Swordsman Archive
Thread: Power Attack Vs Critical
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JeffIncredible
Fri Jul 22, 2005 5:38 am
#2
By default power attack is more powerful only by less than 100 dmg but when critical gets a +critical strke+ it adds about 150 or so, so it's more powerful. Critical is much more versatile because there is no warmup timer and you don't have to stand still to use it unlike power attack. Personally I took power attack off my bar and just cycle between critical/melee hit/head hit.
Revealing
Fri Jul 22, 2005 9:12 am
#3
ty jeff 4 feedback:
Would any1 reccomend this as a temp:
tkm, swords 0,0,3,4, fencer 0,4,0,0 for snare and doc 4,0,04.
Would any1 reccomend this as a temp:
tkm, swords 0,0,3,4, fencer 0,4,0,0 for snare and doc 4,0,04.
maRRsTu
Fri Jul 22, 2005 9:53 am
#4
Revealing wrote:
ty jeff 4 feedback:
Would any1 reccomend this as a temp:
tkm, swords 0,0,3,4, fencer 0,4,0,0 for snare and doc 4,0,04.
You wont have the health regen buff, I recomend TKM/Swordsman 0/4/3/4 Doc 4/0/3/2 This is CL 80.
JeffIncredible
Fri Jul 22, 2005 11:27 am
#5
maRRsTu wrote:
Revealing wrote:
ty jeff 4 feedback:
Would any1 reccomend this as a temp:
tkm, swords 0,0,3,4, fencer 0,4,0,0 for snare and doc 4,0,04.
You wont have the health regen buff, I recomend TKM/Swordsman 0/4/3/4 Doc 4/0/3/2 This is CL 80.
Honestly I would lean more towards what the author suggested. Mainly because the speed buff is what makes and breaks your fight often times.
Iridescence
Fri Jul 22, 2005 6:48 pm
#6
Revealing wrote:
ty jeff 4 feedback:
Would any1 reccomend this as a temp:
tkm, swords 0,0,3,4, fencer 0,4,0,0 for snare and doc 4,0,04.
Its possibly worth noting: that snare isn't all that great. 
SpunkyKuma
Fri Jul 22, 2005 6:55 pm
#7
"You wont have the health regen buff, I recomend TKM/Swordsman 0/4/3/4 Doc 4/0/3/2 This is CL 80."
I don't think health regen is all that important unless you focus solely on tanking such as in PVE, the health is easily healed and regen is easily obtained with bofa treat which lasts longer.
I don't think health regen is all that important unless you focus solely on tanking such as in PVE, the health is easily healed and regen is easily obtained with bofa treat which lasts longer.
TapVallian
Mon Jul 25, 2005 5:52 pm
#8
One thing to note if you care about such things.... using Power Attack with unarmed gives the same animation as the old UnarmedHit3... the wicked spinning and fists at the end.
I am thinking about this temp for my new alt:
MTK
4030 Swords
0004 Fencer
4004 Doc
(this is a reversed version of a temp I saw on the Fencer forums using Master Fencer instead of MTK, and 0400 TK.... so that 4th full line could just as easily be xxx4 swordsman for Critical hit, but I kinda thought the bleed and snare and general melee accuracy from xxx4 Fencer would be nice )
JeffIncredible
Tue Jul 26, 2005 4:48 am
#9
move the 4x3x in swords to xx34 and you are looking good. Critical does about 100 less dmg normally but when you hit a +Critical+ it does about 150 more damage. But more importantly power attack has a warm up timer and a pretty slow cooldown. Critical has no warmup and can use it while you are moving, also the cool down is slightly faster. Plus you get +50 to your general accuracy.
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