Swordsman Archive

Thread: Swords vs Fencing for MAX Damage output

Yabai
Fri Jul 15, 2005 4:57 pm
#1



What are a couple of swordss best damage specials and how do they compare to the best of thefencing specials? Does fencing out damage swords? Vice versa?I am thinking of going either TKM/MF or MSw and want the best damage output possible. Thank you.
JeffIncredible
Fri Jul 15, 2005 5:20 pm
#2

Swordsman specials with Critical hit, power attack and head hit outdamage fencer specials. Fencer has Body hit and Scatter hit. Body hit may be on the same level as head hit but the other 2 sword specials are higher dmg.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Arcadias
Sat Jul 16, 2005 1:46 am
#3

Swordman should have highest damage (melee).


1. Special-modifier


2. High accuracy


3. Armorbreak


Sure, you can loot that high damage Fencer-Weapon somewhere on Kash anduse Armorbreak/Swordsman-moves with Fencer. But you cant get the accuracy. You might say that you can with food/SEAs but so can the swordsman.


If your only concurn is damage I would say: Go Swordsman.


And in my experience: the "damage-ladder" is:


1. Swords


2. Pike


3. Fencer


4. TK


(Depends on weapons tho and is only my experience)




(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
Arcadias Light-Fantastic n Master Powers cl90 Jedi
Arcadi Light-Fantastic n TKM - MDoc cl90 something
Arcs Light-Fantastic n Trader (Munitions)
EnderUK
Sat Jul 16, 2005 3:42 am
#4

over time a fencer, less SAC = more specials = more damage.


Pure bursts, well since you can mix specials now then swordsman specials are better. Critical hit and Power hit are both high damage then fencer specials.


Body hit is on par with head hit.


Fencer's get snare and a action regen debuff.


I personaly use Fencer with critical hit and armour break from swordsman.





I too use to have a fancy sig, then it got pwned - Kenney Ender
Arcadias
Sat Jul 16, 2005 5:59 am
#5






EnderUK wrote:

over time a fencer, less SAC = more specials = more damage.


Pure bursts, well since you can mix specials now then swordsman specials are better. Critical hit and Power hit are both high damage then fencer specials.


Body hit is on par with head hit.


Fencer's get snare and a action regen debuff.


I personaly use Fencer with critical hit and armour break from swordsman.








My PH has SAC 73... with Food/Spice I dont have any action problems...




(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
Arcadias Light-Fantastic n Master Powers cl90 Jedi
Arcadi Light-Fantastic n TKM - MDoc cl90 something
Arcs Light-Fantastic n Trader (Munitions)
JeffIncredible
Sat Jul 16, 2005 6:38 am
#6






Arcadias wrote:





EnderUK wrote:

over time a fencer, less SAC = more specials = more damage.


Pure bursts, well since you can mix specials now then swordsman specials are better. Critical hit and Power hit are both high damage then fencer specials.


Body hit is on par with head hit.


Fencer's get snare and a action regen debuff.


I personaly use Fencer with critical hit and armour break from swordsman.








My PH has SAC 73... with Food/Spice I dont have any action problems...






Even with my Executer down to sac of 63 I have action problems. Not sure what you are fighting.



Forgot to add that I only fight using speed buffs so that is probably the difference sorry.


Message Edited by JeffIncredible on 07-16-2005 07:11 AM



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
EnderUK
Sat Jul 16, 2005 7:07 am
#7






Arcadias wrote:





EnderUK wrote:

over time a fencer, less SAC = more specials = more damage.


Pure bursts, well since you can mix specials now then swordsman specials are better. Critical hit and Power hit are both high damage then fencer specials.


Body hit is on par with head hit.


Fencer's get snare and a action regen debuff.


I personaly use Fencer with critical hit and armour break from swordsman.








My PH has SAC 73... with Food/Spice I dont have any action problems...






well with a speed of 120 +40 combat speed from buffing myself I have serious action probelms. With my high damage weapon with a SAC of 95 I eat through my action in about 5 seconds. My SAC of 59 on my baton is better, lasts a minute or two. That's with action buffs, top foods and booster and using low SAC specials and melee hit at times.


Generaly I like the food and drink with long lasting times and slightly lower regen times but I do have the high end foods and drink when needed and generaly it doesn't help that much. Without the +40 combat speed I can spam all day sure but the damage output is drasticaly reduced.




I too use to have a fancy sig, then it got pwned - Kenney Ender
Arcadias
Sat Jul 16, 2005 8:50 am
#8






JeffIncredible wrote:



Even with my Executer down to sac of 63 I have action problems. Not sure what you are fighting.



Forgot to add that I only fight using speed buffs so that is probably the difference sorry.



Message Edited by JeffIncredible on 07-16-2005 07:11 AM





I wasnt very clear my self tbh.

Sure I can run out of action. That's CU.

Its all about managing ur action.

AB - give them hell, set a blead - recover while melee-hit - AB - give them hell...


And the speed-buff... I don't see a need in PvE for that. There is no way you can kill a lvl80+ Mob with a single "action-charge".

In PvP it is very good. Incap ur target before he/she has a chance to heal...




(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
Arcadias Light-Fantastic n Master Powers cl90 Jedi
Arcadi Light-Fantastic n TKM - MDoc cl90 something
Arcs Light-Fantastic n Trader (Munitions)
galandroxxx
Sat Jul 16, 2005 11:36 am
#9


as far as damage the swords man i personaly belive is the king in melee profesions . if you are not considering mixing skill trees, the swordsman will do more damage with advanced armor break crit attack power attack and advanced head hit ,they have just as high hard hitting specials as the fencer (advanced head hit )and 2 that are higher damage then what the fencer can do crit attack and advanced power attack when you count in the debuff from advanced armor break it makes it even more promient. so for pure damage i would go swordsman but to get the most to compare to that one fencer weapon from the wookie world you would need a good PH and get some nice pups to go with it :-).

i am tk master swords and i wouldnt trade it for fencer and tk just my opion though



Criton Elder Swordsman
Kakabus
Tue Jul 19, 2005 1:32 pm
#10


With Swordsman/Doc and TKA 0010 I use not just 1 hammer but switch between 2 of them. I have a post cu crafted geno that is 1008dam and 82 sac and its sliced. I mostly use sac pups to get the action down to 60ish and this is what i use to mainly special with. I also have a precu respec'd hammer that is 1145 dam at 104 sac. I put a dam pu on this one and it hits around 1275ish with the pu. I use this weapon to mainly melee hit with. When my sac gets low I go into def mode and run my COB and flurry. Hit the infusion and go with the 1275 dam ph and just melee hit until my action gets back. Sometimes I special with this hammer to mainly kd or go for the kill (big blow) but most of my specials are done with the lower sac weapon.


Fencer seems to be a waste to me though. I would rather pick up the uberness with master doc than melee stack in the new combat system.


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