Swordsman Archive
Thread: It's been an interesting night...
Hiya,
...got these from DevTracker. Must have been an interesting night. I recommend going through some posts, if you want and have time.
For now i don't want to comment on it....so consider this simply food for thought:
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Holocron wrote:
ARC_Casper wrote:
Holo, try and be in a group of 15+ and use any kind of gun with an attack speed above 3.0 and you are gonna get about 100 points per creature, and your so far back you get no loot or harvesting because of the ninja looting and harvesting.
And if your grouped with just one TKA forget it no XP for you that day.
OK, that definitely sounds like a problem in the damage per second between the riflemen and the TKAs, or perhaps in the riflemen vs everyone else.
But from our perspective, it'd be far preferable to fix that by upping the fire rate than by giving you single shots that can kill many targets without any risk.
-Raph Koster, Creative Director
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Holocron wrote:
Shadowtalker wrote:
Jaroun wrote:
"It's probably the guy in charge of CH's... "
Exactly, why can't we talk to this guy.
Directly?
- Because we don't want dozens of developers out on the forums contradicting each other, making promises that cannot be kept, etc
- Because most devs don't have community relations training or skills, so they may well make matters worse
- Because being a community rep consumes many many hours out of the day and we need devs to be working on the game
There's many many reasons why the communication from us to you goes through relatively few channels. I agree that in an ideal world, we wouldn't need to have those concerns, but... we do.
-Raph Koster, Creative Director
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Q-3PO wrote (introduction to CH responses):
This is going to be a little different than the other profession responses (we're working with different designers and they all have their own way of responding.....
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Have a successful day,
Gorecki
Exsample.
A group of five is each attacking a_mob01 and all five hit it atleast once for some damage. When the mob dies all five should be rewarded an equal share of the amount of xp the mob would have given to a solo player + an aditional group bonus.
So lets say these five killed a mob that would give 5000 xp solo, they would each get 1k weapon xp, + whatever bonus should apply to the group.
That would be a solution to the current group issues everyone is faceing where some are getting most majority of the exp and some arent getting squat.
Morell Taesio
Sounds logic....but i guess they would also have to adjust the different advancement requirements for each class....or does a Pistoleer for exampleneed 125.000 XP for his first advanced box ?
Do you actually know if this is a known issue by the Devs....if it is one ?
It looks a bit to me as Holocron didn't really seem to be too much aware of it...
...and if it is an issue or going to become one i guess i don't have to tell you which class or classes hand out highest damage / gain more XP...
Don't get us nerfed! If someone in your group asks how much exp you got from a certain mob, and say you got 1500, tell them 500 or something ![]()
It always scares me when someone catches me fighting gulamas or something and they see 4 or 5 of them fall at once, they say "Wow, how did you do that?? How are you so strong??" I just say "I have no idea what you are talking about" /burstrun
Save Our Swordsmen!!
Here is how I see the exp problem:
15 people (like the example) killing low lvl stuff and the rifleman (wich I am) or any other slow to hit class gets little exp because the dps can't even out for them.
Solution: Have a smaller Group.
Thats not an issue in a 3, 5, 6, or even 8 man group.
Ok I'm done solving all the game problems for the day! =)