4 speed and the +6 rescue so it worked fine



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Slickfire
Thu Apr 15, 2004 7:14 am
#9

UPDATE: Well, the workaround was attempted with a ubese shirt for this AA. Put a +1 2H evasion in first. Then put this AA in. Results......a +25 2H evasion ubese shirt



Shiloh Durden
12 Point Master Weaponsmith
Vendors at -4963, 5323 Just Outside Theed
Syzygy-Gorath
Thu Apr 15, 2004 7:19 am
#10






Slickfire wrote:
UPDATE: Well, the workaround was attempted with a ubese shirt for this AA. Put a +1 2H evasion in first. Then put this AA in. Results......a +25 2H evasion ubese shirt





D'oh. The workaround only works if the SEA you place first has a higher rating than the mod on the SEA you're trying not to use—in other words, you would have needed a +26 Two-Handed Evasion AA for that to work. /comfort



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The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
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Slickfire
Thu Apr 15, 2004 7:40 am
#11

Ahhh, so if reversed this woulda worked. Well, at least I can't beat myself up over it. The potential seller went ahead and did it. And I'm not gonna blame him either. Pretty lame we have to think up our own fixes for this crap anyway.



Shiloh Durden
12 Point Master Weaponsmith
Vendors at -4963, 5323 Just Outside Theed
AspiringBountyHunter
Thu Apr 15, 2004 9:51 am
#12

Qoute


Example:


You've got that AA and you find a +1 Two-Handed Evasion and stick it in an Ubese shirt. So the shirt has +1 Two-Handed Evasion and then you dump the AA in the shirt. The +1 Two-Handed Evasion negates the +25 Two-Handed Evasion and then the +23 Two-Handed Speed goes through (atleast that's what it said).


end


That doesn't always work. I've tried it with a SEA that was Cover +4/2 Hand speed +3. The cover showed because it was higher. Found another cover SEA, dropped in same item and the cover stayed.


Just FYI.




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Syzygy-Gorath
Thu Apr 15, 2004 9:58 am
#13






AspiringBountyHunter wrote:

Qoute


Example:


You've got that AA and you find a +1 Two-Handed Evasion and stick it in an Ubese shirt. So the shirt has +1 Two-Handed Evasion and then you dump the AA in the shirt. The +1 Two-Handed Evasion negates the +25 Two-Handed Evasion and then the +23 Two-Handed Speed goes through (atleast that's what it said).


end


That doesn't always work. I've tried it with a SEA that was Cover +4/2 Hand speed +3. The cover showed because it was higher. Found another cover SEA, dropped in same item and the cover stayed.


Just FYI.





Mm hm. It gets pretty detailed, depending on which modifier is listed first, which is higher, et cetera…but to be absolutely sure you have to use an SEA with a rating higher than that of the mod you don't want to use on the multi-mod SEA. I.e. if you have a +10 Two-Handed Counterattacks / +5 Two-Handed Speed you would need to use a +11 or better Two-Handed Counterattacks SEA to be sure of getting the speed mod to show. Also, once socketed there is nothing you can do to change which mod is in use. All you can do is overwrite that mod with a higher one.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

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