Swordsman Archive
Thread: From the maker of the chain gun bi-pod... new ideas for the swordsman
ok... you all loved my chain gun by pod idea from my PS days, now im a SWG fiend and have thought of an all new set of ideas for the swordsman...
problum1. Fixing PvP for melee vs ranged...
ok, we all know that the idea around the the difrent kinds of combat is that if you get into melee with a melee then your are suposed to loose, the point is to kill them before they get to you. but players simply have the ability to run away... and if someone runs away they will get out of range before you get your hands back on your movement keys and figure out where he went... but i have thought about 1 simple attack that would fix all of that. 1 attack named cripple. this cripple attack would be kind of like stun or blind, in the sence that it does little damage but has a lasting effect... its effect would make it so that the person effected would only be able to walk for... 30 sec or so... the time im not shure on.. .that would take some play testing. but here is how it would work, the dule would start, the swordsman runs to his ranged aponent, and somehow has to outsmart the ranged user to geting close to him, if the swordsman can somehow get close enough to get an attack in he uses cripple attack, now the gunman can only walk, so now he is forced into melee but still somewhat in controll of his char, so not to get pissed that he cant controll his own char.
i hope you get what im saying,
problum 2. the HAM cost of the swords...
ok... simply, they are to high, the pistols not only dont have to be in melee (where most animals fight) but have much less HAM then melee, thats win win, now he HAVE to go into melee and have over 4X the HAM, thats loose loose. what where they thinking, i end up doing just as much damage to my self as the monsters do to me. what what the devs where thinking, i have no idea, but it doesnt make sence, they need to take down the ham of melee weapons, simple as that!
3. new weapons!
once agen ranged has the uper hand, pistolers have at least 2 kinds of pistols for each rank of pistoler, some have 3. now i had ideas for all the melee classes but KTA... they are good enough, and the vibro knuckler is to much already
Swordsman...
Electra-Mace... an electrofide mace, a mettle ball about 8 or 10 inches wide covered in iron studs, each stud is wired to a energy pack located in the handle to make it electrofide.-
medium armor pearceing
150-350 damage
3.5 delay
100max dps
Health: 50
Action: 50
Mind: 50
Fencer...
Kriz Blade... this is a 2 bladed knife, a blade on each side of the handle. the blade is made from the bone of animals, the better the bone the better the kinfe.-
No Armor Pearceing
50-100damage
1.5delay
66.666 max dps
Health: 20
Action: 30
Mind: 25
PoleArm...
HorseCutter... in anchent china foot soldures would use this weapon to cut the legs of horses on the battlefield, this would in turn throw the rider. its a pole roughtly 8-10 ft long, with a large blade on the end, usualy curved.-
Light Armor Pearcing
100-300 damage
4 delay
75 max dps
Health: 60
Action: 60
Mind: 40
**SPECIAL: this weapon has double the range of a normal melee weapon.
well... that is all i can think of off the top of my head... you may think it dumb or great...
flame away...
I agree a criple or pin down attack would be called for. Or make all swordsmen JEDI
then we can use the force to draw them to us.
I think knockdown would should have been a melee skill not for any weapons, maybe a web-gun or something (loogie gun?) for ranged attackers, but that would be it.