Swordsman Archive

Thread: Major Flaw with the 30 second knockdown/posture change timer

TobinofDaeran
Sun Aug 24, 2003 2:53 pm
#1

/agree
Kaejz
Sun Aug 24, 2003 3:20 pm
#2

agreed. This also affects our dizzy/posture change combo.



Erenax
BoyOfLight
Sun Aug 24, 2003 6:00 pm
#3

well if the doing a timer they should change it to per move so i cant posture change with Areahit for 30seconds and such..then i could still prone..cause spamm area attacks during duels is annoying




Egnar/Egnards Atop
Tarquinas Legion
Grand High Troll of The Troll Order/A Ninja of One
| If you played with force powers before it was viable, put this in your sig |
Nagorak
Sun Aug 24, 2003 8:17 pm
#4

It's basically a crappy fix. They should have just made it so posture change defense worked, and had everything based on a comparison of someone's knockdown ability to their opponent's resistance. Unfortunately we got a quick hack fix.
Wise_Old_Jedi
Mon Aug 25, 2003 12:23 am
#5

I posted this in the regular discussion forum, but it effects all the swordsmen as well. Maybe many didn't consider this yet.

In the Swordsman line there are skills that lower posture. Which means you get hit and you are forced to kneel, if you get hit again and you're forced into a prone position.

With the 30 Second timer Devs are proposing they are going to ruin the combo on the swordsman posture change, because a swordsman will never get to make someone go prone. They'll only be able to make them kneel.

Just more evidence the 30 second timer has not been thought out and is a hotfix to keep people from killing creatures way over their level.
Sapphiron
Mon Aug 25, 2003 2:45 am
#6

they should only make it effect ranged, things have a higher defense against posture change than knock down, and if your meele you have to be right there to posture change, a ranged can do it to them from a safe distance
Gorecki
Mon Aug 25, 2003 5:22 am
#7

/noted





Master Swordsman / Master Smuggler
Pecos
Mon Aug 25, 2003 11:42 am
#8

I think the 30 second posture down timer is as much of a favor to us as a nerf. Imagine someone spamming supression fire on you while you try and close in to do damage. Every second you'd take damage and go kneeling. If two people were spamming you with this you'd never move, which as a melee means you'd never get a chance to do damage before dying.


So I'm not sure I'd go clamoring to get this fixed. Brawler classes are the ones who suffer the most from posture down attacks -- a kneeling brawler can't even attack.


And really, it doesn't seem that important to me. I used to think that spamming posture downs was the way to play, but just using normal attacks + intimidate works better because it lowers the damage by a lot and you don't kill yourself doing it.


Posture down should be something you use as a sort of surprise rather than a constant spam.


So IMO the 30 second timer on posture attacks is in our favor.


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